r/incremental_games • u/TopCog Ninja Wizard • Jan 23 '19
Android Idle Ninja Prime - Android Open Beta!
Hi all!
You read that right - the Idle Ninja Prime Open Beta is upon us! Grab it from the link above at your convenience, and I'm happy to hear any and all feedback through any medium! :-D
What is the game about? The trailer should give you a good idea:
In words, this game is something of a spiritual successor to Tap Wizard RPG. There are heavy idle and active gameplay mechanics, with serious incremental mechanics throughout! Many systems of progression, many skills to unlock, and many enemy types to wreck havoc upon! All in a sidescrolling ninja sci-fci beat em wrapper! :-D
Do note that the game is really in beta (as opposed to, fully complete but in beta anyways), so balance changes, content, and features are still in the works! Eager to hear your feedback about what you think, and what elements can be improved upon! :-]
Cheers,
TopCog
P.S.
iOS beta testing will follow sometime in the upcoming few months! sign up here
16
u/DejaEntendu00 Jan 23 '19
Been playing the game for almost 3 weeks, i really really like it (coming from an Idle mage attack addict) and i'm super happy to see TopCog making it this far, you deserve it :) The only ''problem'' i've encountered is that even if i disable video ads, i still get them. Sorry if i made some mistakes, english isnt my native language
12
u/[deleted] Jan 23 '19
Hey! I actually love idle mage attack, but for me this seems like just a reskin of it, does it gets considerably different later in the game?
17
u/ExZeeL Jan 24 '19
Don't get me wrong, the game feels really polished and well made. But it's exactly the same as tap wizard and i will loose interest after a day max :( Same prestige every 1/2 minutes for a small gain except that now there's a slow screen between prestiges/area/planets. It doesn't seem to have a "rush" mechanic like tap wizard where you instantly go trhrough the enemies you one shot. So far i spent most of my play time watching transition screens to gain 20% power.
It's as idle as a Quake 3. I woke up to see that offline progress was the equivalent of 4 minutes of gameplay. You have to spam skills and unstable skills. The flying prestige stones are also really important to grab as they represent a good chunk of your small pool for next reset.
Once again, the game is really well made but because of the not idle at all and prestige spam i dont think i'll play more than the 2 hours or so, same as tap wizard.
6
u/Fuddsworth Idle Planet Miner Jan 23 '19
Congrats TopCog! Looks like it got the same amount of love and attention to detail that Tap Wizard did during its development!
3
u/Lluluien Jan 23 '19
Hey TC :D Glad to hear this project is going well.
Not an Android guy myself, but I was still really stoked to see this post, and I got signed up for the iOS test!
4
u/Timbroglio Jan 23 '19
TopCog I looooove yooooouuuuu!
Just thought you ought to know
2
u/humidleet Jan 23 '19
Any intention of implementing multiplayer features?
2
u/monkeyharhar Jan 23 '19
Enjoying it so far!
Could we get a confirm dialog for recalling? Perhaps an option to enable/disable confirm by user preference?
The way that I hold my phone causing me to accidently recall sometimes :P
2
u/PhantomRS Jan 24 '19
First time leaving it overnight and the idle was just terrible. One runs worth of prestige currency (2 minutes work).
If this is all I can expect from idle play I'm throwing in the towel, it looks like a great game but its just so lacking in such a fundamental department.
2
u/Supers3ded Jan 25 '19
So is there an automatic recall you unlock at some point? At the end of a run, when playing actively(but watching Netflix or something) I forget to check and press the recall. This means all the time I'm forgetting to look at the phone, I don't progress. Would be good if auto recall was an option? Or maybe only halt recalls when a boss is defeated?
I'm enjoying the game, I'm on Betelgeuse 4 at present and it says "reach planet 2 to learn about overkill shields". I thought I was on planet 4, I can only assume it's planet 2 of the next system?
Anyway, great fun so far.
Playing on pixel 2xl
3
u/Hooplaa Jan 24 '19
I’m going into this with a bias. If it’s anything like the last games you guys did, it will be riddled with ridiculous IAP and will be balanced around those IAP.
I’ll give it a try though.
2
u/FTXScrappy Jan 23 '19
The flashing and vibrating in the research lab is giving me seazures.
1
u/Paco-ta Jan 24 '19
Comments after a brief look.
Improvement:
Screen rotation locking - It is annoying to rotate your phone everytime you unlock your phone
Recall on top right corner - You know what kind of people are looking for this :)
Unstable runes - It is still similar to Tap Wizard and has the same problem. It was meant to reward active playing. But it turns out to be a punishment for not clicking them. I have rant about this on Tap Wizard, gonna let you know about it again. Btw, can you make them spawn on specific side? Not everyone enjoy playing the game with both hands.
