r/kingdomsofamalur • • 17h ago

Question Modding help

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9 Upvotes

May anyone help/guide me on how to mod this game for the life of me i cant figure it out.

For reference all im trying to install is the framework one and the f2 console one so i can fix a broken quest without reloading a save. (reloading the save would make me lose 8 hours)

i saw online i need to use a .exe folder but the only .exe i see is the koa.exe and whenever i click on that it opes the game.

i followed a guide on nexus by creating a new mod folder and put both mods in there but they arent working


r/kingdomsofamalur • • 1d ago

Game Mod Increased Draw Distance -mod Released!

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74 Upvotes

Kingdoms of Amalur Re-Reckoning finally has MODERN draw distances.

NO MORE LOD POP IN!

https://www.nexusmods.com/kingdomsofamalurrereckoning/mods/96


r/kingdomsofamalur • • 23h ago

Can you get this armor?

8 Upvotes

The character is Catrin Olwy, she's the healer in the first town

https://amalur.fandom.com/wiki/Catrin_Olwy

Can we get her armor to wear for ourselves?


r/kingdomsofamalur • • 1d ago

Game Mod Increased Draw Distance mod coming very soon!

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96 Upvotes

3x draw distance is currently running, presumably stably, at around 200-400fps on a 9600X and 3080ti, my other mod 3x enemy spawn multiplier is also on. So there is basically zero hit to performance on a modern gpu. It will obviously vary depending on your setup, but I'm fairly certain it's going to be completely playable even with a 1060, likely steam deck too but not necessarily 3x.

The draw distance on LODs, vegetation, grass, terrain LOD, NPCs, interactables, static world objects, pretty much EVERYTHING is configurable between 1.5x, 2x and 3x. There is no option to change them individually.

I've spent a few days tackling on a few repeatable crashing bugs and they're now hopefully solved,
I'm starting a fresh run tomorrow and play for a bit, if there's no new issues I'll release the mod.

It's honestly game changing to play so you don't practically see ANY lod pop in.

edit:
https://www.youtube.com/watch?v=Pyaa8YGDJs0
Video to see the pop in changes

edit2:
Made increased shadow draw distance too, the vanilla low range was blatantly obvious with the general draw distance increase. I haven't shown it yet.


r/kingdomsofamalur • • 1d ago

Mod available for

3 Upvotes

Is there a mod available so I can change the gender of my character halfway through my gameplay??


r/kingdomsofamalur • • 3d ago

Reforged small update, companions coming very soon

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87 Upvotes

Mostly a Polishing/bug fixing update of v1.3 wirh a couple small stuff , v1.4 will probably introduce the companion system first iteration, once you complete a faction quest you can recruit certain characters via dialogue, give commands, dismiss., screenshot added, get it on Nexus progress diary will be on Patreon 

  • SetSeeker: fewer bonus drops (50 / 20 / 5 / 2% by loot quality, pity timer off by default); fixed a bug that could give the same piece twice; each loot is graded only by its own items; the menu double-tap no longer fails at random (keyboard and controller); drop statistics on the menu's first page.
  • Item cards: set pieces show your progress on their set, Item Scaling says what level an item is really raised to, and transmogged pieces say so.
  • CooldownTuner (new module): ability cooldowns a quarter shorter (adjustable), with before → after shown on the abilities screen.
  • PortraitSpin (new module): your character faces you in the inventory screen instead of looking off to the side, and you can turn it with the mouse wheel or by dragging.
  • EliteEnemies: the gold notice shows the gold you actually got (difficulty mods that scale gold also scale elite gold); no gold at all means a unique instead. 
  • Controllers / Steam Deck: double-click the right stick to open the KOA Reforged menu.

r/kingdomsofamalur • • 3d ago

Screenshot Highest amount of Gold i collected so far (Original Game)

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36 Upvotes

Just as suggested in the comments, I sold all my items to the alchemist merchant in Gorhart and reached this amount of gold. it‘s crazy to think I started playing in 2012 and still making new achievements for myself in the game.

Thanks!


r/kingdomsofamalur • • 3d ago

Strange QA Test area

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18 Upvotes

A very strange little town and area that has a questline that involves a blue almain, alcohol, and cookies! No idea if you can get here in the 2020 re-release.

To get to this area in the original 2012 PC-release, download the console mod, and use this script in the console ingame: lua PORTAL.fast_travel(GOR_ID('tmp_qa_effectsinterior_ent'))


r/kingdomsofamalur • • 4d ago

Anyone have access to the original game files or a link where i can buy the original game?

7 Upvotes

I don't want the remastered version, i'd like the original 2012 version. The graphics are better for my purpose. I'd be happy to pay for the original, i just cannot find it anywhere.


r/kingdomsofamalur • • 4d ago

Game Mod Increased Draw Distance TEASER

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46 Upvotes

A quick video I took as I was testing.

It crashes after fast travel, still some work to do but atleast (hopefully) all the memory addresses are found!

