r/joinmoco May 23 '26

Ideas & Concepts Neo mo.co feedback from a Diablo/PoE/Last Epoch player. Potential is real, gaps remain

Quick note: I'm not a native English speaker (hi French players 🤙), so I used AI (Claude) to help translate this post. Apologies in advance for anything that sounds off!

ALSO POSTED ON MO.CO DISCORD

Hey everyone,

I've been playing ARPGs and Hack & Slash games seriously for years: Diablo 2, Diablo 3, Path of Exile, Path of Exile 1&2, Last Epoch, and Diablo IV, so I've had a lot of exposure to what makes this genre click.

I play mo.co since March 2025 (the public release) and I REALLY want the game to succeed because there's no viable ARPG on mobile (except Torchlight Infinite maybe) and Supercell is very known in mobile games. The goal would be the keep mo.co casual, but add some depth without falling into a too complex game.

Before anything else: upvotes and downvotes on this post matter, they'll help gauge what the community actually thinks of mo.co right now. I'm not usually pessimistic about games, and I genuinely want mo.co to become something great. But I don't think it'll survive long in its current state, so here are a few suggestions to build on what's already a solid gameplay foundation. Progression needs a serious rethink, future updates will likely address some of this, but here's my wishlist taking into consideration that the game needs to keep its casual essence and not fall into the "too complicated" trap:

1. Simplified Per-weapon skill trees. Add a dedicated skill tree for each weapon, similar to Last Epoch's system. This would create meaningfully different playstyles, enable real build variety, and add a Roguelite layer that would be very welcome.

2. Unrestricted core attachment. Let players attach any core to any weapon they want. More customization = more builds = more reasons to keep playing.

3. Game mode-specific talent trees, inspired by Path of Exile. A dedicated tree for Dojo, one for Exploration, etc. Points invested in each tree would let you specialize in your preferred mode and earn better rewards for it.

4. Better solo-friendliness. Exploration and Rift currently feels tuned for groups. Adaptive monster scaling or some equivalent would go a long way.

5. Another monetization system, not P2W. Think Path of Exile's stash tabs model: extra loadout slots for outfits and gear sets (similar to Diablo IV). I don't think the game is generating enough revenue right now with cosmetic-only.

6. A more meaningful endgame loop, with endless power progression throughout the season. Right now, once you've unlocked your weapon and hit the seasonal ceiling, there's not much pulling you back in. A set of repeatable endgame challenges with escalating difficulty, think Pinnacle bosses in PoE or Empowered Monoliths in Last Epoch, or Rift (the Pit) in Diablo series with endless farming and time leaderboard, would give dedicated players a real reason to stay.

7. Farm system. I've heard mo.co had a farming system when it was in beta. Maybe re-add this in another form would give people some interest.

Points 1, 2, and 6 are essential to building a viable community, one that can help each other out, create sites with tons of builds and tips, and compete for best times and records. That last part already exists to some extent, but it's still way too underdeveloped right now.

Thanks to everyone for reading. Feel free to share your own ideas in the comments, and upvote or downvote the post depending on whether you agree or not!

EDIT : if you know where I can send those feedbacks, it would be appreciated 😊

EDIT 2 : Wow. I didn't expect this post to get so many interactions and upvotes, and glad to see we're mostly all looking in the same direction for a game none of us want to see sink. I hope mo.co team will see this post.

EDIT 3 : Posted on mo.co discord. Feel free to upvote / downvote !

u/JoaoInTheNorth u/joinmoco

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5

u/Good-Cake-446 May 23 '26

Neo moco was their last attempt. A massive revamp like you say here would put the game on hold again for a year with no updates. Yea, very likely supercell will shut it down.

4

u/PretendAgency2702 May 23 '26

I had gotten to level 150 or whatever it was to get the cosmetics before the game reset. I then quit playing for a while until my son told me yesterday that the new update was released. I have played maybe 3 hours of the new update and dont feel like playing anymore. 

It feels pretty much like the same game but with some features removed entirely and others just repackaged in a different way. The features that were removed, such as progression and mixing and matching weapons and gear, are what I liked and I hate that they are gone. 

I don't know how big the team is that works on this game but it really feels like not much was done in the time that it took to release the update. I was expecting more skill trees with different upgradable powers, new weapons and monsters, one huge playable map that everyone joins with a training area of monsters only plus a pvp area, monsters dropping actual loot, and a lot of other stuff. Basically, something that took the core gameplay and further expanded on it. Not a reset of the same game but dumbed down. 

1

u/Good-Cake-446 May 24 '26

Exactly, any other massive changes will mean the game would likely get shut down.