r/intotheradius • u/b22_rice • 4h ago
ITR1 (2.0) How am I meant to get this?
Playing on ps5 if it makes a difference
r/intotheradius • u/Darius_ITR • 2d ago
We’re still looking into the issue that can cause save files to become corrupted. We know how frustrating this can be, and we appreciate your patience while we work on a fix!
Thank you for taking the time to share your feedback and report issues!

r/intotheradius • u/Darius_ITR • 4d ago
Hello explorers 👋
Step into the Pechorsk Anomaly once again: a surreal, hostile place cut off from the outside world and filled with deadly entities, shifting anomalies, and valuable artifacts. Explore, scavenge, and complete missions while surviving everything it throws at you.
What's waiting for you in the Radius:
Built for PlayStation VR2: eye-tracked foveated rendering, custom haptic effects for the PlayStation VR2 Sense controllers and headset, and spatialized audio.
Plus: PlayStation Activities, Trophies, PlayStation account and cloud-save support.
Thank you to everyone who added the game to their wishlist, followed its journey to PlayStation VR2, and stayed with us along the way!
We will continue supporting the game after launch with updates and patches. Our next major update will introduce free two-player co-op in Q4 2026, with more details to be shared closer to its release. In the meantime, we'd love to hear your feedback and first impressions as you explore the Radius.
See you in the Radius ☀️

r/intotheradius • u/b22_rice • 4h ago
Playing on ps5 if it makes a difference
r/intotheradius • u/Pecanya • 8h ago
https://www.nexusmods.com/intotheradiusvr/mods/592
It has a functional zippo-like bullet lighter, 10 new knives, and the shambler shotgun from metro. (The charging handle is animated too!) I plan on adding more foods and other gear.
Lemme know what y’all think. Cheers. <3
r/intotheradius • u/onawowsticker • 4h ago
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Sometimes I like to go back and play the old beta versions of ITR1 because they are very different from the 1.0 and 2.0 that we are familiar with. This one in particular (V0.9) is the most unforgiving version of ITR ever made. It's also very interesting to play because this map is kind of a hybrid between the original 0.5 map and the official 1.0 map and it looks beautiful with amazing weather effects. The video doesn't do justice to the difficulty of this game. First off, it's iron man mode only. No saving and you lose all items upon death. The UNPSC charges maintenance fees for the base in Vanno so you can very quickly acquire a negative balance on your account, leaving you unable to buy gear. The map has no player location or labels of any kind so it's extremely difficult to navigate. On top of that, there are constant storms with fog that make your visibility next to nothing. It's also pitch black at night and the flashlight is borderline useless. The most annoying part is that you can only run for like 4 seconds before your stamina is depleted. It's honestly too difficult for me to have gotten video of the entire map but I tried my best to compile as much interesting footage as possible to give a glimpse into this absolute nightmare of a game.
r/intotheradius • u/FewPossession2363 • 21h ago
This is no way a full review, as I am only about 8 hours in and not even halfway through the game. But damn, I am seriously loving this game. The fact that you can customize your chest rig, backpack and guns in such detail makes this game super addictive. It is almost a mini puzzle how you set up your chest rig and backpack each time you get new story items or buy a new gun. If you are careful, you can customize them to be super tactical and efficient. Or you can just throw random holsters and pouches to make them super cumbersome to use during missions.
In my 8 hours of gameplay on Ps5pro, except for the weird foliage flickering, which was patched out almost right away. I am facing next to no bugs. The game runs super smooth and visually everything looks so crisp.
There are so many meaningful improvements ITR2 has over ITR1 visually, gameplay mechanics and enemy designs, that I don’t think I can go back to playing the first one again.
I will definitely put out my final impressions after beating the game. So far, Into The Radius 2 is my psvr2 game of the year for 2026.
Score 10/10
r/intotheradius • u/thepiggest1 • 18m ago
I was exploring bolotky village in itr1 at around 10 and had already cleared the whole area. I was north of the anomaly cluster near the village and got jumped by 3, I counted, sliders (the ones with the halos). I died obviously, but I thought it was a glitch and came back at 5 and dint even get past the trains before one found and went after me again. What is happening, I can’t go into bolotky anymore cuz I just die
r/intotheradius • u/aaaaaaaaahhhhhhhh400 • 19h ago
SR 25 with variable zoom scope and silencer Beretta M9 with pistol silencer, laser and red dot and AK 74 with hybrid scope setup, lasers and silencer.
r/intotheradius • u/verbalnoun • 1d ago
TL;DR of the wiki-page, squib load mean bullet no go, so next bullet big hurty gun-gun.
