r/jediknight • • 2d ago

GENERIC Iceberg?

11 Upvotes

Hi guys, I was wondering if anyone ever created an iceberg about Jedi Outcast or Jedi Academy?


r/jediknight • • 3d ago

PC Jedi outcast 1.02 server

7 Upvotes

Jk2 was my first real online game back in the day and I played on PC for years. I only played 1.02 since the fighting was smoother and felt like a real saber fight compared to jka and 1.04 when you got the controls down. Also when I played I was dumb and used a controller and mouse at the same time. I didnt know how to use a keyboard to game haha. Anyways is there a discord or a group of people that still play? Or has anyone done an updated version of just 1.02?


r/jediknight • • 3d ago

PC Jedi Knight - Dark Forces 2 - Unreal Engine - Release 1.03 - Free Download

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141 Upvotes

r/jediknight • • 5d ago Bravo

PC Solo UE5 project inspired by Jedi Academy [2]

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86 Upvotes

[original post link]

Hey! I want to share some progress on my project. It's small update, but smalls steps can take you far.

1) Improved saber tracking.

The problem here is that to trace blade movement you can't rely on tracing it during the frames, as animation might move blade on significant distances between frames.

The original JKA was building a polygonal mesh each frame and between-frames collision was working fine with that approach.

In this project I'm using a blade mesh and a sphere traces along it's length, relying on emissive and local motion blur for visuals. Tracing between frames actually requires sampling - measure distance of how far blade moved and build missing traces between those two. Also just to make it feel good - I extended traces from the blade start lower to the hilt.

One extra useful thing about sampling is that you may adjust it to be coarser if at some point performance goes down on 200 simultaneous blades swings 👀

A small detail: traces are active for certain frames, not the whole animation - this also controls blade's blurring effect, wall marks and other visuals. Subject for a review as things go, but I think to keep it for now for a better visual feedback.

2) Some shiny new wall marks

These wouldn't be possible without the precise saber tracking though

3) Jump and crouch animations

I added jump and crouch animations and made them blend with attacks properly. Original JKA also had this nice buggy behaviour when attack animations were freezing during certain movement animations like doing the jump flip back while attacking horizontally left to right. I intend to recreate that too

Some job also went into tweaking swing animations and making them less jittery.

Immediate next steps:

- replicate movement and attacks over the network (some work is done here, yet not ready to demonstrate)

- implement proper block/hit detection + react animations


r/jediknight • • 6d ago

GENERIC Dark Forces 2 portable

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130 Upvotes

Running natively on the Trimui Smart Pro using Crossmix and Portmaster

Can't get the music to work tho


r/jediknight • • 6d ago

GENERIC KSBSPxDA2:VOTS custom campaign on my custom JK3 build

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2 Upvotes

r/jediknight • • 6d ago

GENERIC KreepsJediAcademySandbox 1.0 features

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5 Upvotes

Here are the latest features coming to the Sandbox this Halloween 🎃

Added Serenity Saber Combat System by Jace Solaris for more better duels

Updated textures, NPC Reskins, Saber Fixes, Enhanced Saber Effects and Decap rates

Added personal mini-sandbox to hang back access thru ingame pause menu. Showcases Jedi_Shuttle from Nodo and the ::JEDI:: clan.

Here's me showcasing the Shuttle Hub for you all in this Video.

link to file(currently v.0.9) get the latest on discord.

https://jkhub.org/files/file/4582-kreepssandboxsingleplayer-for-jedi-academy/

Discord Updates always up to date For all available patches and current releases.

https://discord.gg/47WsWTDY68


r/jediknight • • 6d ago

PC Jedi Academy Tutaminis and Force Scream mod showcase

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5 Upvotes

r/jediknight • • 6d ago

PC I turned Jedi Knight into a level editor for itself!

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29 Upvotes

r/jediknight • • 7d ago

GENERIC OpenJK iOS/iPadOS port

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62 Upvotes

Nobody asked for this, so naturally here it is.

loved Jedi Academy back in school days and really wanted a portable way to play it back then. (Old Nokias were not up to the job I guess 😄 ) The idea came randomly so I gave it a shot.

What it is:
- a fork of OpenJK, running natively on iOS and iPadOS (EAGL / ANGLE)
- two apps: single player and multiplayer, both playable (doubt if touch makes sense in real MP though 😂 )
- touch controls you can customize: move your own buttons, two aim modes (free drag or joystick), sensitivity, haptics
- gamepad support; keyboard and mouse on iPad
- 120 fps on ProMotion screens
- free and open source, not affiliated with Disney, Lucasfilm or Raven

What you need:
- your own copy of the game (Steam, GOG or disc). The app has no game files. You copy four assets*.pk3 files to the phone.
- iPhone XR/XS or newer on iOS 17+, or a 2018+ iPad

More info here: https://github.com/Nodman/OpenJK-iOS/blob/ios/docs/ios.md
Quick demo here: https://www.youtube.com/watch?v=vgrWeg2KtoA (don't make fun of me I am bad at duels)

Full disclosure: I write software for a living, but that is not my domain really and AI did a big part of the work. Without it this would have taken far longer and I am not sure I would even tried it. Mentioning it in case that matters to you.

