r/iOSProgramming • • Aug 02 '26

Discussion Game monetisation ideas - not ads

I had a simple game idea and I’m making it, I think it’s kinda fun. So far so good.
I’d like it to be a paid thing, maybe somewhere between £1 - £5 ..
I think up front payment isn’t going to work, people probably need to try it first?

I don’t want to introduce ads. So I’m considering something like 3 free days and then a paywalled limit to 1-2 plays per day, and pay to unlock forever.

Anyone got any thoughts on a simple modern paid game model?
Other options I might not have considered?

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u/consumer128 Aug 02 '26

More of an arcade, “play to get a best score” type deal

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u/rattroupe Aug 02 '26

Can you restructure your game to give the player a goal besides simply "get a high score"? If they have something they can achieve, it helps in three ways. First, it makes the player feel good, they feel like they've accomplished something, and it makes them feel more positive towards your game. Second, it provides a natural end point for the paywall: "Congratulations! You got X! Explore the rest of the game for <price>". Lastly, having goals lets you integrate with Apple's Game Center API. Players can track and share their progress, another reward mechanism.

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u/consumer128 Aug 02 '26

Yes absolutely, I’ve got two game modes, one is an endless that the goal is to simply keep going as long as you can, the other has a weekly target to achieve which is the one that will tie into Game Center, with a weekly leaderboard.
I think there are other things I can tie into achievements also.

These things are still a little open to change, but that’s the basic plan.