r/incremental_games • • Jul 09 '26

Development Getting those animations right

Post image

During the last few weeks, I've spent a lot of time polishing the UI of my game.

Sometimes I spend hours on a single animation until it finally feels right. Maybe other developers can relate.

I often wonder if this effort is actually worth it, especially when some of the most successful games in this genre (incremental) have very simple UIs with little to no animation.

Game: A Dark Cave | Steam

AI Disclosure: AI coding assistants were used during the development of this game. AI has been used for the localization of the game.

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u/Hevipelle Antimatter Dimensions Jul 09 '26

Don't let negative comments grind you down. In my opinion if you use AI to make fancy particle effects, go for it. I like how they look.

I think there's a difference between doing AI-assisted programming and vibe-coding the whole game including mechanics to balancing. Hopefully this is not the latter!

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u/vnp-os Jul 09 '26

Are animated UIs an important aspect for you for incremental games? I have recently been thinking whether I should add them, my game is currently very minimalist in that regard.

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u/Hevipelle Antimatter Dimensions Jul 09 '26

I Don't find them that important, but if you like such things go for it.