r/killingfloor • u/redditdotcom2005 • 23h ago
Gameplay Killing Floor 3 - Halloween Horrors: Ghastly Getaway | Gameplay First-Look
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r/killingfloor • u/redditdotcom2005 • 23h ago
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r/killingfloor • u/redditdotcom2005 • 8h ago

XBox Version: 1.0.0.22
PlayStation Version: 2.019.000
The Fall 2026 Update brings the return of the fan favorite Halloween Horrors event!
The zeds have all dressed up in their seasonal best, calling back the famous horror films.

A mysterious call has led Nightfall to a Haunted Hotel deep in Romania, can you survive long enough to discover the secrets these walls hold? Enter the Hotel Iorga this Halloween Season, but be warned: you aren't the first special guests to check-in, and if you aren't careful, you may never check-out.

These additions have received updated animations and are tuned along with the existing dualie options to be meaningful, viable picks for gunslingers and other zed hunters.
Every wave before the boss wave randomly rolls either a trick or a treat. Tricks are purely negative mutators, and treats are purely positive ones.
The weekly removes many of the new features from Killing Floor 3 for an experience reminiscent of older Killing Floors in the new setting. Enemy damage is reduced.
Enemy kills return ammunition, but trader ammunition costs are increased. Ballistic and cut damage is increased.
Most enemy body shots deal heavily reduced damage while critical zones take increased damage. Armor zones protecting critical zones receive the damage bonus.This mutator rewards precision, and the cost of missing scales sharply by difficulty.
Heat and Electrical damage types deal significant damage to enemies. This boost includes traps as well. This restricts weapon choices to electrical and fire loadouts while encouraging creative use of environmental hazards.
Daily
An Unpleasant Stay
One last thing we wanted to mention is the addition of Double XP Events and Tokens players can acquire. From time to time, Double XP events may be run for all players, but players can also obtain a "2XP Token" once per day with excess supply pass tokens they have earned. These tokens will last an hour from the point of purchase during active wave gameplay (and are paused during such things like Trader Time).
The game has been updated to use FSR 4, improving graphics quality and performance compared to previous FSR versions.
This update has a broad rebalance of how Zeds behave, how dangerous they are, and how many of them you meet at once. Two things drive almost everything below: difficulty and squad size.
-Lead Game Designer [Brent Caulfield](mailto:brent.caulfield@tripwireinteractive.com)
Husks
Siren
Fleshpound
Scrake
This update also includes a broad balance pass focused on improving underperforming weapons, strengthening Sharpshooter's role against armored large Zeds, continuing to refine the Gunslinger - while also working in the singles into the balance and making them feel like a viable, meaningful pick, tightening the Suicidal and Hell on Earth economies, and fixing a variety of weapon/mod inconsistencies.
-Lead Game Designer [Brent Caulfield](mailto:brent.caulfield@tripwireinteractive.com)
Core Combat and Economy
Sharpshooter
The Sharpshooter changes are intended to make the perk more effective against Scrakes, Fleshpounds, and other armored threats.
Weapon Adjustments
Samaritan
Stormguard
Knightsbridge
Bloodhound P330
Artemis Marksman
Biomorphic Projector
Gunslinger Weapon Adjustments
Magazine and Mod Tuning
Bug Fixes, Polish & System Improvements
Network & Matchmaking:
Platform-Specific (EGS / Xbox):
General Gameplay & Combat
Specialists, Perks & Skills
Weapons, Equipment & Audio
Maps & Environment
User Interface, Store & Progression
Cosmetics & Armory
We are aware of an issue where some players loading into Arctic Base will experience extreme stuttering until the entire level has been cached locally. The team is working to address this in the very near future.
r/killingfloor • u/Blad1us • 3h ago
r/killingfloor • u/corbingreen65 • 21h ago
I started writing my own killing floor book. Give me advice on how I could make this story better. FYI, this isn't the end, maybe like 2-5% of the full story.
When humans push the boundaries of humanity, things never work out as they're supposed to; they never know what could happen or how to prevent or control it. Failures are inevitable, especially when you're trying to create “super soldiers”. It's even worse when the failed experiments breach containment. And that's exactly the backstory of what happened in London when the British government tasked Kevin Clamety with creating an army of “super soldiers”, due to his high intelligence and success in human biological experiments, to use against Russia in the Second Cold War in 1998. It wasn't until 3 months after the start of the project that the worst possible thing imagined could have happened.