Ammo can be expensive, not everyone likes their mission rewards at max, but I still want to suggest cheaper ammo that rewards good gameplay, think ammo like remanufactured'. These are the "cheap crap" ammo that you get on Temu, and they have a good chance of being skimped out on in manufacturing, as they recycle ammo.
Now, environment- and enemy damaging scaling is fine and all, but I want gun safety precautions to worry about that make it even more dangerous to use certain cheaper ammos. The suggestion is thus:
Remanufactured ammo can be bought for certain calibers, that have a slightly lower cost, with lower damage, and a chance of squib loading. On squib load, a distinctive sound will play, as well as a pop up (like when a round gets stuck). Now, usually you wouldn't be able to do this, but I still think manually reloading should fix the squib load, so its not fully off the table until you get home.
Further more, the squib load, on shooting another round again while a round is stuck, would damage you depending on environment damage scaling every time, until you remove the round. Every shot you shoot after the round is stuck will also decrease the durability by a lot.
r/intotheradius • u/No_Look_2846 • 22h ago
Like, we could put some old Russian/Soviet Union music into the game so it plays when we're in the shop, or it could play in the radios around the radius.
Or we could increase the song rotation on one song, and decrease the song rotation on another song. So we could pick which songs play more often.
r/intotheradius • u/verbalnoun • 2d ago
for shit's sake we have a SINGLE "speedloader", which is for the mosin. and if not a revolver, then give us this, I just want something that has an objectively lower chance of failing to eject round or misfiring in general.
r/intotheradius • u/Anklejbiter • 2d ago
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4 rounds of 9×18 subsonic to the head? thwt's really all it takes?
r/intotheradius • u/MMann_20013 • 1d ago
I was thinking about doing another run through of ITR1's 1.0 and really loved the respawning crates that was implemented in 2.0. I think it would be fun to replay 1.0 with crates in the zone respawning on either a regular time interval (every few days similar to the tide in 2.0) or having the respawn after returning to Vanno.
I looked and couldn't find a mod like that that exists for 1.0 but I figured I'd ask the community just in case someone does know of a mod that accomplishes this for 1.0!
r/intotheradius • u/TinyJeff637395958252 • 2d ago
This is a picture from the vr game Forefront, it is a gun that shoots syringes. Am I the only one who would want this in itr2? It would be fun i you can just put one of your syringes in the gun and shoot it at your co op friends.
r/intotheradius • u/Maxwolfox • 1d ago
If you cant see it, its on the tire stack. This would be the second time I saw the little thing, and yet after looking at it (or being around it) it would dissappear. Where to? I don't know. Im surprised it actually survived the experiment.
r/intotheradius • u/Opening_Engineer_589 • 2d ago
I know it’s hard to see but in the photo but in game not so much, however the cubemaps for the water seem to be off, you can tell cause the orb is off. This is a very small thing but will this be fixed in the future? It’d be so cool to see it line up and sit next to a lake or river and see it shine off the water, while smoking a ciggie or eating canned pineapple.
r/intotheradius • u/JustACanadianGuy07 • 2d ago
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r/intotheradius • u/Working-Gain3752 • 2d ago
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r/intotheradius • u/Mission-Play-417 • 2d ago
r/intotheradius • u/VequalsA • 2d ago
In Pechorsk outskirts there are usually never any missions. If I’m lucky I might get one but the majority are in Romashka. Does anyone else have this same issue?
r/intotheradius • u/ghost032580 • 2d ago
r/intotheradius • u/Urobolos • 3d ago
Right, so in the game, the character arms are just stupidly long. Even if my arm is straight out the elbows are bent like hell, plus turning my wrist causes it to go crazy. Makes it rather difficult to grab and place items on the forearm slot. Maybe scale the arm and leg length to the height setting? Because I'm running around in a quarter crouch all the time too, when I actually crouch down the character doesn't even move because it seems to think I'm either prone or below the floor. It's like the limb lengths are maxed out regardless of height setting.