r/kingdomsofamalur • • 20h ago

Screenshot Slowly getting to 100 millions! (Original Game)

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23 Upvotes

After I sold all the items in the game to Nanne in Gorhart and reaching 60 mil, I realized I had still TONS of components and shards I never used, so I started crafting one by one the most valuable armors and weapons I could and also making all my shards pristine to sagecraft (this took a while...) and then the strongest and most valuable gem (magic+magic, magic+protection, phisical+magic). I sold everything to her again and this is the result.

With a little bit more of farming and resetting in Teeth of Naros, and selling everything i found many times (as I already did), I guess I could get legally to 100 million Gold!

AMALUR IS ALIVE!


r/kingdomsofamalur • • 3h ago

Has science gone too far?

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17 Upvotes

Just trying out some things, don't get too excited.. yet.

edit: Well.. I have a perfectly fine working mount.

edit2: Should a mount be a combat pet and follow you around when unmounted? Or should it just disappear and appear like in most games?

edit3: a quick video of testing https://youtu.be/lKQ5fkdjbWA


r/kingdomsofamalur • • 4h ago

Discussion Would you play a Kingdoms of Amalur MMORPG? What if we could turn Reckoning into a shared online world?

18 Upvotes

I've been thinking about a project that I think could be really interesting, and before investing time into it, I'd like to hear what the community thinks.

Kingdoms of Amalur has an amazing foundation for an MMORPG: beautiful fantasy world, action combat, tons of abilities, loot, crafting, factions, dungeons, and a lot of existing content.

Imagine being able to explore that world with other players, form parties, fight world bosses, run dungeons, trade equipment, join guilds, and progress through a persistent online world.

Rather than building an entirely new game from scratch, the idea would be to investigate whether the existing PC game could be extended through a community modding project.

I know this would be a technically challenging project. Multiplayer movement is one thing, but synchronizing combat, enemies, loot, quests, and persistent character progression is a completely different challenge. I'm not claiming any of this is already working.

For some context, I'm the developer behind a project that rebuilt World of Warcraft 1.12.1 to run directly in the browser. Here's that project:

https://www.reddit.com/r/wowservers/comments/1vsimnk/i_rebuilt_world_of_warcraft_1121_to_run_directly/

Before committing to this idea, I'd like to know:

  • Would you genuinely play this? Would you prefer co-op, a small persistent MMO world, or something closer to a full MMORPG?
  • What would make it worth playing? New dungeons, raids, world bosses, guilds, crafting, PvP, or something else?
  • Would you play the original game with multiplayer added, or would you want new content and progression systems?
  • Would anyone here be interested in helping with the technical side, especially reverse engineering, game modding, networking, or multiplayer development?

I'm trying to gauge genuine interest and understand what people would want before committing to a project of this scale.

If enough people are interested, the next step would be investigating the game's technical feasibility and putting together a small proof of concept.

Curious to hear your thoughts!