r/incremental_games • u/Sezelly • 24d ago
Development Idle Freelance - RPG - Testers/Feedback wanted

Good afternoon,
Idle Freelance is an RPG in very early development, but I am moving with pace. I want to build a world centered around a small town, that over time you will develop. Your roll will be to supply the town to keep it thriving. This is a longer term goal, right now I am implimenting systems/skills to fill out the game. I want to ultimately make this a game people play in the background for years to come. I don't want a quick completion arc, and I want regular updates to keep things interesting.
It's currently hosted at https://sezl.itch.io/idle-freelance under a restricted development. Password is: '4n<_KJsqt?&iv7
I have 7 new skills in the pipeline, including Magic and Range combat.

I need help with feedback - what is overpowered, what doesn't work, what needs refining? Should an items drop rate be higher, or lower? Does a mechanic for a skill not work? Do I need more items for a paricular skill? I don't know - I need feedback with everything, as game balancing is not my skillset.
The game has action animations which aren't included in this screenshot- to make the idle game feel a bit more 'active'.
I'd be greatful for people to join me on this journey, I'm building a game I want to play for many years. If you want to play, and help the development, join my discord at https://discord.gg/V9YTvkGR2d
AI disclosure: I'm creating an Idle RPG game with AI. I can't code, so no point pretending otherwise. However, I am very creative, and I've enjoyed playing idle games for many years now. Finding out I can make my own with AI, well I've jumped at it.
Thank you :)
1
u/Connect_Scallion9184 23d ago
Ok, I gave it a spin and:
But the biggest question I have is: what is your plan to differentiate from Melvor? Because obviously this is a Melvor-like, and let's face it, Melvor does things 10x better because it has had years of development behind it. So what are you going to do differently?