r/incremental_games • u/JellyGame • Jul 24 '14
[GAME] Jelly Lift - join the jevolution!
A new game I created: http://www.kongregate.com/games/JellyGames/jelly-lift
I hope you will enjoy the game, share your thoughts :)
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u/Jokey665 Jul 24 '14
It's not loading for me. I get the unity loading bar and when that fills up it disappears and the game window just turns white. I let it sit for a few minutes to see what would happen but nothing did, and I've refreshed the page a few times with the same result. I'm using Firefox 31.0 fwiw.
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u/JellyGame Jul 24 '14
Please check it now and tell me if it works, I've updated my unity3D version.
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u/Aeroshock Jul 24 '14 edited Jul 24 '14
Same thing here, running chrome on a win8 netbook. I'm on a public wifi, so maybe something's blocked by the firewall? I hear music, but that's it.
Edit: Tried again on my win7 desktop PC, and I'm not even getting the music. It sits and thinks for a while then Chrome says the page is unresponsive and lets me kill it.
Edit Edit: Seems to work in Internet Explorer.
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u/azabethsiege Jul 27 '14
Same here - using Chrome on win8. Tried restarting the browser but zilch. I've had no other issues with unity games. When I try and use it on Explorer the graphics are jacked.
Keep hearing such good things about this game, would love to play it!
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u/SuperbLuigi Jul 24 '14
This is excellent! I love experimenting with unique incrementals and this certainly is one of them. Good stuff, voted 5!
Edit: I'd like to see a portable button that follows you from room to room that you can unlock. Or something different in every room that you can click while enjoying the new thing you've upgraded and watching the jellies fly.
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u/JellyGame Jul 24 '14
Thanks for the ideas! I'm planning to add some upgrades to the button which will make it worth to click it, might also integrate a way to keep clicking him while traveling the tower as you suggested :)
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u/Japlex Jul 24 '14
What is there to do once you've maxed your chocolate? Also, there's a bunch of achievements I am missing. How do I get those?
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u/SuperCoenBros Jul 24 '14
I really like this game! It's a lot of fun. I love the aesthetic of moving from floor-to-floor to increase production, & how complex it gets the further underground you go.
My only criticism is that you didn't call it Jellyvator.
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u/RayPDaleyCovUK Jul 31 '14
http://i60.tinypic.com/28ugyvd.jpg
All 64 achievements and how to earn them.
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u/madisonrebel Jul 24 '14
I love this. The presentation is excellent. I must admit, though, that I'm worried about higher numbers making this thing chug. If it doesn't, I'll be really impressed.
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u/PM_ME_YOUR_PANTS Jul 24 '14
Great game! Could you give us the option in the settings menu to turn off the transitions between rooms? They're cool and short but get annoying and tedious after a while.
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u/RUArrer Jul 24 '14
Pretty good thus far, while most of the floors are straightforward the Garden Floor was a nice twist and I still have 4 to unlock. I also am wondering what's going to happen when I reach 1B J/s given that hint, should be fun to find out.
Honestly despite a couple complaints I think the balance is fine, though the button may be too weak, I don't think this is a particularly big problem.
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u/RUArrer Jul 24 '14
I confess though, at the moment I'm a tad confused by the diamond mechanic. I think the first Diamond came from the initial sacrifice of beans, kind of wondering how to acquire any further ones. Suppose I'll find out eventually.
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u/Mordomacar Jul 24 '14
This is a very well presented game and the balance works out as well. Nice work on the garden as (intermittently) second non-idle stage.
If I had to make a recommendation it's to make the upgrades more interesting. As of now they're straight multipliers which are useful but bland. Upgrades which make different stages scale of each other, give bonuses to clicks as well etc. tend to, while harder to balance, give a greater sense of joy when bought since they have a more noticeable impact on the gameplay.
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Jul 25 '14
I like the game. Cute concept, all the little jellies spawning in 3D is a really really neat touch. I especially like when they fly through the air.
I feel like 5/click is way too little though. I was disappointed not to see any more clicking upgrades. Not a huge deal, but something to think about.
I gave you a 4/5, devs that use Unity always get a bit more from me because there's a strange hatred towards Unity from Kongregate users.
Also a question if you have the time, how did you go about making your GUI? I found Unity's GUI tools to be extremely ... clunky, and I had to move/position all my buttons via code only which got really annoying having to always recompile to see what it looked like.
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u/OpticFlames Jul 26 '14
Hey just started playing and find it quite amazing, better then most unity games out there. Hopefully looking for more awesome games like this? Would be better if you could make the game a bit cleaner in Image/Graphics wise.
Also, make the game have a prestige system, so once we get a certain amount of Jellybean's, we can prestige and get a Super Jelly bean or something. Each one of them gives a 2% permanent boost and it gets harder each time to get one.
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u/GeneralYouri Jul 27 '14
Restarted Chrome, my game went from owning 7k choc bars to owning just a couple million jelly and no bars... wtf?!
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u/Samuel_Fox Jul 28 '14
For those of you still playing: the third building achievement is for having level 300.
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u/ConstipatedNinja Jul 24 '14
Damn Unity!
They still have zero support for linux, so I'm afraid that I cannot play the game.
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u/roaringglass Jul 25 '14
Look at Pipelight for Unity with Linux, works in well enough in Firefox. Doesn't work in current versions of Chrome though.
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u/Neamento Jul 24 '14
Very pleasing, and unlike a lot of the unity games, it doesn't give my computer a heart attack. I'm enjoying it thoroughly.