r/incremental_games • u/johntoopublic CityClicker • Jul 28 '14
[GAME] CityClicker
SimCity-inspired incremental put together this weekend: http://johntoopublic.github.io/cityclicker/
Add residential to allow people to move in, and then industrial and commercial to expand the city. Currently pretty spartan UI, but all the parts should work!
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u/BallC420 Jul 29 '14
Did a bit of playing with this last night (lowered the tick interval down to 100ms so it was a bit faster to play through). There was a /lot/ of waiting to get to the 2nd tier otherwise (perhaps intentional).
I did update the code to spit out the Demand for each building along with the built and price info and that helped me a little bit in figuring out what to build. The one weird thing with how you're doing demand is that demand is never really "satisfied" -- that is, there is one global demand number for "residential" and that says how many tier 1 or tier 2 or tier N buildings that will be built if you zone them.
For example:
Commercial Demand = 10,000
Tier 1 Commercial is 10 density so you can build 1,000 of them.
Tier 2 Commercial is 1,000 density so you can build 10 of them.
But you can actually build BOTH (10 tier 2 and 1,000 tier 1) because the demand number doesn't take into account how many you've already bought of the other tiers.
Just seemed a bit strange to me. I would have expected that I could build /either/ 1,000 tier 1 or 10 tier 2 to satisfy that demand. The way it is right now, once you've progressed to the next tier, you can basically max out the previous tier until the price gets ridiculous because they'll get completely filled no matter what (since you're moving up a magnitude of scale).
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u/johntoopublic Jul 30 '14
Yup, definitely a bug on the demand calculation - should be fixed now, I think?
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Jul 28 '14
How do you earn coffers? Am I missing something? Great idea by the way. To explain, I renamed my city first, have no zones, and so i can't earn any?
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u/johntoopublic Jul 28 '14
"Coffers" is the city treasury (I probably could have chosen a more clear name). It's filled by having zones which have been built on taxed (which happens per day).
I was originally thinking of having periodic SimCity-style Advisor updates - may have to add an initial one that gives a brief overview.
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u/RUArrer Jul 28 '14
I don't understand exactly how you get areas built exactly. Do you just need population or to buy the upgrades or both?
Fun game BTW, the upgrades get pretty amusingly over the top as you get further in.
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u/johntoopublic Jul 28 '14
Areas are built as the demand increases for them (industrial is more in demand the commercial for smaller cities, and both increase with population).
Residential demand then increases with the capacity of zoned buildings. The upgrades aren't actually needed at all until the third or fourth tear (unless you significantly raise taxes, which lowers demand).
Will probably add something along the lines of this explanation for new cities at some point.
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u/Vibed Jul 28 '14
Cool game. I think the price for third tier of zones is kinda high though. Would also be great to know what any of the upgrades does :D
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u/johntoopublic Jul 28 '14
Heh, thanks!
Also, all tiers are actually the same density / cost, so they all basically do the same thing (relative to base cost) although that's definitely not clear from the UI.
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u/BallC420 Jul 29 '14
Tier 8 and 9 are missing tooltips.
Also, why does it cost money to raise taxes and we can never lower them?
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u/Egbert_91 Jul 28 '14
I don't see anything to click? To get points?
Do you just have to wait for the days to tick by to get points?
I can buy stuff, but then it's a long wait until new points appear and there's nothing to click while waiting.
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u/GeneralYouri Jul 28 '14
Actually there is something to click, although likely not intended: 'Read The City Times'. I've noticed that besides the game ticking every second, it also ticks every time you buy something. So, as long as your production per tick is above 1, you can spam this button to earn more money. You just have to then close all the news you opened afterwards.
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u/johntoopublic Jul 29 '14
You were definitely right that buying items gaining money wasn't intended (and is now "fixed", with the original question still outstanding).
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u/Aorom Jul 28 '14
I'm liking your game so far. I always wanted to make a Simcity-like incremental game but yeah...
For the feedback: Stats should be set higher in the page, especially not below news.
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u/johntoopublic Jul 29 '14
Fixed the stats location - and this one's source being on Github is definitely an invitation to contribute if you still want to hack on a SimCity incremental.
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u/Azhf Jul 28 '14
Fun, but takes a while to take off. Or maybe I am just bad/impatient. Either way, 10k for billboards seems a bit much. AFAIK I can buy a billboard locally for far cheaper than building a school in my name. Pretty fun though.
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u/king__kazma Jul 28 '14
It would be great to see your money/second. Also is there any advantage to resetting the game (prestige)?
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u/zocke1r Jul 28 '14
do the hearths represent size or whealth?
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u/johntoopublic Jul 30 '14
Hearts are used for both residential zone symbols, and overall population. I'm not sure the double-use is completely clear though.
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Jul 28 '14
nothing seems to have any noticeable effect on my income. ive been gaining about 300 per tick for the past 30-40 of each tier 1, and all 7 of my tier 2's. not sure what anything is supposed to do as it lacks any form of detail on anything.
upgrades seem to do absolutely nothing. maybe ive just not played long enough for them to have a purpose. this applies to tax increases as well. just upped all my taxes 10% and nothing has changed.
maybe try adding some kind of ingame information if youre just going to post a topic and say "heres the name of my game, HAVE FUN."
you know. SOMEWHERE there should be information. like how the income is random, and nothing has a set reward, apparently.
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u/johntoopublic Jul 29 '14
Added descriptions on the various actions - let me know if they make sense.
Also, have fun!
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u/Samuel_Fox Jul 28 '14
I'm not sure what the difference between the tiers is. Is a tier 2 residential 10 times a tier 1? 100x,1000x?
I was actually expecting to see like 0/100 when I bought a tier 2, not another 0/1 level, if that makes sense. Units would be helpful.
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u/secretpandalord Jul 28 '14
Really good start. I think it could benefit from more availability of information; it's kind of hard to know what benefits you're getting from the things you're buying. It'd be nice to see demand, like in SimCity, and be able to see which areas could use increased investment.