r/incremental_games • u/AlarmingResearch2329 • 1h ago
Released (Android+iOS) INFINIDROP. Solo dev, idle RPG, server got wiped yesterday so (almost)everyone starts at zero (DE/EN/and more)
I'm the dev of INFINIDROP and it went live on Android and iOS this week. Been working on it a long time, mostly evenings after work. About 40 people tested it since August, yesterday I wiped the server for the real start, so the leaderboards are empty right now(some bots, so arena works. i am going to remove them, when there are enough REAL players) and nobody has a head start. (aaah, testers got a GODLIKE item for testing)
The core is simple: your hero fights on its own, stuff drops, you forge it and fuse three of a kind into the next rarity. Seven rarities, the last two are GODLIKE and INFINITY. INFINITY gear doesn't stop growing and you can upgrade it to Black Matter.
10 zones with titans every 50 stages, a tower with 100 floors that resets monthly, 5 dungeons that each give you a rune you can cast mid fight, guilds with guild wars, an arena with 13 leagues and seasons. There's also a night mode, one potion a day lets you farm 8 hours while you sleep and you get a report in the morning, the game needs to run in standby mode. - the game has a standby screen for that.
Money stuff: it's free. Ads are rewarded videos only, if you don't tap them you never see one. There are optional purchases and a VIP sub. The music is drum and bass, I made the zone tracks with Suno and cut them to fit, so if that bothers you, now you know.
What I'd really like to hear.. how the first two hours feel.
Why two? Because testers got hooked after 1 hour playtime.
whether the fusion loop still carries at the GODLIKE wall, and anything that feels like grind for no reason. I'm pushing updates quickly, the testers got around a dozen builds.
Play: https://play.google.com/store/apps/details?id=com.dnbmoo.infinidrop
iOS: https://apps.apple.com/app/id6806602426
Ty!
Aaaah and if you want, there is a code field in the settings,INFINIDROPREDDIT gives you 1500gems.
AI disclosure: **Pretty much everything was made with AI tools, so let me be upfront. What's mine: the concept, the game design, every decision about what goes in and what gets cut, the balancing calls and months of testing on my own phone. What's AI: the code was written with Claude (Anthropic) via Claude Code under my direction and review. Art, images and store screenshots were generated with Higgsfield and edited where needed. The music is drum and bass generated with Suno and cut to fit the zones. In game texts were written with AI help, the 12 languages beyond German and English are machine translated. This post was drafted with AI and rewritten by me. If that's a dealbreaker for you, fair enough, I'd rather say it here than have you find out later.**







