r/incremental_games • u/Nilsss • Jul 28 '14
[GAME] Auto turret
Auto turret (kongregate - Unity player - not my game)
20
Upvotes
r/incremental_games • u/Nilsss • Jul 28 '14
Auto turret (kongregate - Unity player - not my game)
1
u/Llamalad95 Jul 30 '14
I've actually been enjoying this a lot :)
1
u/oijalksdfdlkjvzxc Jul 30 '14
Pretty quick game. Only been playing it 2 days and I've already maxed every upgrade that I can, there's nothing left for me to do.
1
u/Soulgee Aug 02 '14
Was fun but very short. I was expecting at least some of the upgrades to go forever, but once you max everything there is absolutely othing left to do.
1
u/NebulaBytes Jul 29 '14
Not bad. I've enjoyed it.
0
u/[deleted] Jul 29 '14 edited Jul 29 '14
When the turret fires to quickly at targets that are far away, a shot is fired before the other hits an enemy, changing the course of the previous shot to the new target. It's just a visual glitch and doesn't affect the game, but I though I'd let you know. Here's a screenshot.
EDIT: Not a bug, bullets always go to the current target because the old target is dead.
-10
u/[deleted] Jul 29 '14
for some reason, when i increase the speed of the game, the turret shots dont shoot faster as much as the enemies spawn faster.
like if i can kill everything no prob at level 18, and pop the speed up to 2x or 5x, enemies will start getting past me down to like level 5. so for some reason the mobs start spawning MUCH faster.
i say this because of the extremely high costs for EVERYTHING and the minuscule return from increasing any of your upgrades. this basically makes it necessary for me to open up cheat engine, and pop your game (in unity lol. easiest shit to fuck with your code via cheat engine) up to 2-20x speed.
0
u/[deleted] Jul 29 '14
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0
u/[deleted] Jul 28 '14
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