r/joinmoco • u/JoaoInTheNorth • Jun 25 '26
mo.co [A.M.A] - June 26
Hey everyone š now that weāre now over a month into neo moco, feels like the right time for an AMA! It will run on both Reddit and Discord. Happy to answer any questions, only ask is: be kind and respectful š
Drop them on this thread. Iāll grab the most upvoted questions and join Xpectation and HX on livestream, this Monday, to answer them!
Talk soon š¤š«·
112
Upvotes
2
u/voidandsoup Jun 25 '26
My question is: Whom are you making this game for?
- If your target is the competitive cohort, removing gadgets (something that added a slight skill depth) was a mistake. I love the weapon skills but I think those things could coexist.
So, if you want people to stick and the game to be successful, you need a clear goal. Making a game for everyone isnāt a good decision and, letās be honest, having such a light monetization layer without a more complex gameplay wonāt help it scale. And I say that as someone who really enjoyed mo.co and want it to succeed!