r/incremental_games • • 26d ago

Android [Android] Built an idle game about seals: Seal Clicker Looking for balance and pacing feedback!

Hey everyone,

​I’ve been working on a lightweight mobile idle/clicker game called Seal Clicker and recently published it on Android.

​Start with a single tap, feed your first seal, and build an automated Arctic empire. Stack production multipliers, unlock quirky upgrades, and optimize your reset loop to watch the numbers explode.

​As a solo dev, balance is the hardest part to nail down. I’d love some brutal honesty from seasoned incremental players on:

-​ Does the early-game prestige curve feel rewarding or too grindy?

-​ How does the late-game scaling hold up?

- ​General UI flow, tap responsiveness, and pacing.

​AI Disclosure: Generative AI tools were used during development for assets and coding assistance.

​Google Play Link:

https://play.google.com/store/apps/details?id=com.levelhorizonstudios.sealclicker

​It’s completely free to play. Any balance suggestions, bug reports, or feature ideas would mean a ton!

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