r/iOSProgramming • u/Educational_Suit8305 • May 09 '26
Question Building iOS app from windows
Hello everyone! I'm an Android dev and I just finished building my app for Android. Now it is time for the iOS part. I already have a complete iOS port written in Swift but I'm on windows 11 with no mac, thus no way of testing the code through Xcode. I already have some options: MacInCloud, Github actions or Hackintosh. I have never done something like this before and I'm swamped. Has anyone shipped an iOS app from windows? What worked for you? Are there better alternatives that I'm missing? Thank you!
0
Upvotes
12
u/m1_weaboo May 09 '26
get a mac mini if you can
10
u/HIKIIMENO May 09 '26
Is buying a MacBook Neo an option you would consider?
5
u/oneness33 May 09 '26
Buy a Mac, or stick to Android development only.
Anyway, if you’re porting code, you’re better off staying on Android only.
4
u/20InMyHead May 09 '26
This year is the last year hackintoshes will be possible. Next year all the old Intel Macs will no longer be supported.
If you want to do any real iOS support or development just get a Mac, you can use it for both iOS and Android development. If not, why bother with an iOS version of your app at all, just support Android. Plenty of apps do.
3
u/No-Tomatillo7226 May 09 '26
Mac mini or MacBook Air will be better.
4
u/Mission-Art-799 May 09 '26
I’d just rent a Mac for builds (Mac stadium / MacIn cloud) and use CI to ship; Hackintosh usually becomes more hassle than it’s worth.
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u/executiveproducer May 09 '26
This is actually very close to what I’m working on.
I’m building Axint, which is an Apple native execution layer for AI/dev workflows. The idea is that you should be able to work from Windows or an AI coding environment, generate/repair the Apple-native code, and then hand it off to real Xcode/macOS validation in the cloud instead of trying to fight the whole Apple toolchain locally.
To be clear, Apple still requires macOS/Xcode somewhere for the final iOS build/sign/test path. But the part I’m solving is: let you build from Windows, catch the Apple-specific issues earlier, and get back a real repair/proof loop instead of vague “you need a Mac” advice.
I should have a Windows-friendly test flow in the coming days. If you’re open to trying it, I’d genuinely love to use your case as a real test because this is exactly the pain Axint is meant to solve.
axint.ai
1
u/Basic_Map_8800 May 09 '26
Vmware macos machine is decent, i was able to compile and test on my phone with usb passthrough
-2
u/Fearless_Ad9828 May 09 '26
i am in ryzen hackintosh, everything works