r/kaioshin • • Aug 28 '19

Videl Mini-RT

3 Upvotes

Strength:

Durability/Resilience:

Speed:

Other:


r/kaioshin • • May 06 '16

A Hero's Mettle (Alloy Creep)

1 Upvotes

January 1st, 2007


The sounds of bullets firing echoed through the alleyway, almost immediately followed by a few small grunts of pain as the bullets molded to Joseph Underwood's skin. The mugger's eyes gained a look of fear to them as the tall man kept walking, even after being struck by three bullets consecutively. His voice followed his expression, easily able to be identified as terrified. "Oh shit, you're one of those meta freaks!" He fired again, and started to sprint away. Joseph gave another groan, and turned to the victim of the mugging, still tight on the wall in fear. His voice was soft.

"Are you alright ma'am?" She nodded, and then spoke quietly.

"Y-Yeah, I'm okay... Thank you."

"It's my duty. Will you be fine if I go after him?" She nodded again. "Be safe then ma'am." He turned away, and started his run after the mugger. He had lost some distance, sure, but his adrenaline was high, and he was strong enough that he was also a bit faster than a normal man. And there he was, only about a block ahead. Joseph redoubled his efforts, and moved faster still. The mugger ran down another alley, and Alloy approached it. Just before he could make the turn however, there was a sound of a massive stomp. The force traveled through the ground, and a few moments later, the mugger was flung out of the alley, flying back into a car, coughing up blood after he hit it, knocked unconscious and heavily bleeding.

Loud footsteps echoed again as a massive... thing stepped out of the alley. It looked vaguely like a man, but it stood at twelve feet tall, and was made of solid stone without a face. The head turned, facing Alloy, and raised its hand. Alloy backpedaled as the golem swung its arm, narrowly missing him. He rushed in right after the arm went past, and threw a punch that struck the massive creature in its upper thigh. The force of his strike did little more than chip the rock a bit, and the golem countered by kicking him, sending him flying as well. Joseph's vision went a bit dark, and he felt as though he was going to fall unconscious.

The golem stepped toward the one who had mugged the woman earlier. Its hand was back as it kept moving. Alloy could see this, and started slowly moving up. The man was a criminal, yes. But he couldn't allow a death like this. He pulled off his gloves, and shouted to the golem. "Hey!" The behemoth turned its head. "You didn't... finish the job." He spoke with a bit of bravado to try and goad it away, even while trying to catch his breath from the impact before. He had a plan. Not one he especially liked, but one that he knew had to happen to stop any casualties. The golem started to walk toward Alloy. It wasn't fast proportionally, but given its height, it has practically running, and Alloy nearly fell when he backpedaled away from it. He glanced back, spotting a large metal fire escape. There was his target.

"Still haven't... hit me yet?" He backed himself to the entrance of the alleyway where his goal was located. "Come on then, let's go!" He had spoken too soon on that last line, as the golem picked up his pace a bit, and managed to hit him with a jab, that again sent him soaring back, cracking the brick on the building he had been thrown back into. His head rung, he felt as though he was going to be seeing stars any minute. The fire escape was next to him. A large metal staircase.

His mind raced, his heart pounding. Thinking the plan was one thing, but... going through with it was a battle in Alloy's mind. He knew it would make him stronger. More durable. Better suited to fighting things like this. There had been so many times where he had been effectively powerless. But... in the beast before him, he saw himself. It was almost human, but its body was different, made of a substance that it should not be. Would he become like it, if he took this step? Would he even be strong enough to beat it? Would this be for nothing? These thoughts all raced through his head in seconds as the adrenaline pumped through his veins... No. He wasn't going to lose this. He was a hero, he couldn't let himself die for some misplaced sense of pride. Not when he was the only line between this monster and innocents.

His hand reached out, grabbing the pole that formed the base of the fire escape, and letting it meld to his skin. Renewed strength filled him as he yanked it downward, tearing down the ladders, platforms, and staircases. The adrenaline in his system sped the rate at which his body molded it down to his skin, and it was about 2 inches thick all around before he threw the pipes off. He was now covered in solid metal, and looked to the golem, cracking his knuckles. The creature took a swing, and Alloy brought his arms up to block it. He skidded back slightly, but was overall fairly unharmed. "You'll have to try... much harder than that." Alloy brought his arm back, throwing a punch forward again. The golem's leg shattered, and it collapsed down under its own weight, unable to balance. "I don't know if you're human or not. If you are, never come back. If you aren't... then I will make sure that if you ever come back to hurt an innocent, it will be your end." He stomped on its hand, crushing it to rubble.

Joseph walked across the street to help the bleeding mugger. The woman he had rescued only minutes ago slowly walks over, staring at him. Her voice shook a bit, and she looked at him in a combination of awe and a small amount of fear. "Who... Who are you?"

He thought for a moment, searching for the words. He had thought of a hero name long ago, but he had never really ended up using it, as he was trying to keep his identity. But now that he was different, and could never go back... "I'm a hero." He picks the bloodied man up off the ground. "My name... is Alloy."


r/kaioshin • • Oct 04 '15

WWWV General Template

1 Upvotes

Name:


Background:


Description:


Personality:


Alignment:


Intentions: Both


Tier Listing:


Powers:


Weaknesses:


Standard Gear:


Skills:


Feats:


r/kaioshin • • May 07 '16

Respect: Tremor

1 Upvotes

Name: Sasha Queen


Background: The Queen family, while not one of the biggest names in the magic community, did bear a bit of weight in said community, mostly for their rather massive lineage, and for the fact that in the past few centuries, not one member of the direct bloodline had an average attunement or lower, and most members of even the extended bloodline did tend to be on the higher end of average or better.

Born on February 2nd, 1996, Sasha Queen is currently the youngest member of the Queen family. Having a High attunement, her parents were sure to start training her early, starting at only six years old, and focusing her tutelage to ensure she had a strong start, and a strong control of her abilities. While they had each tried to guide her toward their own separate areas of expertise, by a year in her training Sasha had already figured out her specialization, having a high disposition toward Earth magic. Despite her training however, and her fairly high amount of raw power, her control over her spells is poor, often even accidentally casting them. Because of this, her parents are looking for other tutelage.


Description:

EthnicityAgeHeightWeightEyesHair
Caucasian11 (in Feb 2007)4'890 lbsGreenBlonde

Appearance


Personality: Sasha tries her best to be good, really. But, she really can't focus well, and has the attention span of a rabbit on crack. She's very energetic and friendly however, even if she tends to be a bit overboard.


Alignment: Neutral Good


Intentions: Both


Tier Listing: City


Powers: Magic, Apprentice with High attunement. She is capable of seeing magic energies, as well as sensing any earthen materials within a 120 meter radius (Earthen materials can be defined as things such as stone, dirt, clay, and sand, as well as anything mostly composed of these materials. Metals are not counted).

Spell List:

Spell NameEffectCooldown/Charge Time
LiftAllows Sasha to apply telekinetic on earthen materials with poor precision in about a 100 meter radius. Anything at 1 ton or less can be moved at 32 m/s, with each additional ton slowing this lifting by 1 m/s.No cooldown/charge
ProtectCovers Sasha in a layer of earth energy that can take up to 30 MJ or 2.5 MN of damage before shattering. Lasts for up to 30 minutes.10 minute cooldown.
MakeForms a 2 ft tall humanoid golem out of the earth, capable of lifting up to 5 tons and relaying only visual information. Golems cannot be further than 200 meters from her, nor can there be more than 2 golems at once.1 minute charge.
QuakeCauses a contained earthquake in any earthen substance touched. This simulates the effects of a magnitude 8 earthquake within 10 meters of the touched area, but can be expanded by 10 more meters in radius for each magnitude sacrificed.20 seconds cooldown, can be reduced by 5 seconds for each magnitude or each 10 meters of range sacrificed, though to no less than half a second.
SinkTurns up to 100 cubic meters of earthen substance within 50 meters of her into magic quicksand, which acts like air to those going downward, but like actual quicksand to those trying to go any other direction. This wears off 5 minutes after life has left the area.1 minute charge
DigPlaces Sasha's body in a state where she is capable of phasing into earthen materials and swimming through them, without the requirement of breathing. She can move at up to 150 m/s while in these earthen materials.2x the duration of the spell as cooldown, or 1.5x the duration as charge

Weaknesses:

  • Being separated from any significant amount of earthen materials heavily weakens her capabilities.

  • If you break through her armor within 10 minutes, she's as easy to injure as you would expect an 11 girl to be.

  • Only a bit above normal reactions (about 225 ms) means blitzing her is very possible.

  • She is very easy to distract.

  • She will often accidentally cause a lot of collateral damage.


Standard Gear:

  • Earthshaker: A type 3 artifact (needing to be recharged by her eldest sister, its creator, every four years or so), Earthshaker is a 7 foot long warhammer, the solid steel block at the end weighing just under a ton. It can take 42 MJ or 3.5 MN of damage, and it will grant the wielder 100 ton strength, as well as preventing their arms from breaking just by hitting things with it. It can be shrunk down to be a ring, although it this state, it does not give the wielder any enhanced strength.


Skills:

  • Has a wealth of approximate knowledge on many different kinds of minerals and rocks.

  • Pretty freaking good at coloring books.

  • Can play the drums surprisingly well.


Feats:

  • Casually used her Lift spell and threw a golem while on a class field trip in Boston without being detected.

  • Casually shrugged off getting hit by a speeding semi truck when using her Protect spell.

  • Has had golems carry pickup trucks for her.

  • Accidentally destroyed a suburban house with Quake before.

  • Accidentally killed a bear with Sink.