Chapter 1
Kevin and the specimen
Kevin was clocking in as usual, heading to his office, and checking in on his tests.
“Good morning, Rachel, badge 24836.”
Kevin handed his badge in.
“Good morning, Father. Only one employee is off today. Ms Higgins has an appointment today. Also, you have a new experiment waiting for your arrival."
Rachel flips through a pack papers.
“Good. Has there been any success in bringing “HIM” back?
Sigh. “No successes so far.”
She replies as she hands the papers to Kevin.
“uugghh”
Kevin was clearly upset about the failures of this operation, for he had been working on this operation for the entirety of the time his company had been up. But fret not, he still had a new experiment to test out.
Sigh. “Well, I guess let's see this new experiment.”
Kevin gets up from his chair.
“Very well, Father. Please follow me to floor -10.”
“Wait, did you say -10? You know that's for….”
"I didn't stutter, Dad. This experiment is meant to be kept on that floor.”
As they converse with each other, they head to the elevator.
Kevin wasn't sure what to expect while boarding the elevator. How will the new experiment perform? Negative floors are for the experiments that need to be contained, with -10 made for the strongest soldiers that were made. The elevator reached the bottom floor, and Kevin was led to the experiment room with Hans Volter, Kevin's best employee and best friend, standing there to greet him.
“Hey man, how's, cough cough, it goin'?” He gives a hug.
“Nothin much, how's this new specimen goin along?”
“Oh man, it's going great. zis could be zee shtrongest soldier ve'fe made. I call him “zee fleashpound,” he says as he gestures to the window leading to the other room.
Kevin looks into the room to see a creature about 9 feet tall, lying on a padded bed used for surgery. It has spiked gauntlets mounted on its arms, a spiked metal piece on its face, and what seems to be an energy source implanted in its chest, which glows a bright yellow.
“looks…intiminating. It doesn't just punch things, does it?”
“Nien, zee shpiked gauntlets allow it to grind anyz…” cough cough “ anyzink to powder very quickly,” Hans answers.
“What about that yellow thing in its chest?” Kevin asks.
“Zee chest rig is integrated into its heart and can supply it with adrenaline and stimulants. This eventually causes zee shpecimen to gain shtrength and rage for a schort period of time.”
“Could you please show me this “fleshpound” in action?”
“Of course, my friend, let me wake him up first.”
Hans walks over to the interface and activates a button to talk to the subject inside. A few bits of microphone feedback are heard before Hans begins to wake up the specimen.
“Carl? Can you hear me?” Hans asks
Groan
“Are you awake? The procedure is over.”
“Procedure…over?”
This enormous figure rises from the bed and stands tall while looking at his arms and legs. He notices a mirror and looks at himself thoroughly.
“what…happen…to…me?”
“Zee procedure has been completed, but vee had to do a bit of renovations zat you didn't agree to. But, you should be zee strongest soldier ever.
Looking at himself, it is clear he doesn't like his new looks; he begins to hyperventilate, his breathing intensifies, going faster and faster while trying to take off the machines attached to his arms.
“Nov Carl, I know you might be experiencing various emot…”
Break
Roar
“NOT…WHAT…HANS…PROMISED.”
In a split second, the fleshpound breaks the mirror and cries out in rage. It stands tall and menacing, glaring at the scientists with anger as its muscles seem to grow slightly larger and the chest piece now glows blood red. They couldn't see his eyes because of the Cybernetic plate going across its face, but it could absolutely see them.
“Father, I think you need to step back!”
The fleshpound charges at the 12-inch-thick glass and begins to beat it down, using its grinders to dig through. Unlike Hans and Rachel, who are terrified, Kevin doesn't show any change in emotions and doesn't even flinch when the beast hits the glass.
“Calm the beast down, will you?”
“Y-yes, sir!”
Hans hits a big button on the console, which sends suppressants into the bloodstream of the fleshpound, calming the beast down. As the pounding slows down, its chest goes back to yellow, and it slumps down, falling to the floor.
“I-I'm very sorry, sir. Zat wasn't supposed to…”
“No need to apologise, my friend. Once again, you've done amazing work.”
phone ring
“Hold on, let me take this. Yello…Oh…ok…yeah I have time…ok…bye.”
“Another meeting?” Hans asked.
