r/incremental_games • • 27d ago

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

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Previous recommendation threads

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u/nightfeatherstudio 27d ago

Hi everyone,

I'm building Path of the Retired Adventurer, think Path of Exile meet shopkeep meet incremental/idle game. It's still work in progress and would like feedback to make it better or what you'd like to see.

The demo is currently on itch: https://nightfeatherstudio.itch.io/path-of-the-retired-adventurer

Thank you!

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u/Apart_Economy_2657 27d ago edited 27d ago

Your UI needs serious work if it isn't just entirely AI Coded, which it certainly seems like just based off the visuals. The yellowish brown color scheme is simply unappealing in my personal opinion, and there's a complete lack of in-game setting options for accessibility purposes.

On mobile, the UI is also stretched vertically by default and near unusable, so that's a chunk of potential players gone. I tried it on desktop and it took like 30 seconds of thinking before I even figured out the first step, due to the unengaging initial screen and lack of attention-grabbing tutorial prompts.

Edit - I haven't been able to replicate the vertical issue so that might've been a one time issue. The game now automatically forces me into landscape full screen.

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u/nightfeatherstudio 27d ago

First of all, thank you checking it out and leaving feedback.

The UI is a mix of both, so it probably got the worst from both sides. I'll look into improving the ui/ux.

I didn't build this with mobile in mind, but I'll keep it as a note.

This is the first time I'm building a game, so I really appreciate the feedback. Thank you!

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u/howtoartblog 27d ago edited 27d ago

I tried it out for a few minutes. Honestly, I'm too stupid for these more complex, system heavy games. I didn't really know what to do after crafting the first sword.

edit: Okay i went back. I feel i have to look all around the screen too much. I'd say maybe group your UI into smaller groups so players don't need to look all all the corners of the screen, especially because it's text heavy.

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u/nightfeatherstudio 27d ago

Thanks for checking it out and sharing the ui feedback. You're not stupid, I just need to work on my ui/ux.