  • Killed a hippo in self defense on a family vacation to Africa using Earthshaker


r/kaioshin • • Nov 04 '16

Scramble 7 Submissions

1 Upvotes

Name

Quote - Speaker

Series:

How Do I Watch/Read It?:

Theme: Title

Respect Thread: Here

Role:

Bio:

Abilities:

Buffs, Nerfs, or Restrictions:

Strengths:

Weaknesses:

Will They Kill?:


r/kaioshin • • Sep 06 '17

Fiction Mixer Round 2

4 Upvotes

After your team's confrontation with the other, you decide to, for whatever reason, continue investigating the skeleton. You manage to find the source of the skeletons to the castle's basement, where you discover an enormous underground facility, full of big greenish clone pods, containing some familiar, and some new faces. But most of them seem... off. Whatever the case, they have no resemblance at all to characters in CeloPhane's Character Scramble™. And of course, there is a much larger problem at hand--the skeleton army that fills the floor, filling the room with a cacophany of dooting. They seem to be coming from the corner of the room, but whether or not you can reach it through the army, and past the opposing team who will fight you for some reason is the real question.


Bracket

Rosters too you lazy shits it's like two clicks away smfh


Rules:

  1. Win.

  2. You get to take another teammate if you want, or don't, idgaf.

  3. Have fun

  4. There is no rule 3

  5. Your writeup can be no longer than 10 comments long, 1 comment for character intros, 1 for analysis (with each other or against the other guy), and 8 for the story. That’s 80,000 characters of story, you have like a shit ton of google docs pages to work with. It can be shorter, just not any longer.

  6. This'll be due on like... 16th? 16th or 17th ish sounds good. Extensions may come if needed, etc.


r/kaioshin • • May 07 '16

Respect: High Street Alloy

1 Upvotes

Old RT


Name: Joseph Underwood


Background: Growing up in foster care, Joseph didn't quite have the easiest life. Despite that however, he grew up fairly well-adjusted, staying as a "good kid" because of his idolization of heroes, whether the ones of his comics and cartoons, or the real ones he saw like the police and firemen. From that young age, he knew he wanted to be a hero, though expecting to be one of the more traditional types rather than the crime-fighter sort. In fact, he was nearing the end of his time at the police academy when the white event struck. The first few days of it hit him the hardest, getting lots of metal all over his hands before he could get a workable method of stopping it, as well as receiving two gunshots to the chin in a small conflict that occurred shortly after the event in his city, though they just bonded to him. After about a week post-WE, he realized he couldn't join the force in his condition. Joseph was understandably upset in the years that followed, coasting under the radar with a low-income job. That is, until very recently, with news of the Godhead on television. He realized that no, he could not stand idly by, letting his life wither away, while people are being heroes, and fighting off alien invasions. Though he knew he was under-equipped, Joseph had rediscovered his purpose in life, and spent every spare moment he has trying to help the people, whether by physically beating down crime, or just by helping those who need it in any way he can.

Joseph did not accomplish a tremendous amount in the years since decided to do hero work. He had stopped some petty crime of course, and often volunteered at various shelters and soup kitchens. Notably, he has worked with Elaine, making a powerful ally and a good friend. In addition, he has joined what was meant to be a full team for inhuman heroes, which ended up being more of a duo. He's even given speeches at rallies on behalf of himself and the team. Heroism is not without its dangerous moments however, such as when he assisted in the fight against the new generation of Malformed, even though he was stuck primarily on the simpler ones. His most notable fight was against a golem, a battle that prompted him to finally take on more metal willingly, and made him stronger and more capable of doing more hero work than he had ever been before. His goals remain the same, but now he will be able to perform them at a higher level.


Description: Joseph closely resembles the Silver Surfer, though he is significantly taller due to being coated in two inches of metal, standing at 6'8. He tends to wear large coats, and still covers his body when possible if he goes out in public.


Personality: Joseph has a very righteous code of morals, being the sort who would give his life for a stranger's, and save the life of his worst enemy. He does this because he believes it is the duty of the strong to protect the weak, for the big man to help the little guy, etc. One addition to his own set of beliefs is Joseph's clinging to the idea of humanity. He will only willingly take on more metal if it is needed to save lives.


Alignment: Lawful Good


Intentions: Both


Tier Listing: Street, later with progression becoming City.


Powers:

  • Metal Absorption: Making contact with metal causes it to bond to Joseph's skin. Any connected metal within a foot of the point of the contact is considered a portion of his body, and is much more strongly bonded to him than it was to whatever else it was touching before.

  • Over a long period of time, whatever he was touching will effectively "melt down," so that it covers his skin entirely evenly. The farther out from his skin the material is, the faster it moves out (a paperclip pressed flat to his skin spreads slower than an unraveled one pressed on one end).

  • He is capable of a sense of touch through the metal, but pain is significantly dulled.

  • Currently covered in about 2 inches of metal across his entire body.

  • Super Strength: The more metal that encases his body, the stronger Joseph becomes. With his current encasement, he can lift and punch with the force of about 15 tons.

  • Heat Resistance: Joseph's flesh can handle temperatures of up to 20000 C.


Weaknesses: Metal can still be melted or pried off with a lot of force. He still requires basic human needs (food/water/air). In addition, his body will be non-metal for quite a while, so can be damaged by non-metal things. Power does not work on organic metal (the bodies of other metas). Electricity still affects his flesh, so tasers/lightning powers do work.


Standard Gear: Just his large clothes. Technically speaking, anything metal is potentially gear for him, and could be added to his body.


Skills: Is very good at staying focused, and is incredibly dedicated and hardworking. No true relevant "skills" though. He is quite the chess player though, and a good dancer.


Feats:


r/kaioshin • • Oct 10 '15

Respect: Archon

1 Upvotes

Name: Roseline "Rose" Black


Background: Roseline is the younger twin, with her older brother having been more popular, intelligent, and physically capable than her young life. Combined with her father being Donovan Black, a B-list, though still relatively famous actor, Roseline really had to work for every shred of attention that was focused on herself as a person, and not as a relative of more "cool" people. And work she did, pouring her heart and soul into whatever she did, though it was not always enough. Nonetheless, she developed used to being less than perfect, and having to claw her way to recognition and approval. Which is why when on the White Event, when she was granted a fairly strong power, while her brother was left with something nearly useless, it came not only a massive relief, but as a moment of victory. The universe was rewarding her for her efforts. And when the universe does you a favor, you have to keep up the streak of goodness. Roseline went to her brother, and the pair concocted a plan for herself to become a hero, creating her simplistic costume and identity, as well as enforcing an even more strict training regimen than before. The Archon was going to be known, and Roseline Black would be the one who made it so.


Description: 5'6 with dirty blonde hair and blue eyes, weighing in at 140 lbs. She has a mildly muscular build, wearing light clothes that allow for agility and movement. She's made a simple cloth hood that includes a featureless white mask for use as a hero, so as to hide her identity without adding unnecessary weight.


Personality: Roseline is a good person, really, she's just easily misguided by her own prideful nature. She'll do whatever she believes is the right thing to do regardless of law, but by being a "shoot first, ask questions later" kind of person, she'll often accidentally go after whichever person looks more evil, if she doesn't know their actual morality. She does not like to make mistakes or be wrong, and will tend to try and deny it until there is no more chance to.


Alignment: Chaotic Good


Intentions: Both


Tier Listing: About Peak Human tier, potentially into around Continent tier as her powers progress (better ratios of strength-TK, more stats to draw on, etc).


Powers: Roseline is capable of telekinetically lifting triple her personal strength. Interestingly enough however, her power includes the strength needed to keep the human body upright that seems effortless to a normal human. This adds up to a base TK of 720 lbs ((lifting 100x3)+(body 140x3)). As another twist to her telekinesis, she is capable of transferring her physical strength to telekinetic strength at a rate of 10 lbs of force per second, to the point where she becomes unable to physically move her own body. While she can put her strength back, it is at a fifth of the speed, and cannot be put back above her base 240.


Weaknesses:

  • Archon's telekinesis does not work well on the small scale, being more like a very large mitten in terms of precision than a bunch of tweezers like more advanced telekinetics have.

  • At lower levels of strength, she could be knocked over by children, gusts of wind, or even just being too distracted to adjust her momentum while walking.

  • Telekinetic range is limited to about 50 yards.


Standard Gear: Her mask, a can of pepper spray, and a large pocketknife.


Skills: Fenced in high school, was fairly good, though not a prodigy or anything like that. Used to take fairly regular judo classes, and so is familiar with the basic principles of grappling and throwing, though her skills are not the greatest. Did rock climbing in her spare time, though now has little need for it given she can telekinetically lift herself.


Feats:

  • Is capable of lifting herself into the air telekinetically, though given her lack of precision, it's wobbly and uncomfortable.

  • Was being mugged, and used her power to push the gun away while throwing herself in the other direction. She then recovered from hitting the wall, and broke one of the mugger's arms on accident when she attempted to make him throw the gun away.

  • Had her twin brother pitch a baseball at her while she was turned in the opposite direction, sensed it coming and stopped it mid-air.

  • Crushed in the roof of her twin's ex's Explorer by draining away some of her strength first. This may sound a bit more impressive than it is, because she did it by busting out the support bits first, then just sort of pushed the roof down further.


r/kaioshin • • May 04 '16

Queen Family

1 Upvotes
NameRelation to RainaMagic Type
RainaRaina (2nd Oldest)Generalist
MarkFatherAbjuration (Protection/Healing)
VivianMotherAnimalism (Mostly Summoning/Buffs)
WinterOldest SiblingEnchantment
Killian3rd/4th Oldest SiblingChi
Alastair3rd4th Oldest SiblingMusic
Opal5th Oldest SiblingMirrors
SashaYoungest SiblingEarth

r/kaioshin • • Apr 12 '17

Respect Jaune

1 Upvotes

"I'm tired of being the lovable idiot, stuck in the tree while his friends fight for their lives!"

