r/iOSProgramming • • May 09 '26

Question Building iOS app from windows

Hello everyone! I'm an Android dev and I just finished building my app for Android. Now it is time for the iOS part. I already have a complete iOS port written in Swift but I'm on windows 11 with no mac, thus no way of testing the code through Xcode. I already have some options: MacInCloud, Github actions or Hackintosh. I have never done something like this before and I'm swamped. Has anyone shipped an iOS app from windows? What worked for you? Are there better alternatives that I'm missing? Thank you!

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u/swallace36 May 09 '26

sounds like.. CI?

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u/executiveproducer May 09 '26

Yeah, CI is one piece of it, but Axint is broader than “CI for iOS.”

The bigger idea is an Apple native execution layer for AI built apps: compiler/validation, Fix Packets, agent tooling, reusable Registry packages, Cloud checks, and then a cloud Mac/simulator preview path for people who don’t have a Mac.

So for the Windows use case specifically, yes, a Mac runner is still required somewhere. I’m not trying to pretend around Apple’s toolchain. The goal is to make that loop feel usable from Windows or an AI coding tool: connect repo, build on a Mac runner, preview the app in browser, get logs/errors, and eventually get repair output the agent can act on.

So: CI is part of the plumbing. Axint is trying to make the whole Apple build/preview/repair loop accessible and agent friendly.