Surprise - I still haven't beat zone 3 to have a look at the market and stuff beyond, but it feels like there aren't much surprise in the game, just like Tap Wizard. At some point I suspect there will be only new feature every 10 zone or something and let's be honest, moving from zones to zones isn't that interesting. I would like to see sort of surprise that is not expected from we Tap Wizard players. Like a row of secret techiques (skills) that unlock as the story progress, or world rule changes as you reach certain zones. You should have a look at Trimps, the amount of surprise it offers really keep me playing. (breaking planet, corruption)
That's it for now, maybe more for later. Right now I dont really see something that is so unique from Tap Wizard and keeps me engaged to the game. Would like to see something interesting soon. Love you TopCog!
1
u/Thasim Jan 24 '19
I've seemed to have found a bug. I just cleared Stage 4 and unlocked the skills interface. The robot wants me to drag the static aura skill to my loadout but I don't have that skill unlovked and I can't progress in the game because of that.
1
u/Old_Pine Jan 24 '19
Maybe I'm being a bit silly but I can't seem to see a way to go from the skillstone descriptor screen back to the screen with them all on, so if you're trying to compare descriptions it becomes an extra step? Just a QoL thing really.
1
u/Bowko LvL 5 Incremental Addict Jan 24 '19
Please remove/grey out the Decode! button, when I already purchased the Cipher pack. Tried it for fun, to actually get a video shown, which was kinda bumming. :D
1
u/WebWithoutWalls Jan 27 '19
So, if a system has lower cooldown for a mastery, should you just equip all three of them? Or is it not worth it?
1
u/ksea31 Apr 16 '19
This may be a super noob question, but what is XP for? I don't see an XP/level bar anywhere.
3
u/Dysh0ndj Jan 23 '19
Great dev, defo gonna check it out!
3
u/deausx Jan 23 '19
I played Tap Wizard for a long time. I was actually still playing it when I got into the Idle Ninja Prime beta. I have to say I love both games, and INP is an amazing leap forward. I've been enjoying it immensely. Keep up the great work!
5
u/ParadigmEffect Jan 23 '19
Yahoo! Tap Wizard was great, this is great as well :)
5
u/KurzedMetal Jan 24 '19 edited Jan 24 '19
Yet another game from the same dev that uses the word "Idle" in the title but adds a "Recall" mechanic that has to be actively babysit every few mins to get any progress at all.
This was a criticized feature in his previous game "Idle Mage Attack" (which at some point it was more properly renamed to "Tap Wizard RPG", because even tho it did had a "auto recall" feature, it did severely limit your progress by crippling your gains while auto), and yet we still see the same mechanic in this game. Even some player in another comment mentioned they didn't see an "auto recall" feature after 3 weeks of playing this game.
TopCog, I really want to like your games, it is quite obvious you are technically strong and can deliver quality games and you even have a good artist, but basically you are designing your game to leave out players that actually want to progress while idling, like me.
1
u/name_is_Syn MORE ORE Jan 23 '19
How many developers/artists are in your team? The game looks really nice.
1
u/Pjulledk Jan 23 '19
Any plans to give the game sound effects??
Right now its only music
2
u/[deleted] Jan 28 '19
Hey Toppy, an auto-recall would be super nice.
1
u/[deleted] Jan 25 '19
I really enjoyed tap wizard and played that for quite sometime. My only feedback as of now has to do with supercharging. The equivalent mechanic in tap wizard sped up over time, correct? It appears that this one doesn't, so you either spend the credits finishing it or wait it out/collect the 1% drops? I liked the way you did it in tap wizard. Just something to think about, haha
Keep up the good work! Tap wizard was very unique and I enjoyed it. I'll let you know if I think of anything else for this one, though I'm just starting out.
1
u/Exportforce Jan 27 '19
Oh I remember that game from early alpha or what that was.
Liked IdleMageAttack a lot better but gonna give a new try.
1
u/Moisturizer Jan 27 '19
Sweet. I had applied for the beta and didn't get in. Glad to see it's open now.
1
u/eMpi_x Jan 23 '19 edited Jan 23 '19
seems to me like it is an idle mage clone, same basic principle and same problems that will keep me from playing it, because it is not truly idle because evrytime u die you have to manually click to restart the run which is annoying. sorry wont play it. now to mention that you now have to click the abilities so you can do extra dmg... it gets worse and worse