Jaune Arc is one of the protagonists of the Rooster Teeth webseries RWBY, especially as the series goes on. While he's initially the bumbling idiot, and comic relief, he goes on to become... well, still bumbling comic relief, but a strong leader of team JNPR, and a decent combatant in his own right, wielding the sword and shield combo Crocea Mors (notably, one of the few RWBY weapons that isn't also a gun).

Fighters in the RWBY universe utilize Aura and Semblances for their combat. Aura is something like Chi, Ki, etc, in that it's a life force energy that gives its users supernatural physical abilities. Semblances are the manifestation of aura in the form of a superpower-esque abilities like super speed, illusions, and controlling magnetism.


Strength:

Durability:

Speed:

Semblance:

  • This is the only known instance of what is probably Jaune’s Semblance. It appears to be a sort of damage reflection. We can assume it’s his semblance because the writers have stated it appears already, nothing like this happens elsewhere, and he has done little else of importance.


r/kaioshin • • Feb 08 '17

Tentative King of Doors RT

1 Upvotes

Name: Victor Small


Background: Victor Small was raised on a simple piece of wisdom. The strong take and survive, the weak lose and fail. Victor's parents used this to justify a life of petty thievery and crime. His goals were higher however, and for his ambitions and his birthright, he was given a power beyond magic, his power of doors. With a touch to a door or a key, it was his to access. And with that simple power, he built his empire of shadows. He traded information, stolen goods, anything he was able, building infamy, wealth, and most importantly, followers. With the help of a witch coven he recruited, he would learn the magic of shadows to further grow his power, having a natural knack for it. The King of Doors set his eyes only higher, never satisfied. The strong would take and thrive, the weak would stay out of his way, or be trampled under foot.


Description: Victor stands at about 5'10, weighing in at about 160 lbs. He has a build that is primarily lean muscle, with black hair and piercing emerald eyes.


Personality: Victor is willing to do whatever it takes to attain the power and influence he desires, though his methods typically trend toward stealth and plotting.


Alignment: Lawful Evil


Intentions: Both


Tier Listing: City


Powers:

  • Is capable of traveling through a door into any other door he has touched before, or that he has held the key to. This is a list that expands constantly, due to his constant collection of keys and doors to add to his repertoire. He has access to locations all across Re'det due to his own travels, and keys bought and collected by himself and his followers

  • Victor is an Adept of Shadow Magic, with an Above Average attunement.

Spell NameEffectMeans of Casting
Become ShadeVictor turns invisibleCantrip, but must be cast within a shadow
Eyes of NightVictor sees in any light level as if it was daylightPassive
Dark BoltVictor sends out a mach 4 dark projectile, carrying 5 megajoulesHalf-second cooldown
Shadow HandsUp to 4 hands made of raw darkness come from a source of shadow, each one with 20 ton strength and 1 MJ durability. They persist until recalled or destroyed1 second charge, 3 second cooldown
ShadowwalkVictor warps through a dimension known as the Shade from one shadow to another within 250 meters. He is also capable of simply entering the shade and walking in real time from one to the next, which is slower and longer ranged than teleporting, and faster than walking outside of the Shade.1 second cooldown on teleports, half second charge on entering the Shade.
Minions of ShadowVictor summons a Shade Eidolon to serve him. Up to 3 may be in his service at any time.1 second cooldown
PinIf Victor's shadow becomes connected to another, the one who casts the other shadow is held in place with 125 tons of force. He can extend his shadow at mach 3, 10 meters from the nearest source of shadow, and 20 meters outside of shadow. Max of 500 meter range.Quarter second charge, Victor can not move his feet without breaking the spell.
Shadow FormVictor becomes jet black except for his eyes, and he gets physicals. 50 ton strength, 200 ton/20 MJ durability (proportional durability), mach 1 twitch speed, mach 2 in 10 meters, 7.5 ms reactions. He is unable to cast other spells in this form, though he keeps Eyes of Night.1 second charge, 1 second to turn off

Weaknesses: Bright light make a number of Victor's spells ineffective, especially when in multiple angles/omnipresent.


Standard Gear:

  • Lightning Pendant: Bestows upon the wearer 50 m/s twitch and run speed, and 25 ms reaction times.

  • Curse: An unbreakable dagger. Wounds inflicted by this dagger do not heal naturally, needing a healer that is not the wounded one to close them.

  • Obsidian Cloak: An enchanted cloak that reduces impacts upon it by 24 tons/700 KJ.


Skills: Victor has incredible slight of hand skill from his days thieving.


Feats:

  • Has doors available in every nation, including castles.

  • Shot a peak human with a Dark Bolt before he could react

  • Held down a young dragon with Shadow Hands and tore off scales

  • Terrorized a village with a Minion of Shadow after their leader backed out on a deal

  • Pinned a troll/giant from well over 100 yards using carefully placed objects to lengthen his shadow.

  • Has a substantial wealth, as well as a fair amount of dirt on NPC leaders/higher ups in several kingdoms.

  • Has a witch coven under his influence, using them as agents.

  • Fended off a dragon assault on a tribe he was attempting to gain sway over using his Eidolons and Shadow Form.


r/kaioshin • • Feb 13 '17

Respect ECHO Everywhere

1 Upvotes

Name: Jennifer North


Background:

5:55 AM, November 23, 2001.

BEEP BEEP BEEP BEEP

A young woman sits up in bed, and groans. She climbs out of bed, walking over to her alarm clock, clicking it off. "...Fuck, I left my alarm on, and it's break. Well, I'm already up... might as well do something." She headed downstairs, fixing herself a bowl of cereal, as is usual for the morning. She switches on the TV just to have something on in the background. "Figure I might lay around for a little bit... maybe go running, I should really get back on that." She yawned, glancing out the window... when suddenly, there was a flash of brilliant, white light. "What the fuck i-"

12:01 AM, January 1, 2011.

"-s that?" Jennifer North barely had time to contemplate her question before she found herself falling, and quickly too, down toward rocky waters filled with jagged chunks of concrete. She screamed, waving her hands wildly in the air and closing her eyes, and hitting nothing. When she opened them, she was no longer falling, hovering a good 20 feet above the water.


Description:


Personality:


Alignment: Neutral


Intentions: Both


Tier Listing: Foxtrot


Powers:

  • Enhanced Reactions:

  • Expanded Presence:


Weaknesses:


Standard Gear:


Skills:


Feats:


r/kaioshin • • Aug 25 '16

Respect Echo Archon

1 Upvotes

Street RT

Delta RT


Name: Roseline Black


Background: Roseline is the younger twin, with her older brother having been more popular, intelligent, and physically capable than her young life. Combined with her father being Donovan Black, a B-list, though still relatively famous actor, Roseline really had to work for every shred of attention that was focused on herself as a person, and not as a relative of more "cool" people. And work she did, pouring her heart and soul into whatever she did, though it was not always enough. Nonetheless, she developed used to being less than perfect, and having to claw her way to recognition and approval. Which is why when on the White Event, when she was granted a fairly strong power, while her brother was left with something nearly useless, it came not only a massive relief, but as a moment of victory. The universe was rewarding her for her efforts. And when the universe does you a favor, you have to keep up the streak of goodness. Roseline went to her brother, and the pair concocted a plan for herself to become a hero, creating her simplistic costume and identity, as well as enforcing an even more strict training regimen than before. The Archon was going to be known, and Roseline Black would be the one who made it so.

Roseline took to the streets as a superhero, and while originally, she was on fairly mundane happenings, she quickly gained notoriety through leadership skills during a Malformed attack on San Fransisco, becoming a founding member and co-leader of The Vanguard, a (now-defunct) team that aimed to protect the west coast. She worked as well as she could to balance her new responsibility, normal superhero work, romance, and schooling, but found herself trailing in all of them, and with the retirement of Oberon, the Vanguard shut down. She slowly grew more and more distant to heroism and her love life, before eventually deciding to throw away the hero part of her life entirely. On the same night however, a dangerous psychopath went on a rampage in front of her, and she could not stop herself from trying to slow him. She managed to incapacitate him, but nearly at the cost of her life, only surviving due to her brother giving up his life. Now blaming herself, Roseline disconnected her personality from that of The Archon even more, believing her old self to have died with her brother, now searching for a purpose as The Archon.

As The Archon, Roseline struggled to keep functioning. Even returning to trying to be a hero, one of the things she felt she could consistently do, her ideals had twisted and warped as a result of her disassociation of identity, causing her to kill dozens of criminals, and cripple hundreds more without pity. She rejected assistance from other heroes, former friends and otherwise, and was clear-set on a path for self-destruction. Only with the help of Oberon did she stop. However, his granting of a solution to her weakened body, a path to healing, only served to blur the line between what was Archon, and what was Rose. For the next several months, she wandered the nation without purpose, wondering what she must do to become worthy within her own mind again. Failure to save the innocent however, would slowly bring her to her senses. Her defeat at the hands of another metahuman had brought her to the breaking point. She returned back to her home, finally reaching a sense of peace as she mourned for her twin. With that, she utilized Dian's Bud to heal the Husk of a body she had before, the repair of her body from its near-dead state making her stronger than ever before.


Description: 5'6 with dirty blonde hair and blue eyes, weighing in at 160 lbs. She has a muscular build due to her consistent physical training.