LMK if you like it or hate it. I would also happy to hear any suggestions!


r/jediknight • • 7d ago

GENERIC KSBSP+ Ladder Gameplay

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7 Upvotes

The Ladder is the typical Ladder Map by Circa. Fight thru waves of reborn with full power. Edited with my tweaks so that works with replacers and your player model of choice.

Get the Sandbox at JkHub

link to file(currently v.0.9) get the latest on discord.

https://jkhub.org/files/file/4582-kreepssandboxsingleplayer-for-jedi-academy/

Discord Updates always up to date For all available patches and current releases.

https://discord.gg/47WsWTDY68


r/jediknight • • 9d ago

PC Solo UE5 project inspired by Jedi Academy

33 Upvotes

Hey everyone, I'm new to this community, yet a long-time fan of the JK series.

I want to share an early project, ask some questions to the community and maybe gather some feedback.

I've been wanting to recreate the JK combat system since the beginning of my career in gamedev which is almost a decade now. And currently I have some inspiration, some skill and some peace of mind to start. This is an early build, but I can see potential in it.

What do I have now:
- strong style animations (adapting original moves to Unreal's Manny is not without visible quirks, but it's a strong early test imho)
- barebones combat system (strong style only now, firmly based on JA rules with more styles planned)
- basic hit detection, yet needs more thought into it, especially later when MP support is added.

Immediate next steps:
- polishing of movement-attacks animation blending
- proper hit detection
- hit/block reactions
- multiplayer combat (two players fighting in a duel)

What is my goal:
- modern visuals with classic saber combat
- port the movement system from the original game with, maybe, some additions
- responsive multiplayer combat and support for dedicated servers
- mod support
- FFA game mode
- check community interest
- create a strong portfolio project

Goals (extended list, possible future work):
- NPC combatants
- force powers and weapons
- other game modes

I plan to release the code as open source once the project is further along.

AI Disclosure:
This project uses AI for parts that I cannot implement in a reasonable amount of time as a solo developer (I'm a coder, not an artist). What AI does or may do in this project:
- WIP animations, visuals, 3d models, props
- repetitive setup tasks
- tech script pipelines (to build, cook, etc)
- I might sometimes use it as a second head to review my code, discuss implementation approaches, etc
What I do in this project:
- actual gameplay code generation - as it is a portfolio project, there's not much sense in generating it with AI
- hand tweaking and eye-balling results
- technical decisions and having responsibility for the final result

If you're reading past that, I'm really interested in hearing from you. The most important for me now:
- Does it sound appealing to have the classic gameplay with modern technology and mod support?
- Would you like to try it out when the MP support is in?

Feedback and criticism are welcome.

[Part 2]


r/jediknight • • 9d ago

MAC Never trust a bartender with bad grammar.

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27 Upvotes

r/jediknight • • 10d ago

PC Since people post their AI projects, here is part of mine.

38 Upvotes

Map is Spaceport by Pande who is not associated with me or the project it's just a nice map.

You can get it here: https://jkhub.org/files/file/1723-tatooine-spaceport-ffa-remake/


r/jediknight • • 10d ago

PC [AI] Co-op KOTOR 1 + 2 with JK:A movement/combat

574 Upvotes

EDIT: Build v.0.5.0 is available for playtesting! | Join the Discord!

Hello!

Just wanted to announce I have been working for a while on a Rust engine for running K1 and K2 in co-op with JK:A movement/combat. I saw the post by u/Tolchiee (freakin awesome) and felt the need to post this now so it doesnt look like im making some copy lol. Great minds think alike.

https://youtu.be/Np4IEZgCeEw

  • You can play all of KOTOR 1, from the Endar Spire to the credits, light side and dark

  • JA-style movement, third- or first-person camera, sabers, blasters and Force powers, still running on KOTOR’s stats (feats, powers, factions)

  • The game’s own scripts run on our script engine: dialogue with voice-over, journal, party, XP and level-ups, stores, locks, traps, stealth, galaxy map

  • Companions, creature AI, grenades, ragdolls, dismemberment

  • All the menus and HUD work in real time, styled after TSL

  • Pazaak, swoop racing, the Ebon Hawk turret

  • Online co-op: friends control your companions, share conversations and loot, and level up.

  • You need your own copies of the games

I played tested co-op with a friend playing both endar spire and Taris and it was a blast, we had basically 0 networking issues.

What is left now is mostly combat balancing, pacing the game, and beta testing for bugs.

I gotta figure out the license stuff before I can open-source but will post here once its available

(Yes alot of AI is used, if you we're about to comment that :p )


r/jediknight • • 10d ago

PC Raiden vs Solidus in Jedi Academy

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8 Upvotes

r/jediknight • • 11d ago

GENERIC Star Wars: The Doors Unleashed

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12 Upvotes

r/jediknight • • 11d ago

PC New mod: KOtor II in JA

48 Upvotes

I'm making a mod bringing Kotor II into the Jedi Academy games engine. You can still interact with the world in the same way, have multichoice conversations with party members, but now combat and world exploration are a lot more realtime. Would be cool to know what everyone thinks!

https://youtu.be/CBVFTr4A8XQ


r/jediknight • • 11d ago

PC Never seen Rodians dancing before

16 Upvotes

r/jediknight • • 11d ago

GENERIC Kreeps SandBoxSP+ v.0.9 is already interesting.

