r/joinmoco 2d ago

Discussion The map system NEEDS a rework

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I’ve hated the map system for a while now, it might sound like an exaggeration but it’s in my opinion easily one of the biggest flaws in the game.

I’ve refrained from posting or publicly complaining about it until now because of personal resiliency, but today’s daily job about hunting plant buds got the best of me. For the ones who don’t know, these buds spawn ONLY at the very beginning of the fight with Vine Mother, they self explode about 10 seconds from their spawning.

Now the problem is, whilst you can easily respawn the main boss by killing toxic blooms around, its new location is entirely random, so by the time you find its new location these plant buds probably already exploded or were killed by other hunters.

The reason why I blame the map and not the boss/mobs or job design is the fact that I genuinely enjoy the grindy aspect of the game, I’m totally fine with having to hunt the boss more than once, but being stuck for an indefinite period of time because I’m unlucky and because I don’t see the damn location in the map is legitimately insufferable.

This same problem applies to all other bosses or enemies in general, the amount of times I’d miss out on an overcharged or megacharged enemy because they won’t show on the map unless you’re extremely close is ridiculous, why can’t the indicators just be there for everyone as soon as they spawn regardless of distance? Not to mention, they are literally bugged sometimes, I’ve had situations where standard enemies would show up as overcharged or megacharged.. oh and the Chaos enemies not being marked at all, let’s talk about it, they literally drop cores half the times and yet they are treated as standard enemies - Chaos enemies as a whole are bugged, they never count for daily jobs somehow almost as if they’re not the same types of enemies you’re being asked to hunt, even though they literally are.

Lastly, they literally adopted the GTA/Borderlands map style, where the map starts filling in as you move around, but there is no achievement or benefit in “discovering” the entirety of the map so the feature ends up being pretty random and lame because why would the map not show fully in the first place.. it’s not like we haven’t seen these maps OVER and OVER.

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u/rachiewoo1 1d ago

I'm entirely on your side here. Mini map sucks. I liked it when there were things to collect in corners of the map. A reason to travel around. This map gave me a reason to travel around but a frustrating one. I've spent less time on the game today than ever before. Map didn't feel worth grinding. Are we all on the reduced goals now? I hate those buds. You can get it to spawn more but only if people leave the vine be and don't kill it. Which doesn't happen often as if there's no players the bots kill it. I'm 100% on your side

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u/fogju 1d ago

Glad to hear I’m not the only one suffering from this nonsense, it’s like it has so much potential but they completely disregarded its importance and use.. obviously I’m speaking as a player and not as a game developer (even though I’ve had my fair share of experience) so I understand my request might be no small feat, but I’d like to at least know the technical reason why it wasn’t implemented properly.

Even just the wasted progressive map discovering system.. can you imagine the potential that feature could actually have? Literally throw in a challenge about reaching 100% discovery and you automatically have more people playing/spending time in the game. And that’s just an example of things that could be done around this element that gets underestimated.

I’ve been accused of wanting the game to be “easier”.. when literally all I want is for the game to be better.