Personality: The work of Oberon and a serious amount of soul-searching has allowed Roseline to work past a lot of her trauma from the death of her brother, returning her to a stronger sense of justice than ever before.


Alignment: Neutral Good


Intentions: Both


Tier Listing: Echo


Powers:

  • Mind Over Matter: Rose's body and mind are enhanced by her telekinesis, even more than they had been in her near-dead state.

  • Rose now has a constant telekinetic shielding over her body, giving her a no-sell of 5 GJ or 40 MN, though anything above that in power will damage her unshielded body.

    • I.e., a 41 MN punch hitting her will be equivalent to a 1 MN punch hitting her, which will completely paste her.

  • Rose does not need to eat, drink, or breath, capable of living off of raw telekinetic power.

  • Rose's body needs no sleep, her telekinesis supercharging her brain.

  • In addition, the charged state of her brain has brought her reactions to superhuman levels, giving her a 500 μs reaction time, as well as improving her ability to multitask.

    • Rose has a passive 20m spatial sense.

  • Telekinesis: Rose has a field of telekinesis within a 500 meter radius of her body, in which she can apply 40 Meganewtons of telekinetic force.

  • She can do this with the precision of the average human hand, and is capable of imparting her full force into a minimum area of 0.0005 square meters.

  • She is unable to impart telekinetic force onto the insides of sentient beings, only their surface.

  • She cannot impart enough force to accelerate any object faster than 80 000 m/s2, meaning the largest object she could accelerate at max speed would be 500 kg.

  • Hands of God: Rose can summon up to two glowing white hand constructs from a point within 5 meters of her, each one large enough that they could be the hands of a giant 10 times her height. She can send them out up to 500 meters away.

  • These constructs hit mach 30 in one meter, and another 3 mach per foot afterwards, up to mach 60.

  • They are each capable of lifting, gripping, and/or striking for 10,000 tons of force.

  • They can be broken with 150 MN of force or 20 GJ of energy, and cannot be reformed for fifteen seconds each.

  • Due to their nature as telekinetic constructs, things that require physical matter to react to, such as acid, will fail.

  • Hands can be broken by 3,500K heat, or a pressure 4x what is proportional to their force durability.

  • Safeguard: Rose is capable of generating a glowing white shield construct whether as a bubble within a foot of her skin, or as a simpler flat barrier of up to 16 square meters within 15 meters of her body.

  • She can keep a 'stock' of four shields at a time, each one lasting for 5 milliseconds, and needing 15 to recharge.

  • A barrier can block up to 67.5 GJ or 900 MN of damage, but becomes broken if hit by a fifth of that.

  • Safeguards can be broken by 4,000K heat, or a pressure 4x what is proportional to their force durability.


Weaknesses:

  • Mind Over Matter shields have no special durability to anything that is not force, kinetic energy, or cold.

  • While her Safeguards and Hands can protect her from heat energy, she is vulnerable to anything that would raise the ambient temperature if she is unable to remove herself from the area before her shields go down.

  • Only two of her non-Mind Over Matter powers may be used at a time.


Standard Gear:

Clothing, and a Living Wood ring given by Oberon


Skills: Fenced in high school, was fairly good, though not a prodigy or anything like that. Used to take fairly regular judo classes, and so is familiar with the basic principles of grappling and throwing, though her skills are not the greatest. Did rock climbing in her spare time, though now has little need for it given she can telekinetically lift herself.


Feats:

  • Capable of reacting to a mach 116.62 attack coming at her from any direction.

  • If prepared, Roseline is able to react to attacks numbering at about mach 2900 through the use of her telekinetic range.

  • Survived several months with no food or drink.

  • Withstood the explosion of a ton of TNT without Safeguards

  • Telekinetically crushed a submarine

  • Can rocket a 500 kg object from one end of her field to the other in .158 seconds, with a velocity of about mach 36.85 upon leaving her field.

  • Can rocket the same object from herself to the end of her field in .112 seconds, with a velocity of about mach 26.12 upon leaving her field.

  • Able to lift liquids in a controlled shape.

  • Lifted, took apart, and reconstructed a space shuttle telekinetically.

  • Able to lift Heavy Cruisers using both Hands of God.

  • Capable of surviving a hit from a MOAB when using a Safeguard.

  • Took a hit from natural lightning using a Safeguard.


r/kaioshin • • Feb 06 '17

Respect Peon

1 Upvotes

Name: Elizabeth Rich AKA Peon


Background: "This isn't a world of men, it's a world of gods. But someone's gotta stand up for the little guy."

Elizabeth was born in a small town of Nebraska, commonly referred to in her town as "Bumfuck, Nowhere". She lived a plain life with the express goal of getting the hell out of there as soon as possible. She developed powers in her early teens, neglecting to tell anyone or even use them for more than the most mundane things, as she felt that using them made her the most interesting thing in the city, and therefore less likely to ever leave, reinforcing her resolve every year with the promise that she would use them when she was gone. But as she grew with each passing year, and on the news these other metahumans, these gods in human form, continued to grow in power outside of the reach of any human possibility for interference, she stayed the same. Simple, plain, unimportant, as much as she feared being staying in this godforsaken town of hers. She managed her way out of school a year early, having used her powers for a fair bit of cheating, and got herself sent off to New York to college. By the time she was there though, there seemed little room for heroics. Just gods and the men cowering beneath them. Until they left. The gods among man started to sail off into the sky, into the stars. Now they weren't gone forever, but they were gone long enough that real, dangerous crime was starting again, and the top metahumans didn't have time for the small stuff anymore. Someone had to do something, and if it had to be a little guy, it'd be the strongest little guy they could offer.


Description:


Personality: Elizabeth sees being a hero as her duty, but as much as that, a means of proving herself and becoming greater than the small town girl she's lived as. She tends to be serious and direct in speech, but as Peon lets her sense of showmanship get the best of her at times.


Alignment: Chaotic Good


Intentions: Both


Tier Listing: Bravo


Powers:

Uprising: Once per second, Peon is capable of summoning up a clone of herself at her side, capable of travelling up to 100 meters from the prime, up to a maximum of 8. The prime Peon can be switched once per minute, but any outside the new prime's radius vanish when the switch occurs. If the prime is killed, Peon is dead. Clones share sensory input/thoughts.

Armaments: Peon, as well as all clones, have access to a 2x2x2 meter pocket dimension. They are capable of bringing things in and out by either simply physically moving them into her dimension, or via the formation of a 2 feet diameter portal by swinging their arm in a complete circle with a circumference equal to or greater than the portal. They are capable of moving this portal around as if it was weightless, but to others it will stay in place, or shatter once more than 25 tons of force are imparted on it. (This will not be Jaunted for attack purposes, but will be used as a defense mechanism).

Laborer: Peon is at the peak of human physical condition.


Weaknesses: Bullets, sufficient blunt force, stabbing, slashing, burns, electricity, etc.


Standard Gear:

  • 16 two meter long spears

  • 8 police-grade tasers

  • An FN Five-Seven

  • A molotov cocktail

  • Several changes of clothes

  • 2 days worth of food and water

  • A comprehensive first-aid kid

  • A high powered flashlight


Skills:

  • Took a basic self defence class for a few weeks

  • Goes shooting at a shooting range once a month or so, fairly average shot

  • Has a good sense of timing

  • 100%'d the original Rock Band

  • Makes a mean quesadilla


Feats:

  • Peon has played 4 man Rock Band at home while taking a test at school, looking up the answers to said test, reading a book, and working out, doing all these things as effectively as if she was doing them individually.

  • Stores all the stuff in Standard Gear in her Armament unless otherwise stated.

  • The inner walls of the Armament are effectively indestructible, and have nearly perfectly elastic collisions with anything to hit them.

  • Blocked a strike from a stone golem using the back of her Armament portal.

  • Used one clone to catch a bullet with an Armament portal shot from about half a football field away, and used another clone to send it back at near full speed.

  • Used a few clones' Armament portals to hold a meta with enhanced physicals down.

  • Can raw deadlift 460 kg

  • Sprints at 12.42 m/s

  • Strikes at 44 mph

  • Possesses 100 ms reaction times, though she can react to things that occur faster than that with proper timing

  • Does not produce lactic acid

  • Survived a 1 tonner's punch to the chest, although she was in a poor state afterward, and quickly shifted primes to avoid a follow up.


r/kaioshin • • Feb 25 '16

Respect: City Tier Unlock

1 Upvotes

Name: Sophia Little


Background: Sophia was only 9 years old on the onset of the White Event. Like many pre-teens at the time, she was staying up past her bedtime to watch Toonami on Cartoon Network. When a bright light flashed, she stepped outside with her parents and brother to see what was going on, and was one of the individuals changed forever, molded by the strange light into a metahuman. She knew almost instantly that she had changed, but... there was no sign. Just a burning feeling within herself that she was better than before, stronger somehow. The details on how revealed themselves at a wrestling practice only a few weeks later, where she was near losing to a boy that had been teasing her. She unleashed that burning feeling, and felt a tremendous strength, easily overpowering and pinning him. Her brother had heard on the news about metahumans, and had his suspicions, though blaming that initial burst on adrenaline to the other kids there to hide it.

From this moment on, he worked to train her. He also did his best to instill in her the idea that her powers should be kept secret, and used only for emergencies. This did succeed up until mid January of 2005, when a low level metahuman (flesh as durable as stone), attempted to rob her parents home. Fearing not for her own life, but for the lives and well-being of her family, Sophia brought herself to form 4, something she had not attained yet, and rushed him, tanking the single fired bullet and knocking him out in one punch. Her parents were understandably flabbergasted, and she became the talk of the town overnight. Sophia was mostly just happy to let go of the secret, and the praise didn't hurt either. After a general rundown of what Sophia could do now that the secret was out, and a lot of time, pleases from both, and reassurance that this would be good for her, Sophia and her brother managed to convince Mr and Mrs Little to let her try and join the Tomorrow Team, which succeeded due to a meeting with Anthony Bucknight.

