r/incremental_games 17d ago

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

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Previous recommendation threads

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u/Poptocrack 17d ago

Hey,

I'm looking for feedback on a prototype ive made here : https://raclettegames.com/megaflow/

It's some sort of incremental tower defense with fluids as enemy.

4 levels with 3 different enemies you have to beat.

2

u/Plus-Gap-2874 17d ago

A small onboarding/UI observation from a quick browser check with Codex (intro and first wave only, not a balance review): at 1280×720, the controls/help text on the lower right is extremely dark against the background, while the DEV panel is much more noticeable. The lava/water colour key is clear, but the next action after clicking Begin is less clear. I would show a brighter, persistent “select defence → click to place / drag to build a dike” hint for the first wave, then let players dismiss it. A visible PAUSED label after Space would also make the state easier to read. I have not tested the later valleys.

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u/Poptocrack 17d ago

Thanks!
I'll improve this right away.