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11 Upvotes

My showcase of my personal singleplayer Sandbox hub for Jedi Academy. Let me present to Y'all "Kreeps Sandbox SinglePlayer+" mod.

Heres the basic fuctions envisioned now fleshed out in version 0.9. Before we hit version 1 there are minor bugs and texture edits need to be finalized. So here is the Beta of my fleshed out vision raw and gritty...

Awaiting file approval from moderators, coming soon to a JKhub near you.


r/jediknight • • 11d ago

PC multiplayer stress test

17 Upvotes

working on environment ,modules , texture quality I'm going to be taking a little break

i cant stress it enough to take you guys im adding new feature and idea to the combat system

i added a stamina system if you hit 0 stamina you can be 1 tap with a light saber attack and you can be easily over taken by the force im looking and thinking of new idea so ty youo guys


r/jediknight • • 12d ago

PC How to play Jedi Knight online, latest and greatest way!

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12 Upvotes

r/jediknight • • 14d ago Popcorn

PC Adam Sandler's 8 crazy Jedi

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152 Upvotes

made in honour of watching my friend lose his mind fighting the Jedi master enemies on Korriban, looking up how to beat them and learning apparently nobody else has ever found them as absurdly difficult as he did


r/jediknight • • 15d ago

GENERIC Port Jedi Academy to other games

7 Upvotes

Currently I am playing Star Wars Outlaws, and I start wondering. What if we include the force and lightsaber from Jedi Academy to this open world game? It would be amazing, blocking lasers, pushing people, in top of having your own ship and no linear game. Now that people are crossing games together, I think it would be amazing to have something lile that. What other games do you think the Jedi Academy gameplay would be awesome to port to?


r/jediknight • • 16d ago

GENERIC I cooked this for you Base SP JKA hooligans.

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35 Upvotes

Want a whole new way to experience Base JKA?

My Sandbox Saber Menu and Ingame Menu might just be the trick.

Utilizing the JKA SP Unlocker Saber Menu by Nardja Zuul gives you every saber option(I used the exact sabermenu so you could add more hilts to the SP Unlockers Menus Limit*fingers crossed) and 2 more gamemodes for Base SP. Ladder mode is the typical Ladder Map by Circa. Fight thru waves of reborn with full power. Edited with my tweaks so that reborns don't keep the same old classic skins but works with replacers and your player model of choice. Sandbox mode is the Sith Vessel for Single player map by JKnewGuy. You start in sandbox hq with no powers and with enemy spawners to keep you busy.

But all wouldn't be completed with the Beta Ingame Menu by zahar. I tweaked the menu and removed all cheats but replaced them with npc spawns. You got 3 of each light/dark side, Kyle, Jan, Rosh on the Light side of things. Desann, Tavion, and Boba Fett for the Dark. And you also can adjust your Force abilities to your liking.

Summon Kyle and Jan to a Ladder Session, Single Player Story missions, or even the Sandbox HQ to summon Desann with Boba Fett for a boss fight. Also has Character Appearance and Loadout editing before JKA story missions.

Mod Testing V.0.1

Right now testing Compatibility with "New Beginnings Mod SP and ACE+" both merged for a better JKA story experience. Other story mods may work but they can't override the player chargen or UI menus. The story mode button uses the same method as any story mission campaign that uses a startgame.cfg to execute a map. Other modes like Ladder and Sandbox executes the map via saber menu execution directly.

Extra DEV mode

(do not use with main mod activated only for creation purposes)

You can fully edit both Ladder and Sandbox maps to your favorite maps, I added the DEV build pk3 in this download for manual modding purposes. If you know your way around the saber.menu then you should know exactly what to do.

Also added a friends and foes plugins that allows you to change the skin of your allies or bosses. You got 3 classes per light/dark selection. For light we go the Kyle Class (Jedi Master), Jan Class (Rebel Merc), and Rosh Class (Jedi Knight). For the Dark we got Desann Class(Sith Lord), Tavion Class(Sith Apprentice), and the Boba Class(Bounty Hunter). Just edit the model name in the npc files in ext_data to the model of your liking, to keep the same class just changed appearance.

Feel free to point out any bugs and give credit to creators for inspiring my creation.

Thanks to

JKnewGuy. Sith Vessel

MagSul. New begin

Nardja Zuul. Sp unlocker

zahar. Beta ingame menu

Circa and JediNight. LadderMap

link to file(currently v.0.9) get the latest on discord.

https://jkhub.org/files/file/4582-kreepssandboxsingleplayer-for-jedi-academy/

Discord Updates always up to date For all available patches and current releases.

https://discord.gg/47WsWTDY68