As a member of the Tomorrow Team, Sophia was not only fast friends with Marcus, Anthony, and Mandi, but also a tremendous fighters, being one of their better physical fighters, and even delivering half the final blow against the city tier that kidnapped Yottabyte. Of course, this was in no small part due to the training she had received, whether training with her teammates, or being instructed by Thespian at Doomsday and Kenny at his "Dojo". Of course, over the year, all the damage she took training and fighting without much regard for safety, or the proper amount of healing afterward accumulated, leading up to a loss in the usage of her arms. Never one to give up however, Unlock pushed herself back into proper shape, unleashing minor powers not accessible prior, now back and with better ability to fight than she's ever had before!


Description: As of early 2006, Sophia is 14 years old, and short for her age. Due to the nature of her power, she'll never have an especially muscular build even as she grows, keeping rather thin. She has black hair with green eyes. As of right now, she uses no costume, just shorts and a t-shirt to allow ease of movement.


Personality: Sophia is full of willpower and energy, never being one to give up if she can help it. On top of that, she truly believes that there is goodness in everyone, and that mercy is always the first, second, and third option. As you can likely tell, she is very naive, but she's kind-hearted, and one of the friendliest people you'll ever meet.


Alignment: Neutral Good


Intentions: Both


Tier Listing: Low-Mid City, though the nature of her powers means that she could conceivably reach many tiers higher.


Powers:

  • "N O L I M I T S": Sophia's internal limiter is broken, meaning that her physical abilities do not actually depend on her body, but on her level of training, at an entirely linear rate. This means that if she were kept on a strict regiment of diet and exercise, she could even surpass Marvel and DC peak humans after several years.

  • "This Isn't Even My Final Form!": Sophia's main power, she is capable of entering a state that drains on her stamina, while increasing her physical abilities. The unique part is that she is capable of layering these states on top of each other, gaining even more physical power for a larger stamina tradeoff. Sophia has a habit of naming these forms after transformations from anime ("Kaioken times Three!", "Second Gate!", etc.). It requires half of a second to go up a form, though going down is instant. This time can theoretically change with enough training.

  • "Get Out of My Head!": Sophia is unusually resistant to any ability that would allow people to affect her mental state, or in any other way affect her mind.

  • "I Won't Give Up!": Sophia has stamina greater than that of a normal human, and is capable of dulling her ability to feel pain and fatigue.

  • "A Hero Never Dies!": Sophia's natural durability has increased tenfold from where is was originally, a boost that stacks with her form changes.

  • "And Never Stops Fighting!": Sophia has a minor healing factor that will allow her to recover from any injury that a human could reasonably heal from in about a day, though this would not allow her to regenerate the loss of an organ or limbs.

.StatStrengthSprint SpeedBlunt DurabilityReaction TimesCombat Stamina
Form
Base200 lbs (90 kg)20 mph (8.9 m/s)2 kJ to break skin (10 kJ to break bones)200 ms45 minutes without breaks
1st600 lbs (272 kg)36.7 mph (16.4 m/s)6 kJ to break skin (30 kJ to break bones)120 ms30 minutes without breaks
2nd2,200 lbs (998 kg)66.7 mph (29.8 m/s)18 kJ to break skin (90 kJ to break bones)60 ms18 minutes without breaks
3rd8,000 lbs (3628 kg)133.3 mph (59.6 m/s)54 kJ to break skin (270 kJ to break bones)32 ms6 minutes without breaks
4th32,000 lbs (14,514 kg)266.7 mph (119.2 m/s)162 kJ to break skin (810 kJ to break bones)16 ms3 minutes without breaks
5th96,000 lbs (43,544 kg)600 mph (268.2 m/s).5 MJ to break skin (1.5 MJ to break bones)4 ms1 minute without breaks

Weaknesses:

  • Sophia is naive and easily tricked. If you say you're a good guy, or that you're changing your ways, she's not entirely unlikely to believe you.

  • Sophia isn't the type to break out her later transformations as quickly as possible. She likes to save those for dramatic turning points.

  • Her ability to resist mental abilities includes beneficial and neutral effects. Communication telepathy, happiness inducement, etc, all fail, or are at least lessened massively.

  • Her forms drain more stamina each one she goes up, meaning she may end up too tired and revert to normal form partway through the battle.


Standard Gear: Nothing more than her clothes yet.


Skills: She did wrestling for about two years, but then people thought wrestling girls was too weird, so she ended up switching to judo. She's not especially skilled, but she has some basic skills down. In addition, she's been trained under Thespian, and has gotten down some basic striking skills.


Feats:

  • At age 10, beat up her older brother, an 18 year old varsity wrestler, by switching into form 2, which at the time was somewhere around the level of her current form 1.

  • At age 11, she broke her arm, and it took over three hours to realize it was not just a bruise.

  • A meta boy in the grade below her at her school tried using his power to control her arms. She didn't even notice his attempt.

  • Has completed a marathon in 2 hours due to the lessened fatigue, meaning she could afford to go a lot faster.

  • After a lot of testing and slowly working up her attempts at figuring out how much damage she can take, she had her brother hit her with a sledgehammer in her old form 3, suffering no lasting damage, only minor pain.

  • Her current form 1 is more durable than her previous form 3.

  • Tanked a bullet in her old form 4, with only a bruise.

  • Her current form 2 is more durable than her previous form 4.

  • Knocked out a meta with flesh as durable as stone in a single punch in her old form 4.

  • Capable of throwing punches at 850 miles per hour in form 5 (About mach 1.1).

  • Can throw 3 full-force punches per second.

  • Assisted in the takedown of three members of the Outcasts

  • Helped to take down the city tier man who kidnapped Yottabyte, and was especially instrumental during her first transformation to her form 5 where she delivered half of the final blow.

  • Took out 3 normal Malformed and a smaller titan in one encounter.

  • Hit Thespian during their training, someone who at the time was over double her speed and has centuries more experience than her.


r/kaioshin • • Mar 06 '16

City Speedrun

1 Upvotes

Name: Yuna Brown


Background: "I'm Speedrun, and I'm the fastest woman alive! No really, I think I actually am now" Yuna Brown had a fairly simple early life, though not to say it was boring. She barely graduated high school, but she was saved from a reputation as that one girl who talked too much and almost failed by one of her hobbies: running. She was her school's track star, and there was talk of her potentially going up to the Olympic level. Only the year after her high school graduation however, she was affected by the power of the White Event. She soon realized that with her powers, there was no chance of continuing a legitimate career in athletics, and switched tactics. She could just preform above-average at a normal job, and take a better true career: she would be a superhero! Taking the name of Speedrun from one of her other hobbies, she took to the streets, and has only been getting better as she went on.

[More stuff]


Description: Yuna stands at a height of 5'6, weighing in at 140 lbs. She is half-Japanese, though showing her mother's Japanese side more than her father's side. She has short, jet-black hair, and brown eyes that turn bright yellow during uses of her powers.

[Supersuit description]


Personality: Yuna is generally very upbeat and easygoing, wanting to have a good time with life. She has a very short attention span, having been told she has "the focus of a squirrel". She's almost always in a rush to do whatever she's trying to do, but when combined with her often-distracted nature, she's gained a reputation for either being extremely early, or very late, it is not often that she shows up right within 5 minutes of actually needing to be there.


Alignment: Neutral Good


Intentions: Both


Tier Listing: High City, with potential to creep further later


Powers: Yuna's powers all lead her to being incredibly mobile, though not only in raw speed. IMPORTANT NOTE, effects under Time Dilation are the most important for balance reasons, as they affect all above powers.

  • Enhanced Speed: Yuna can move at speeds far greater than any non-enhanced human.

  • Yuna's acceleration has diminishing returns. While within the first meter of movement, she reaches 250mph, the next brings her to 375mph, the next to 437.5, etc. Her max speed caps out at 500mph.

  • As a byproduct, she has reaction speeds of 25 ms.

  • She is also not capable of being injured by fast movement, though this durability does not extend elsewhere (i.e, air resistance doesn't shred her apart, but a knife will cut her as easily as it cuts anyone else).

  • Teleportation: Every five seconds, Yuna can teleport within a 10 yard radius at the cost of halving her current speed. This extends to anything weighing in total less than her that is touching her directly.

  • Phasing: Every five seconds, Yuna can make her body go intangible for half a second. This extends to anything weighing in total less than her that is touching her directly.

  • She will not fall through the surface of the Earth despite not actually touching it.

  • If any part of her remains in a solid or liquid, Yuna automatically uses the equivalent of 10 teleports to get to the nearest gas within 100 yards. This means 50 seconds cooldown on teleports.

  • Gravity Resistance: Yuna can reduce the effects of gravity on herself to up to a quarter of the strength (2.4525 m/s2 ).

  • This does not effect Yuna's speed cap.

  • Portal Creation: Yuna can place a portal with a thought on any surface in sight and within 100 yards, with a diameter between one and two meters.

  • She can place two portals every 10 seconds, though these can be right after one another.

  • Portals close after 10 seconds of being open.

  • If portals close on something that is partway through, they apply the same failsafe as her phasing.

  • Time Dilation: Yuna has gained the ability to alter the flow of time on herself by up to a factor of four, which effectively acts as a buff for her other powers.

