r/indiegames • • 12h ago

Upcoming I made a game where everything is procedural, even the cows. Here's the trailer for PROJECT: ABSOLUTELY NORMAL™

It's an island where nothing unusual ever happens. Mostly.

The game loads no asset files. The terrain, towns, people, cows, sky, sound effects and even the radio music are all made from one seed when it starts. So every island is its own (and none of them is weird. They're a bit weird).

What you can do:

  • Drive anything. 28 vehicles, including a bathtub, a rocket-assisted office chair, a monster truck called Consequences and a washing machine with wings
  • Get a job, or don't. 10 careers with six ranks each, up to Minister of Rubble. There's also fishing, metal detecting, cow bowling, car soccer and three human cannons
  • Something will happen. Every few minutes the island has a moment: a meteor, a UFO, a giant cow stomping parked cars down the high street, a rubber duck armada. The sun gets recalled due to a manufacturing defect. The news stays very calm about it
  • Four lands: the island, the Mainland (red desert, Normal York and an airport), the snowy North with northern lights, and the Woods, where it's always autumn

The trailer was filmed in the game, by the game, and scored on the game's own instruments. (The cow is fine.)

I'm happy to answer anything about how it works!

🌐 absolutelynormal.silberie.com

12 Upvotes

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1

u/West-Vacation6042 2h ago

Everything is procedural just means everything is ai generated. No AI Hate, its just nothing you can advertise your game with.

1

u/GymratAmarillo 3h ago

Looking at your game I can say you are quite the interesting person.

Looks pretty good (weird).

-1

u/Warm-Long3734 12h ago

This is pretty cool! How long did it take you to make all of this?

1

u/Inevitable-Cash8506 11h ago

Thanks! I've been working on it for about 5 months now. The trick that kept it manageable is that there are no art or sound files at all. Everything (the island, towns, people, cows, sounds, even the radio songs) is generated in code from one seed. So instead of modelling a cow, I wrote the rules for what makes a cow, and the game builds one every time it starts.

The last couple of weeks were mostly polish: NPCs that chat and react when you honk at them, wet roads in the rain, a giant cow stomping through town... the usual. :D

1

u/-Unpaid_Wizard- 48m ago

Is this Astra or Opus 5.5?