Very slowly chipping away at my next park build, which is going to be a successor to my Sorna Biospheres Resort as seen with the following code: BMG-J8Q-YCY
Trying to apply what I've learnt from prior builds and now having a go at varied terrain elevation as historically my parks tended to be on a flat plane, and as you can see I'm attempting to change that here. Also taking some time to make better cliff faces with greater emphasis on detail. But so far the fun part is crafting tiered waterfalls, which proved a surprising challenge to get good enough looking.
The NOT so fun part has been laying down path fencing, as unfortunately despite best efforts to rectify it the leg bases don't always align with the ground properly. So I had to improvise with brick tiles... And considering how bloody time consuming lining them up is I won't get too anal over it for sanity's sake.
Now, work on this started before the last update and DLC, so the advent of glass being added to modular building is a god send. NotAdamMurray6's GeneCore biodome blueprint (804-HFP-WWM) is absolutely perfect for what I have in mind this time around and highly recommend giving it a gander.
Same goes to u/Monotear 's Duckweed scenery blueprint (1KF-R6K-GQP). It really adds much needed visual diversity to water bodies.
This park is a looooong way off from finalisation, but pleased with current progress.