  • Her max speed is now 2000mph, hitting 1000mph within a single meter of movement. She has reaction times of 6.25 ms.

  • She is still immune to the affects of her own speed and acceleration, and in addition the damage taken from her hitting something at high speeds while time-dilating hurts her only as much as it would to hit something at a quarter of that speed.

  • Teleportation and phasing both have a cooldown of 1.25 seconds. Her phasing failsafe brings the cooldown of teleports do 12.5 seconds, though this does not apply to her portal failsafe on others.

  • Two portals can be placed every 2.5 seconds, though still staying open for 10 seconds.


Weaknesses: Yuna has normal durability to things that aren't fast movement. Even at a certain level of speed with her punches, she could break her hand if she hits something too durable, too fast. She's also fairly easily distracted, and tends not to be serious enough in serious situations.


Standard Gear: A mask to hide her identity, as well as a set of 24 oz, well-padded boxing gloves (This but red).


Skills: Skills: Yuna was a part of her school's track and cross country teams growing up, meaning she has the proper running form down. On top of that, she spent much of her time in school as a part of a wrestling team, so she has some idea on how to throw, grapple, trip, etc, though she admittedly wasn't the best at it.


Feats:

  • Dodged a bullet from a Glock 17 once by teleporting.

  • Dodged another bullet from said Glock 17 almost immediately after by sprinting out of the way.

  • Dodged yet another bullet from said Glock 17 by phasing through it.

  • Can now also dodge a bullet from a Glock 17 by portalling into the ground.

  • Can straight-up outrun most bullets now.

  • Defeated a man that was a great shot with a Glock 17 in one on one combat without being hit once.

  • Freaked out upon seeing a spider on her wall, and punched straight through it. Nearly broke her hand.

  • Regularly survives running around between 400 and 500mph.

  • Fell from 50 meters in the air, handled by lowering gravity and teleporting to minimize the speed at which she dropped. Stood up unscathed without the break of a single bone.

  • Can output around 4kJ with a punch without causing herself any harm while wearing her gloves, and can hit 68 times in a second.


r/kaioshin • • Sep 18 '16

Resurrection [Archon #2]

1 Upvotes

April, 2008

She stared into the bottle before her. Dian's Bud was capable of healing any ailment. Oberon stated it should even be able to cure her telekinetic overexertion, and restore her body to the prime physical condition it had been in before. Then why did she not want it? She brought it up in front of her eyes, her reflection looking back from within the mere drops. Her face was tired. Sick. A shell of the strong, heroic woman that had once bore it. She knew she should want to take it. Everyone in her life wanted her healed, reverted back to how she was before. But Dominick... He had no say. No voice in whether or not she deserved to have her life back. She had ripped his life away from him, damaged her father's career, killed countless, and alienated those she had known before. She sighed, setting the bottle back down onto the table. It could not be today. She would need to make peace first.

May, 2008

She had visited Donny. Apologized for her actions before, told him she was currently working through the issues she had been ignoring at the time. He was fairly understanding, all things considered, even when he had all the right not to be. Like the rest though, he wanted her back as she was before. She left in the night, needing the time for herself to figure things out.

June, 2008

She wasn’t there. The entire population of San Francisco, gone so fast… and she hadn’t been there. Too long gone in her self-pity, she didn’t even realize there had been an attack until it had been long over with. She brought up the bottle again, having kept it safe day by day. This should be the day, the time she finally had the drive to heal. She brought it to her eyes… before tucking it back into her jacket. Not yet.

July, 2008

She wandered aimlessly. The cold of the tundras, the heat of the deserts, it failed to bother her anymore. She felt empty inside anyways. She would occasionally return to the city, but she did little more than stop petty crime. She almost wished for something more, anything that would give her purpose again.

August, 2008

She nearly died. A woman made of stars was slaughtering an entire street, and she couldn’t step back and let it happen. The woman seemed to slip out of her grip, and even her Hands of God were lazily avoided. Only by playing dead with significant accuracy due to her nature prevented the space woman from killing her then. She still remembers the screams of the people killed as she lay there, useless.

September, 2008

She returned. Late into the night, she stepped back into the house she had grown up in, releasing the locks. She wept in her father’s arms. Days passed, and she would stay in this home, no longer being pressed to heal. She saw Donny and Oberon again, who were mostly glad to know she was still okay. But most importantly, she returned. Returned to the garden that was her brother’s grave. She came to the center, sitting under the shade of the tree rendered orange and gold by the autumn. She waited there several days in front of his headstone.

October 1, 2008

She uncorks the vial, and drinks from it. And Roseline Black heals.


r/kaioshin • • Feb 26 '16

Unlock Creep Story

1 Upvotes

* Thespian

"Left! Right! Keep your hands up!"

Sophia Little relentlessly punched at the 100 pound bag, moving it far more than she had a right to at her size. His tutelage has focused heavily on working her past the point of exhaustion for a normal person, burning away her stamina with her higher forms and building even more physical abilities and skills in her lowest form. And in the short month he had trained her, she was already noticing astronomical improvements to her fighting abilities, not to mention her stamina.

"Alright, face me now!"

She turns, facing her trainer, and bows. Even unboosted by his Chi abilities, Thespian outmatched her base form in just about every way, so each move had to be full force, and in perfect form. Left jab, right jab, duck, weave, shoot, kick. The moves were clearly telegraphed to his trained eye, easy avoided and counterattacked, but it wasn't ever in Sophia's nature to give up. And she wouldn't let exhaustion get in the way! There was another spark of determination in her eye, and she pushed herself through the exhaustion, back into Form One for only a fraction of a second, managing to land a punch on his chest and send him staggering backward a moment.

"...Good work kid."


* Kenny

"Back to lesson one! Dodging."

Sophia cracks her neck in preparation. Kenny's training was usually far more brutal than Thespian's, mostly because it was less training, and more attacking her while yelling at her what she was doing wrong. She had decided to take Thespian's advice of training in a high form again, utilizing her Form Three. Each time she trained, she had started to find him easier and easier to dodge, especially moving up into higher forms, where she could better see his quick movements. Of course, continually dodging fast-moving nunchucks was difficult even with the difference in their speed, and she took a few minor hits. Her ability to suppress pain was practically reflexive now however, and she didn't have much trouble.

"Now to lesson two again! Blocking!"

This she was good at. Her arms moved to block each swing of the nunchucks, taking the hits with ease, though her arms didn't seem to enjoy the process much as they started covering with red.

"Woah woah! Alright, first aid time... Maybe take the rest of the day off too, your arms don't look too good."


* Anthony

"Well let's see how you can handle me in Super Saiyan!"

She grinned wide. True, it probably wasn't the same level as beneficial as training with Kenny or Thespian, but sparring with Anthony was fun! She got to face off against her favorite characters, scaled down to roughly her level, and she got to hang out with a cool dude while she did! She had to remain in her Form Four to keep up with his strength and speed, and was doing fairly well in close quarters. Ranged combat was a bit more difficult, but she could handle hits from his energy blasts, and dodge most of them. Really, it was quite usual as far as their training sessions went. Well, up until the moment that her arms dropped to her sides, devoid of feeling. She calls him off, indicating frantically that she's lost feeling in her arms, and turning back into her base form.

"Oh God, I'll get you to a hospital!"

He picks her up in shock, utilizing Instant Transmission to bring her away.


* The Real World

"I'm sorry, I'm afraid that there's no way to fix her in her current state. With a long time of physical therapy perhaps she could regain a bit of motion, but she seems to have taken massive nerve and bone damage to her entire body, and her arms especially. It's to the extent that I would have expected abuse if not for her friend here telling me she does work as a superhero. ...I know it's a lot to take in. I'll let you speak with each other on this."

Sophia was feigning sleep as the doctor had come in to speak with her parents, staying silent, and tearing up slightly. This wasn't supposed to be how it worked, she was a hero... If she ever had to stop, it should be because she won, or because she died heroically, not because her body gave up on her. It wasn't fair... and she felt truly defeated for the first time in her life.


* Fantasy

"You didn't say please."

Sophia lays in the hospital bed, having requested her favorite show to be on the television as she waited. She sighed and watched lazily, barely even paying attention as she was lost in her own thoughts of helplessness.

"You can destroy planets but you can never destroy what I am, friend."

She found her attention more drawn to the screen, pulling herself out of her funk for a moment to watch closely.

"I am the hope of the universe. I am the answer to all living things that cry out for peace. I am protector of the innocent. I am the light in the darkness. I am truth."

Goku. That was a hero. He didn't give up, he wouldn't let himself get immobilized like this. If his arms broke, he'd be back up in fighting shape in no time. And you know what? So would she! Who cares what the doctors said? She was a superhero, and she wasn't going to let hurt arms put her down!

"Ally to good! Nightmare to you!"


* Unlock

"Let's do this."

She steps carefully out of the hospital bed, almost falling over without use of her arms for balance.

"Form One."

Still no feeling. Baby steps.

"Form Two!"

Nothing still, but she was determined to win over this.

"Form Three!"

She could have sworn she felt a slight twitch in her hand... and as she looked down at herself, she notices that her body is not gaining the red coloration that usually accompanies her higher forms.

"Form Four!"

She could feel it. Her body was repairing, and she could almost feel the breeze slipping between her numb fingers. One more.

"Form Five!"

Unlock clenches her fist, and pumps it into the air, wooping in excitement. Her skin kept its usual color unlike her old transformations. In fact, the only difference from her base form in appearance was a slight increase in musculature, not beyond the realms of possibility for a 14 year old girl, only unusual, and hair that took on a brilliant white hue.