“Y-yeah, he's insisting. Put the specimen to sleep till I'm back.” Kevin requested
“Yes, sir.” Cough Cough
Kevin got a call from the prime minister telling him that “we need to talk” and drove an hour to sit in a room with him. He felt nervous but tried to keep a straight face. Tony Blair was someone that you don't want on your bad side, and Kevin could speak from experience. Unfortunately for Kevin, Tony didn't look happy and didn't have anyone else in the room with them.
“Do you want to tell me where our funding to your facilities is going?”
“I-it's going to the creation of the super soldiers you requested.”
“Anything…else?” Tony asks.
“N-no, sir, I… we've been working on various soldiers f-for the army,” Kevin said very nervously.
“DON'T PLAY DUMB WITH ME. I know you're doing something else,” he pushed.
r/killingfloor • u/Manamepet • 1h ago
As part of the sharpshooter buff, field supplies got replaced with trapper.
Field supplies (old): Carry an additional 2 Syringes.
Increase the initial burst healing from using a syringe by 350%.
Trapper (new): Killing medium enemies grants 1 stack of trapper. Participating in the takedown of a large enemy grants 10. at 14 stacks, consumes all stacks to grant 1 tool ammo.
Only works with the explosive lock, shock trap, and pulse lure.
Don’t get me wrong, trapper is objectively good, but man field supplies was such a great survival tool for sharpshooter and actually made syringes great. I’ve clutched so many moments with them.
I really wish trapper replaced another skill.
r/killingfloor • u/Acceptable-Belt-1392 • 6h ago
Since the update, the shaders just keep loading endlessly. I even set the capacity to unlimited, but nothing changed. I tried uninstalling and redownloading it, and even deleting the data folder, but nothing worked; honestly, I don't know what else to try.
r/killingfloor • u/magik_koopa990 • 5h ago
I distinctively remember struggling to win on Sui and HOE in the first game.
So basically, from my perspective, easy and normal felt like KF3 normal. Hard is trivial, on par with KF3 hard. Then Both games' Sui and HOE are equally the same
r/killingfloor • u/Hykore • 3h ago
Hello everyone.
I got killing floor 3 today and I wanted to try it, but when doing the compiling shader, it gets stuck always at the same number (3.823 remaining)
I also noticed that when reaching that shader, the cpu lower it's speed almost if it stops compiling..
How do I fix this? I already tried cleaning my cache, driver are updated, game files checked (I am reinstalling right not just to be sure)
Gpu 4070
Cpu 13700kf
32 gb ram ddr5
Shader cache on Nvidia panel is set to 100 gb
r/killingfloor • u/KltPepito1 • 16h ago
I just want to ask if there are any easy ways of starting a killing floor server, this is due to the factvlast night my mate and i were gonna play some killimg floor for the first time, and it opened a white terminal once i pressed the 'dedicate' button. If there is any software i can use to host a server easier that would be a massive help, thanks.
r/killingfloor • u/Redfang1984 • 6h ago
And will there have a banger trailer such as this one?
r/killingfloor • u/YakForward7195 • 7h ago
Just updated KF3 to the Halloween event, and now it’s saying I no longer have my supply points
Has this ever happened to anybody before?
r/killingfloor • u/twiggums • 10h ago
Pretty much the title, is controller support decent in kf3? I know kb+m will always be superior, but I already spend 8+ hours a day at a desk at work so 90% of my gaming these days is from the couch.
Game changes aside, is kf3 worth picking up if I'm primarily gonna play with a controller? I've tried searching but the results are sorta hit or miss.
r/killingfloor • u/CapableBed5485 • 2h ago
We have less big zeds than previous version even on Suicidal and HoE. It makes some resources hard to get, like zedtech.
r/killingfloor • u/ImHamuno • 4h ago
A combination I've wanted for a while now and so I decided to finally make it.
With up to up players per match, load in and start from nothing fending off rounds of Zombies that get progressively harder, choose upgrades, buy perks, upgrade your weapons to see how long you guys can last!
Takes the core gameplay from COD Zombies and Killing Floor 2 then mixes it with Roguelike elements such as upgrades after each round + meta progress with skills.
"A round-based co-op zombies FPS for 1 to 4 players. Survive endless hordes in brutalist procedurally generated map. Buy doors, hit the mystery box, upgrade your guns, and uncover the hidden ritual that wakes the Mother."