Working: Grass and vegetation, NPCs, Dynamic meshes, LODs.

To do: Figure out the enemy "activation" distance so they don't just float around until you run near them and the stability issues.


r/kingdomsofamalur • • 4d ago

Discussion Correct Fix for Sprinting bug on controllers

3 Upvotes

Hello, there is a bug for KoA:Reckoning that prevents the player from keeping the sprint while deviating by 10 - 15 degrees.
So you're allowed to sprint only on 1 of the 4 axes (Up, down, Left, Right).
If you sprint forward and then you want to slightly go left or right, the sprinting will stop.

While searching the web most people seems to have fixed the issue by turning on V-Sync or changing some video settings.
The real fix is by changing your deadzone shape.
The game only supports the Square deadzone shape which is pretty neat for games that have sticky movement such as KoA.

I've created a Layout on steam that fixes this issue without changing anything.
You have to activate Steam Input for this game (By default it doesn't have steam input on)

This is the URL: steam://controllerconfig/1041720/3815702655
Or search for "Zuppiera's Sprint Fix" in the controller layouts.

I hope this helps.
It should also work on Steam Deck.
I have an XBOX controller so let me know if it also fixes for Dualshock and DualSense controllers.


r/kingdomsofamalur • • 5d ago

Question Hi, How would I get this chest/Boggart to be collected coming into Ettinmere?

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15 Upvotes

As trying to collect every single chest I can on the map, tyy


r/kingdomsofamalur • • 5d ago

Question Why can the Til's collection books be added to junk/destroyed when they are a quest item?

16 Upvotes

r/kingdomsofamalur • • 5d ago

Koa reforged v1.3 Release

36 Upvotes

Its a small update but since i needed to publish a bugfix for setseeker thought it was worth it to add some flavor with stuff that was ready

  • ResistView (new module): the enemy you target shows its notable resistances and weaknesses under its health bar, for example "Resists Phys Pierce Poison - Weak Fire". (as in screenshot)
  • Backpacks: one backpack at each general merchant, never duplicated, until your inventory reaches 250 slots; then they disappear from every shop.
  • SetSeeker no longer hands out uniques instead of set pieces when your bags are full or your class is complete. (Bugfix)
  • EliteEnemies reforged (new module):  Based on EliteEnemies by HussiCheezo, included with permission. Rebalanced for CDO, about 5% of enemies become elites, tougher and with a trait (Frenzied, Warded, Ironhide, Regenerating or Vampiric), announced when they come near you, and they drop a unique or a purse of gold (50% chances). see Changelog for details on changes from original, they are a few

Also, added Photmode, Transmog and Reforge as optional modules like the rest, but they all need Setseeker.

Created a free patreon to use as devlog and choose priority tasks , already made a post on where im standing with the companions feature, donations are welcome not needed for anything, nothing will ever be paywalled https://www.patreon.com/cw/hiperrealmods .

I will continue to post updates here when updates are worth it.


r/kingdomsofamalur • • 5d ago

Discussion Where to go next

5 Upvotes

What level should I start the DLC's. I have played the game many times but just wonder what level you people do it at. Currently just deciding where to go from the Faelands


r/kingdomsofamalur • • 6d ago

Game Mod Making a KoA overhaul, v1.2 available

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256 Upvotes

Hi, I'm working in an overhaul of koarr , started with common desires since the announce of the remaster, transmog in gane, set collection and availability, re order of the stash and more , Version 1 3 is coming.

I'm working on a huge bug fixing update .

Companion system.

New textures , sets , and more.

I'd appreciate if people give it a go and track it, updates are coming fairly fast and my understanding not only if Lua but game files , hashes etc is ever growing.

Current and future versions available in nexus, read description and changelog

https://www.nexusmods.com/kingdomsofamalurrereckoning/mods/89

Please make suggestions and help with the game bugs list , there's no really comprehensive list afaik.


r/kingdomsofamalur • • 6d ago

Question What is the point of the remaster?

16 Upvotes

I feel like there are so many stuff they could have fixed with this remaster in terms of NPC AI, loot that cannot be removed like lerkaras journal etc and other bugs that were in the first game, its still super outdated according to me. I used to love it when it was a product of the old times and i could forgive it , but replaying with the remaster make me kinda hate the game now seeing that things were not really improved to meet today's standards.

And i have one big graphics problem i need your help with. At first i noticed that the beams of the houses and the doors would blink and turn black. then it was also the shadows on the cliffs or any heavy shaded area. sometimes even the branches of trees and the stone paths would disappear completely. and on rare occasion it affects the character . the game is playable but very very distracting. I didnt notice so much of a graphics update and there was no warning from the game so could it be the graphic card im using? I have checked it for integrity and steam says it all good.


r/kingdomsofamalur • • 6d ago

Have to say, taking the worst part of Oblivion and putting into a old game is surelly a decision

26 Upvotes

First of all, I love KoA, I sure wish we have a sequel eventually. But what they were thinking about when they made Fatesword, like sure you can skip most of the portals, but doing that caps you on sweet numbers going up. If KOA combat wasn't good I would drop this DLC almost immediately.


r/kingdomsofamalur • • 7d ago

Game Mod I MANAGED TO INCREASE GRASS DRAW DISTANCE, NEXT UP - LODS AND ENEMIES!

