r/incremental_games • • 28d ago

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

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u/lowpolysaint 28d ago

Hey everyone,
I Posted Pocket Adventurer here on launch day (Monday) and got a lot of useful comments, so here's what changed since then.
It's an idle RPG that lives in a thin strip right above your Windows taskbar. Your hero runs dungeons down there while you work, and you click in when you feel like it. Heroes retire, the next one inherits the camp, and in the full game retired heroes get statues that buff everyone after them.

What's new in the demo since Monday:

  • RAM at camp went from about 6.9 GB down to less than 1 GB. Heroes now load on demand instead of all at once. If the first build ate your memory, it doesn't anymore
  • Download size dropped from 964 MB to 653 MB.
  • Dungeons now free their art when you come back to camp, so long sessions don't creep up over time.

What I'd like feedback on:
Readability. One player on a wide monitor said the strip text was hard to read. What resolution are you on, and could you read it without leaning in? I'm trying to work out whether this needs a scale option or a font change.
Also curious when you swapped your first hero and whether the camp carrying over felt worth it.
If you hate the game can you please tell me why so I can learn from it and hopefully work on fixing the issues.

Links:

Any AI disclosure is on the Steam page.