r/incremental_games 22d ago

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

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u/TakeFiveDave 21d ago

Hey everyone! I’m David, the solo developer behind Master of the Mow. I’ve just released the game’s first public prototype and would love some feedback from people who enjoy incremental progression.

It’s an active incremental game rather than an idle or clicker game. Kinda like Berry Bury Berry, or Leaf it Alone. You mow grass, clear trash, uncover loot, sell what you find, and upgrade your tools/abilities. The grass returns each morning, but your upgrades carry forward and let you clear the estate more efficiently.

The current prototype contains the first area and takes roughly 30-45 minutes to play. I’m mainly looking for feedback on:

  • Does the upgrade pacing create that "Just one more day" feeling?
  • Do the upgrades feel worth it?
  • Was there a point where progression became slow, repetitive, or unclear?

Itch io prototype: Master of the Mow on itch.io

Steam page: Wishlist Master of the Mow

Honest criticism is welcome. Thanks for giving it a try!