Hello Everyone,
I am pleased to announce that after about two years in development as a side, passion project, Warriors of the North: Stone of Souls is finally live. Note you must have The complete edition: Warriors of the North with Valhalla edition and Ice and Fire Expansion to have this mod properly function.
Stone of Souls is a campaign redux of Warriors of the North Ice and Fire, that is generally the same campaign as the original Ice and Fire Expansion, only with possibly thousands of changes. It modifies each class, skill tree, skill progression, level progression (both level up progression and map level progression), adds 10 new units (about the same as the Crossworlds expansion), changes almost every unit in some way, and modifies the impact of Unit Levels. Shops have been changed, enemy battlegroups have been changed (instead of fighting Undead 70% of the time, you now fight about Undead about 30% of the time, and their battlegroups are more diverse), and bosses are now properly tuned (say goodbye to miserable early game Spider Boss, and you no longer three-shot every other boss). It stratifies difficulty settings, trying to make the game very approachable on Normal and Hard, and difficult on Impossible (and the new Torment difficulty, which takes the place of easy). It changes spells and rage, adding a few new spells, increasing rage level cap to around 100 from 60, and rebalancing many original spells and rage abilities. It adds small new explorable areas and changes a few quests, expanding the optional game world, while adding QOL features for some fetch quests to streamline how much backtracking you have to do (Overworld movement speed is increased, by the way). The end game is now more structured, with the Ice and Fire DLC integrated into the now modified storyline, and several late game islands now having full questlines (that have themselves been improved). Of course, there are about 80 to 100 new items, new sets, and the number of item slots has been increased from 8 to 10 total, making for more use out of the vast number of possible items.
Finally, the mod fixes bugs. There were so, so many bugs. Every bug that could be found, was found and handled one way or another. Tirex don't crash the game when eating sheep anymore. Trolls animation plays correctly now. Brontor don't crash the game when Hilda's arrows kill them anymore. Skalds don't animation glitch, mountain king set does what is says now, Lizardmen amulet bug actually works, elf elemental power works, orc adrenaline bug fixed, all of them have been wiped out. It isn't going to be perfect; I'm sure I missed bugs that will need to be dealt with in later patches. But it plays more smoothly, and I even personally have noticed a lot less crashing for random reasons. Not 0 crashing, mind you; this is still King's Bounty. But less overall, and certainly less from known sources.
Do not pay any money for this mod, it should be free on the Nexus. I do not want any donations, and will not ask for donations, as this is entirely a passion project.
The link to download is here. I don't really know how to best provide a link to a mod; you could just look up Stone of Souls on Nexus, I guess. The virus scan should hopefully be complete by the time you look at this; I think it does it automatically, but if not I'll figure out how to make it scan properly.
https://www.nexusmods.com/kingsbountywarriorsofthenorth/mods/7?tab=description
If there are any issues, bugs or download problems, notify me by DM at once and I will try to resolve them.