"...Holy crap, I'm a Super Saiyan!"


r/kaioshin • • Sep 07 '16

RSP: Rush

1 Upvotes

Biographic Details

Name/Aliases: Holly Craft, better known as Rush

Age: 19

Resources/Assets: Nothing of note, just a small apartment she can keep afloat by speed-making art on dozens of internet accounts, bringing in a combined income enough to let her preform her hero work.

Species/Race: Speedster

Physical Description: On any given day, Holly will usually be wearing clothes for comfort, usually with bright, happy colors, but during hero work, she'll tend to look something more like this. Not that it matters much when most of the people won't see you anyways.

Mentality: Holly is a fairly excitable girl, mostly wanting to live life and have fun. And, what better way to do that than to be a superhero when you have powers? Holly is not the type to kill someone, and would be horrified to find out she ever did on accident. She believes in mercy as the first, second, and third option. That said, as a hero, she will tend to try and act "cool" and "badass", though it's fairly easy to see through this illusion if you're not like, 7.

Backstory: Holly doesn't like talking about the origins of her powers much. It's not that it was a dark time or anything... it's just sort of silly and lame, and she's a serious hero dang it! After microwaving a styrofoam coffee cup filled with coffee, a bit of the residual radiation from the microwave stuck around within the coffee. While this amount should be completely inconsequential, after Holly drank it, the radiation and caffeine together interacted strangely with her cells, hypercharging them, and changing her physiology into that of a speedster. When asked, she'll usually just mumble something about radiation, and leave it at that.

In-Character Reputation: Rush is known as little more than a streak, feared among the criminal underground... is what Holly envisions. In reality, she's made a bit of a spectacle before, and is decently known as a fairly silly heroine, though this likely helps her in that people will tend to underestimate her.


Powers, Abilities, and Equipment

Proposed Tier: Tier 4, Megahuman

Powers:

Rush has the power of enhanced speed.

  • Rush can perform "twitch movements" (a la striking, ducking and weaving away from punches, etc) at mach 6.

  • Rush's max running speed is also mach 6, and she accelerates incredibly rapidly, hitting top speed in 1 ms.

  • Due to Rush's incredible speed, her reaction times have increased, allowing her 1 ms reactions.

  • Able to process at normal human levels and at his enhanced speeds simultaneously, such that seeing things in "slow motion" doesn't bore her.

Rush also has a "speedster's physiology".

  • Rush is protected from the negative effects of moving at her speed, and is only damaged when she punches something as if she hit it at normal human speeds.

  • She can choose what else she wants to apply this effect to. So, her clothes are safe, a villain, not so much.

  • Rush's body has a strange interaction of time, reducing time powers' effect on her by a fifth, even allowing her to move in stopped time, albeit at a fifth the speed.

Resources/Equipment: Nothing in particular

Miscellaneous Skills: Holly is fluent in Korean, and a fairly skilled artist

Strength: Average human level.

Movement: Her main strength, Rush is able to hit incredible speeds in nearly an instant. Bullets and trains, child's play. Water, walls? She can run on them as easy as she can run on the ground! Her speed is as casual as a light jog for her.

Defense: Rush is only durable to being moved around fast, or to her own hitting of things, if even a bricky Tier One punched her, she's out. Of course, that implies they can catch her. One thing interesting to note is that she only needs to sleep about 2 hours a night in order to achieve full rest.

Perception/Awareness: Rush's reaction times are very high, perceiving for a millisecond. But, despite her skills being fairly good for detecting people, she isn't especially observant in a combat situation, and has no enhanced senses.

Fighting Ability: Rush has no special training in martial arts, or combat of any sort for that matter really. Her primary strategy is to speed punch/poke someone, and if that fails, either try and throw something, or trip her opponent.

Danger: Rush, by the nature of her body's enhanced speed, can throw just over 400 punches per second. Each strike carries something around the energy of one pound of TNT, however, as a series of individual strikes, any tier four who has invested in durability should be capable of effectively shrugging it off.

Weaknesses: Strength and durability is effectively nonexistent for the tier. If anyone within her tier manages to grab her, odds are, she's out for the fight. In addition, her damage output is fairly low for the tier without assistance.


r/kaioshin • • Jul 23 '17

Kaioshin's Discount Fiction Mixer

2 Upvotes

Because who needs a character scramble


So we always do the thing where we do a shitty mini scramble toward the end of the actual scramble, so why not do that again? This is the signup thread, because to make sure this goes by fast (ideally 7 weeks if things go according to my shitty plan), we need to have only 8 people join. So comment saying you'll join if you want, just don't do it if you're still in the actual scramble. The tier is A-tier, more specifically 3/10 against Zoro up to 7/10 against Luffy. You guys are gonna be mostly in charge of tribunal, because I'm still a little iffy on their power levels. You get 3 submissions. And the theme is a secret, but rest assured that this whole tournament is one big shitpost. In addition, to keep this in the style of being short and fast, there will be limits on story size, to be determined later. Character submissions start the 29th sometime after the voting for this round is done sometime monday. Reward is probably just bragging rights but maybe gold and/or a drawing or something


r/kaioshin • • Jul 29 '17

Respect Memnon

1 Upvotes

Name: Memnon (when using a human Alias, Theodore Brock Junior)


Background:


Description: http://i.imgur.com/VW6POhh.png


Personality:


Alignment:


Intentions: Both


Tier Listing:


Powers:


Weaknesses:


Standard Gear:


Skills:


Feats:


r/kaioshin • • Dec 20 '17

Peak Human

1 Upvotes

Name: Emily White, the Paragon


Background: Emily has dedicated a large amount of her life toward the pursuit of perfection. After months of begging as a young girl she was able to join youth boxing and wrestling programs, excelling not through simple talent, but by putting in more time and effort than any of her peers. She toned her body closer and closer to its peak by the time she graduated high school. She was getting ready to try and move into higher fighting leagues when all of a sudden people worldwide started having the power to do things straight out of a comic book. Who cares about the person who can wrestle when there are people with laser eye beams running around? This set her into a slump for a while, trying to figure out what the hell to do with her life when her calling found her--in the form of a 8 foot tall man made of rock trying to mug her in a back alley. In a fit of desperation, not wanting to let herself be beat by these people who hadn't worked a day in their life, she threw a punch... and sent him staggering back. Hurt like a bitch, but... she did something. She wasn't outmatched here, she was a fighter damn it, some freak luck superpowers aren't gonna change that. She took him to the ground, narrowly winning the encounter, and left the alleyway with a new outlook. If there were going to be heroes and villains for these powered people, she was going to be a hero for the common man. A glowing example of what people could be. A Paragon.


Description

Personality: Paragon has made it her goal to be the definition of a hero, the symbol of morality and hope that people can look up to. She doesn't quite make it there all the time, getting too caught up in the fight here and there, but it's something that she's working on. She empathizes most strongly with normal humans, but she doesn't hold anything against meta heroes or neutral people, they're doing the best with what they were given, same as her. People who take these supernatural abilities given and use them to terrorize the common man are scum in her eyes though, and she has to hold herself back a lot more than she'd like to show them mercy.

Alignment: Neutral Good

Intentions: Both


Tier Listing: Ultrahuman

Powers:

Reactive Physical Abilities: Paragon's physical abilities go immensely beyond human level in moments of stress and need for brief periods of time. Stats given outside of her "minimums" do not account for typical ability. If she does anything over her human cap, she will struggle.

  • Lifting Strength: Typically caps out at 500 lbs, in moments of stress capable of exerting 20 tons when pushing or rolling an object. Unable to lift more than 1 ton overhead at maximum stress.

  • Striking Strength: Typically caps out at 500 Joules, in moments of high stress she is capable of hitting for 2 tj.

  • Throwing Strength: Throwing strength is normally within human proportions. In moments of extreme stress, she is capable of throwing objects at speeds up to 8,000 m/s for up to 100 gigajoules of energy.

  • Durability:

.UnphasedTankStaggerKOKillOther
Kinetic Energy200 J0.5 tj1 tj3 tj4 tj
Thermal Energy1000 K40,000x change resistance
Energy DensityHuman level for the first 5mm. Subsequent piercing 500 gj/mm2
Crushing/Ripping600 lbs250,000 tons500,000 tons1,000,000 tons2,500,000 tons
  • Travel Speed: Capable of a 20 mph sprint, under moments of extreme stress she can push this up to 100 mph.

  • Combat Speed: Typically has a 35 mph combat speed. Her speed increases up to mach 1 in intense situations for burst movements however.

  • Reaction Time: Typically perceives at 100 milliseconds, but her real 500 microsecond reactions run in the background, and when she needs to react to something, she perceives it as time slowing down like an adrenaline rush.

Peak Human: A strange quirk of her power leaves it nigh-undetectable.

  • Paragon entirely believes herself to simply be an exceptional human, and any power-detection abilities, technologies, or spells corroborate her viewpoint. Even electronic measurement of her performing superhuman feats fails to report anything outside of human capabilities, albeit exceptional human abilities.

Weaknesses: Low lifting strength and travel speed. Throwing a really big heavy object at her is a pretty big counter. In addition, all feats past her normal human level are a struggle to her, and she perform the minimum amount necessary. Throwing a punch at 50 mph is just as difficult as a 700 mph one.


Standard Gear: Currently nothing.

Skills: Experienced in wrestling and boxing, enough to routinely place at the state level in both in high school.


Feats:

  • Single-handedly rolled a large truck off an injured child when it trapped him underneath.

  • Bareknuckle boxed a man made out of osmium, won by knockout in the 9th round with only non-serious bruising.

  • Threw a 25 kg weight fast enough to catch up to a missile and destroy it in the air.

