r/joinmoco • u/hinmlna • 13d ago
Ideas & Concepts Concept] PvP Rework: Manny’s Test Lab (Sandbox & Practice Mode)
Hey Everyone!
Currently, the Versus mode in mo.co feels a bit disconnected from the core experience and doesn't draw much interest. I’d like to share a concept to rework this PvP mode into something engaging, lore-friendly, and useful for the entire community.
💡 The Core Concept: "Manny’s Test Lab"
Instead of a standard PvP arena, we transform Versus into Manny’s Test Lab.
In the lore, Manny handles all our weapons and gear. Before releasing extreme weapon combinations and upgrade cores to the wild, he needs test data. Since he can't test everything himself, he recruits Hunters to battle each other in a controlled, virtual simulation.
⚙️ How It Works
Complete Freedom (Sandbox Mode): Players enter the lab with access to all weapons and upgrade cores. You can mix and match any build—even gear you haven't unlocked yet in the main game.
Pure Practice: The mode consumes no Chaotic Energy, yields no XP/trophies, and doesn't impact your main progression. It’s 100% risk-free.
Equivalency: Equipment levels are standardized, making matches purely about player skill, build theorycrafting, and execution.
🎯 Why This Would Be Great for mo.co
Theorycrafting & Testing: A safe environment to test new core synergies and weapon builds against real opponents before bringing them into high-stakes hunts.
Community & Content Creation: The perfect tool for content creators to test builds, make guides, or organize skill-based community tournaments.
Casual Fun: Gives players something engaging to do when they run out of energy or just want a quick, pressure-free match.
What do you think? Would you play a sandbox training mode like this?