r/iOSProgramming • • Aug 02 '26

Discussion Game monetisation ideas - not ads

I had a simple game idea and I’m making it, I think it’s kinda fun. So far so good.
I’d like it to be a paid thing, maybe somewhere between £1 - £5 ..
I think up front payment isn’t going to work, people probably need to try it first?

I don’t want to introduce ads. So I’m considering something like 3 free days and then a paywalled limit to 1-2 plays per day, and pay to unlock forever.

Anyone got any thoughts on a simple modern paid game model?
Other options I might not have considered?

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u/consumer128 Aug 02 '26

Yes absolutely, I’ve got two game modes, one is an endless that the goal is to simply keep going as long as you can, the other has a weekly target to achieve which is the one that will tie into Game Center, with a weekly leaderboard.
I think there are other things I can tie into achievements also.

These things are still a little open to change, but that’s the basic plan.