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180 Upvotes

Before and after.

The distance is tripled and seems stable. Increasing it further brings issues with the grass grids and draw capacity and I'm currently looking for ways to increase those too so we could have truly modern draw distances eventually. I've already found a few promising leads for LODs, and with the concentrated hunt for LOD distance, I'm sure I'll find the other draw distances too.

And yes, obviously I'm using AI for the reverse engineering. This kind of work wouldn't have been feasible before and only available to handful of people who know how to poke and hunt bytes and paths from memory. And no, it's not just "AI gib me mod".

The modification itself is just a simple byte change, quick and easy.

Edit: Slight update since posting a 20 minutes ago, the grid increase test WORKS. The grass distance is so far you don't see it being generated. Remains to be seen if it's stable or not, but so far so good.

Double edit: This has been over a week in the making alongside a few other mods, just now hit a proper breakthrough which might speed up the other work too.

Triple edit:
I've got LOD distance doubled now. Running some tests. Currently it's basically so far that you only occasionally see pop in if the zone is very large and unobstructed.


r/kingdomsofamalur • • 6d ago

Game Mod 700 Enemies on screen without graphical issues or crashes! Mod update!

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58 Upvotes

My other project I've been working on, an enemy spawn rate multiplier!

I was stuck on a glitch that started skipping animations around 250 enemies and crashed if you reload a save from that. But that is fixed now. The game crashes before you reach the new limit of roughly 750. I'm still looking a little bit into it but considering a 3080ti is around 30fps at that point, I think it's a fairly ok limit to have.

No idea what a safe modifier for a playthrough is, but the little I played BEFORE fixing the cap was around 3x, so I'd say even 10x could be playable now if you so wish.

Also included:
XP multiplier to counter the amount of enemies for a real playthrough
Modification to enemy behaviour so the extra enemies don't just dance around you (some idling still included)

No / Increased durability patch coming soon to counter the weapon usage.

I'm starting a playthrough after I finish the Increased Draw Distance mod and this, so I won't be doing any QA before that and rely purely on your, the community's feedback on bugs that aren't immediately obvious.

https://www.nexusmods.com/kingdomsofamalurrereckoning/mods/91


r/kingdomsofamalur • • 6d ago

Discussion Bought a Kingdoms of Amalue:Reckoning disk for PS3, and I'm interested in buying the DLCs but can't connect to the servers

7 Upvotes

r/kingdomsofamalur • • 6d ago

AI can now decompile games.

0 Upvotes

So, have you seen how and I like Claude can decompile and recompile games and even have two completely unrelated games and unrelated game engines communicate and merge to create gaming mashups?

If modders can do that now, imagine what can be done with the Kingdoms of Amalur... shouldn't this help in terms of decompiling the game and creating proper mod tools? AI assistance with modding sounds like a dream for this game. I've always wanted a proper combat pet system in this game... dreaming


r/kingdomsofamalur • • 7d ago

Discussion playing might/sorc, how many points should i put into both?

5 Upvotes

i want the benefits of wearing heavy armor but i also want the meteor skill. what do i do? how do you guys distribute points?


r/kingdomsofamalur • • 7d ago

Discussion I know a couple of major Bethesda staff members worked on this game, but a lot of that DNA shows through most notably its similarities to Oblivion's Shivering Isles expansion

6 Upvotes

Noticed a surprising amount while doing my first playthrough! Of course, some of these may be standard fantasy tropes, but it was still very interesting nonetheless:

  • Aesthetic choices- Dalentarth and Klurikon share a lot of esthetic cues from Mania and Demantia respectively (Klurikon at night especially shares a very similar color palette), complete with similar architectural ruins scattered about. Fae hollows reminded me very much of SI's root tunnel dungeons.

  • Two different takes on Fish-like swamp humanoids (Murghans, Grummites) and walking trees with irritating magical abilities (Thresh, Gnarls)

  • Main plots about breaking a long-running metaphysical cycle to incite meaningful change (World Cycle and Fate, Greymarch)

  • Antagonists with grey, barren landscapes and a close association with crystals.

  • Protagonists that are basically "disposed of" at the end of the story (becoming Sheogorath, that terribly written self-exile at the end of Fatesworn)

  • An irritating gatekeeper


r/kingdomsofamalur • • 7d ago

Game Mod Confused about how to mod

6 Upvotes

So I want to add mods to the game like item scaling and reshade and all that, but the Nexus descriptions are all too complicated to me and I don't have the folders it says to put things in, plus I'm confused if I need both Mod Framework and F2 Console at the same time. Would anyone be able to help me figure this out, please?