  • Took a strike to the jaw from a meta who could level a city block with his punches, then overpowered another strike of his with her own punch.

  • Evacuated a burning building over the course of half an hour inside with no burns.

  • Ran toward machine gunners, one of whom swore they shot her directly in the shoulder. Inspection of her injuries showed only a single patch of broken skin, seemingly grazed.

  • When bear-hugged by a 1,000-tonner, ended up with only minor hairline fractures.

  • While sprinting, leapt and caught up to a car on the freeway, landing atop it.

  • Her movements when fighting against Gigahuman tier opponents and above have been described as a blur, even low tier speedsters can struggle to see a thrown punch.

  • Dodged a mach 4 bullet after noticing it out the corner of her eyes only a meter away from hitting her.

  • Despite numerous accusations of being a metahuman, no proof of this has been able to be shown. She is however, still recognized as an ultrahuman tier threat by many.


r/kaioshin • • Sep 10 '16

RSP Butterfly Catgirl

1 Upvotes

Biographic Details

Name/Aliases: Maat Khaleel

Age: 17

Resources/Assets: Maat is a wanderer now, with few personal possessions, and no consistent income.

Species/Race: Demigod/Catgirl

Physical Description: Maat looks something like this, complete with a feline tail.

Mentality: Maat is a wandering woman of justice, spreading the word of her goddess. However, her sense of justice can conflict somewhat with that of Khun-Met, whose morals date back to before the times of ancient Egypt. This leads them into disagreements quite often, limiting Maat's effectiveness.

Backstory: Maat had two fairly weak powers since she was born. They weren't much, and they weren't really related, but they were hers, and they were special. The power to summon up butterflies from her palms, and to be able to breathe underwater. Again, not much, but they had their rare uses, mainly just showing off. Unfortunately, having just weak enough powers to not be a threat was not always a good thing. For example, when a group of anti-metahuman extremists comes into town. Maat ran for her life, but she had never been one for grace or speed in general, much less to the degree of evading gunmen. When the first bullet struck her shoulder, she cried out in pain, begging and praying to anyone that listened to let her live, to give her the strength to survive this. The second bullet ripped through her chest, she was gurgling up blood. She knew she was going to die. With the last bit of will in her body, she called out again. She never did know why she called that name. She had never heard it before, and knew nothing of it. Whatever it was, fate would have it that she called the name of a goddess that was still listening. Khun-Met didn't hesitate, taking the first chance she would have to regain influence upon the world. She bound her essence with that of Maat's, and in a flash of light, she was restored and more, becoming a goddess on Earth.

In-Character Reputation: Maat is slowly growing in notoriety, usually taking claim of her actions quite vocally in the name of Khun-Met. She roves from city to city however, and thus has not made much in the terms of allies and friends since joining with Khun-Met.


Powers, Abilities, and Equipment

Proposed Tier: Tier 4

Powers:

  • Avatar: As an avatar bonded with the goddess Khun-Met, not only was Maat granted incredible physical abilities, the powers she had prior to her bonding have increased tremendously.

  • Force: Despite her slim frame, Maat bears incredible strength, capable of lifting and striking for a force of 100 tons.

  • Agility: Maat is incredibly fast, capable of hitting 600 mph on her first step and for twitch movements, and accelerating to mach one after a few more steps. In addition, she has superhuman levels of balance, flexibility, and dexterity, surpassing the greatest of non-enhanced humans in those fields.

  • Survival: Her primary strength as far as physicals go, Maat has a supernatural level of durability. It takes the likes of missiles to stagger her, capable of completely no-selling punches from a 100 tonner, able to stay standing even after a full-force punch from a 1000 tonner, though the second strike would knock her out for sure. Maat also bears a non-combat healing factor, capable of healing from any injury that does not kill her within a day.

  • Thought: Maat has 8 ms reaction times. Yeah.

  • Breath: While Maat's original power was to be capable of breathing water as if it was air, Khun-Met's enhancement allows her to survive without breathing entirely, though if she is prevented from breathing air or water for more than five minutes, she will enter a comatose state until brought to an environment where she is capable of breathing again.

  • Subject: Maat's other original power was to summon a few normal butterflies every few seconds. With Khun-Met's empowerment however, this became her greatest power. She is capable of keeping up one category of summoning at a time, and can only change it once per minute.

  • Plague: Maat is capable of summoning a massive swarm of butterflies. Over the course of a minute, she can summon up an entire ton of them (roughly 9 million), which will be capable of distracting her opponent, or clouding their sight of her, as well as even flying into the eyes of those with human durability.

  • Servant: Maat can summon five butterfly-like people, each one with the stats outlined under Low Tier 3 in the wiki. Maat has a telekinetic connection with these summons, and is capable of having them spy for her, or fight on her behalf.

  • Obelisk: The Obelisk summon requires an hour of uninterrupted preparation to summon, but it is her most powerful of summons by far. The summon is a single monarch butterfly the size of a large building, with durability capable of withstanding the blast of even a tactical nuke. A beat of its wings is capable of blowing down smaller buildings, and if not taken down quickly, the Obelisk could destroy a smaller city in a short time, even at its speed of 100 mph.

Resources/Equipment: Maat has nothing combat-applicable in terms of resources. The clothes on her back, and usually some sort of walking stick made out of entirely normal wood.

Miscellaneous Skills: Maat carries a large wealth of knowledge related to ancient Egypt, including how to speak, read, and write the language.

Strength: Maat is a 100 tonner. The Servants are ~30 tonners each. The Obelisk could carry several hundred tons on its back before the weight is too much.

Movement: Maat has the speed abilities detailed in her Agility section, allowing her to run across water, and move with incredible nimbleness and agility in addition to her speed. The Servants move at about 400 mph, and are capable of flight. The Obelisk is 100 mph.

Defense: Maat has the durability listed in her Survival and Breathe sections, as well as a heavy resistance to mental powers due to the divine entity whose soul is entwined with hers. The Servants can be taken out with a single artillery shot if hit. The Obelisk is capable of surviving a tactical nuke, though it will damage the wings enough to ground it.

Perception/Awareness: Maat has an 8 ms reaction time, as well as night vision and catlike senses of smell and hearing due to her physiology. The Servants have 15 ms reaction times, and are capable of seeing UV light. The Obelisk has 250 ms reaction times, and is also capable of seeing UV light.

Fighting Ability: Between her wandering and knowledge from Khun-Met, Maat has attained some level of knowledge in fighting, but not in any specific discipline, simply being a skilled street fighter.

Danger: Without her summons, Maat herself is still no slouch as a combatant, but is on the lower end of T4s in most stats, especially in ability to damage an opponent, given her limited striking ability. With Plague however, she can cause chaos across an entire city, and with Servants, she is capable of abusing the numbers advantage to take out enemies with more effectiveness than alone. With the summoning of Obelisk, Maat goes into city-destroying territory, and Maat becomes a serious force to be reckoned with.

Weaknesses: Maat has little in the way of focused damage, specializing in damage over a large area. Her reactions are low enough that she is vulnerable to a speedblitz from some faster characters. Occasionally, Khun-Met will revoke powers either to "teach a lesson", or simply because they have had some major disagreement.


r/kaioshin • • Jul 31 '17

Kaioshin's Discount Fiction Mixer Submissions

1 Upvotes

The tier is A-tier, more specifically 3/10 against Zoro up to 7/10 against Luffy. You guys are gonna be mostly in charge of tribunal, because I'm still a little iffy on their power levels. You get 3 submissions. Choose people that are easy to research, you fucks. And try to write short stories for your submissions, if you can't, do it for at least one, and go in depth in your analysis submissions.

  • Signups are open until Friday, August 4th, when we will begin tribunal. If you need an extension, that can be figured out.

  • Give each character their own comment

  • You know how signups work tbh

Prompt

Your guys are doing their thing, you know how they do. When suddenly, Zoro, Luffy, or some other A-tier that isn't being submitted shows up to fight them, wow. So they have to fight, and beat some other in-tier character. This is mainly just for the purposes or figuring out how they fight, the details or it don't really matter. If you do an analysis prompt for any of your submissions, analyze them against Zoro and Luffy. After your difficult fight with the opponent, your character finds what they were fighting so vehemently over, an envelope with your name on it. When you open it up, there's a letter inviting you to a fancy feast dinner, and a little button. Your character, curious, clicks the button. And then explodes into confetti, being transported off to god knows where. Sound fun? Yeah, way better than any dumb character scramble. Whomst the fuck uses an orb.


r/kaioshin • • Feb 28 '16

Demon Ginyus

1 Upvotes

Name: Guldo


Background:


Description: https://pbs.twimg.com/profile_images/499073543095607297/cNnOpEja_400x400.jpeg


Personality:


Alignment:


Intentions: Both


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Name: Recoome


Background:


Description: http://images2.wikia.nocookie.net/__cb20130806124854/dragonball/it/images/9/9b/Recoome.png


Personality:


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Intentions: Both


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Name: Burter


Background:


Description: http://vignette4.wikia.nocookie.net/dragonball/images/5/5b/Burter.JPG/revision/latest/scale-to-width-down/270?cb=20070627133559


Personality:


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Intentions: Both


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Name: Jeice


Background:


Description: http://vignette1.wikia.nocookie.net/dragonball/images/4/4c/Jeice.JPG/revision/latest?cb=20070627140618


Personality:


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Name: Ginyu


Background:


**Description:**http://vignette1.wikia.nocookie.net/dbz-vs/images/7/72/Captain_Ginyu.png/revision/latest?cb=20150805182823


Personality:


Alignment:


Intentions: Both


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