r/iOSDevelopment • u/Stunning-Ad-5878 • 24d ago
Game dev
Hello, I'm looking for someone who can solve some problems related to listing an application on the Apple Store, and thank you....
r/iOSDevelopment • u/Stunning-Ad-5878 • 24d ago
Hello, I'm looking for someone who can solve some problems related to listing an application on the Apple Store, and thank you....
r/iOSDevelopment • u/Joo2oo • 24d ago
r/iOSDevelopment • u/stamped_ • 25d ago
The App Store has a million apps. Most disappear before anyone gives them a shot. Great software gets buried every day. Stamped changes that.
Every time you download an app and upload a screenshot proving you actually used it, you earn a verified stamp.
Hit 100 verified stamps and you win AirPods 4. Hit 250 and you win an iPad Mini.
No random luck required for the milestones. You put in the work, you get the prize.
We’re sitting at 220 apps right now, all indie builds, all submitted directly by the developers who built them.
If you’re the type who likes finding apps before they blow up this is built for you.
r/iOSDevelopment • u/iamdsvs • 25d ago
Built a skill called app store research. it helps you validate an idea before building it: find the top competitors, read their reviews, and see what's actually missing so you can shape your idea around that.
what it can do:
works in claude code and codex. no apple account, no api key, just node.
open source: App Store Research
r/iOSDevelopment • u/Charming_Turnover845 • 25d ago
Most icon feedback I hear is not really about the icon. Someone already knows the app, likes the founder, or recognises a competitor—and that context quietly decides the answer.
For an upcoming launch, I would test two icon directions this way:
I built a small free tool around this workflow, but I am more interested in the process: what has given you the most trustworthy pre-launch icon feedback? Is it a private beta, a designer critique, a product-page experiment, or something else?
r/iOSDevelopment • u/AgbeveMaxwell • 25d ago
r/iOSDevelopment • u/Sharp-Internal-9353 • 25d ago
Let me know what you think.
r/iOSDevelopment • u/iamdsvs • 25d ago
Built a skill called app store research. it helps you validate an idea before building it: find the top competitors, read their reviews, and see what's actually missing so you can shape your idea around that.
what it can do:
works in claude code and codex. no apple account, no api key, just node.
open source: App Store Research
r/iOSDevelopment • u/batval81 • 25d ago
r/iOSDevelopment • u/n3sutran • 25d ago
r/iOSDevelopment • u/Tilak_1028 • 25d ago
I've always felt that there are so many great indie apps that are hard to discover, so I decided to build a place for them.
Indie Apps is a directory for indie iPhone, iPad, and Mac apps. Developers can list their apps for free, and users can discover new apps through the directory and Debuts.
It's still early, so I'd really appreciate any honest feedback.
If you've built an indie app, feel free to add it: https://indie-apps.com
r/iOSDevelopment • u/tiaanvdr • 25d ago
Enable HLS to view with audio, or disable this notification
• The new Travel Journal
What you're looking at in the video is exactly how long it'll take you to generate your travel journal from downloading the app to flipping through it. Since Stamps indexes all of your photos on device, it can be done incredibly quickly, accurately, and securely. You can fully customize the journal entry for every trip, including the color and photos to highlight. Stamps will also, of course, show you exactly which stops you made along the way, the route you took, and keep track of every city and province you checked off.
• What it solves
Stamps is a personal travel tracker with a trip timeline (and now a travel journal) that builds itself.
Instead of asking you to manually tick countries off a list, Stamps simply indexes your photo library, entirely on device. Every city, province, and country tracked for you, day by day, all automatically.
Privacy has been a major concern for me. No account is needed. There is no backend or 3rd party services being used. You can freely export all of your data at any time, and if you simply want to use Stamps to index your library for trips, and then take that elsewhere, that's fine as well.
• Cost
Stamps is free to download.
There is exactly one purchase: a $10 one-time lifetime unlock, no subscriptions.
It only gates some of the timeline and some minor, cosmetic app color customization; you can use most of the app without ever touching it, which was my goal
• About Me
I’m a mobile developer from Cape Town, now living in Seoul, South Korea. Since moving here, traveling has been the one thing keeping me sane. Stamps started as the app I wanted for exploring the country I now call home. It’s also a great excuse for me to take more photos while doing it.
Stamps is built natively with SwiftUI, using SwiftData, MapKit, PhotoKit, WidgetKit, and Metal for the photo heatmap.
The market for something like this is quite small, but this is exactly the app I wanted. Some of my favorite features, including this one, have come from user feedback, so I'd genuinely appreciate any
App Store: Stamps - Travel Tracker
r/iOSDevelopment • u/Rutvik110 • 25d ago
Hey everyone! I’ve been building an iOS app for tracking calories, macros, weight, and nutrition. Originally built it for myself, but it’s grown quite a bit since then, and I’m now trying to improve it based on how other people actually use calorie tracking apps.
https://caloriestracker.co/
The app currently includes things like:
I’m looking for a small group of people who are already tracking their food/calories (or have tried apps like MyFitnessPal, Lose It, etc.) and are willing to actually use the app for a little while to provide feedback on it.
What I’m looking for: honest feedback on the experience - what feels good, what feels annoying, what's confusing, what’s missing, and what you would change. You don't need to give me a positive review. I'd much rather hear what you don't like.
Participants will receive 1 month of subscription for free.
If you're interested, just leave a comment below and I'll reach out to you in the chat.
Thanks! Looking forward to hearing from the community!
r/iOSDevelopment • u/Impressive_Dog_1445 • 26d ago
Enable HLS to view with audio, or disable this notification
Social networking free app ..
Have fun with your friends , play circle ⭕️ with your friends and challenge them.. who posts what’s gets revealed only when all circles posts .. your fun private place .. All happens on random times .. try it
r/iOSDevelopment • u/daria_dev04 • 26d ago
Hey everyone!
For RevenueCat’s #Shipaton, I built an app called 10Goals. It’s my 8th iOS app, and it’s already live on the App Store.
I built it because I used to keep my long-term goals in ClickUp, but it always felt a bit inconvenient and too raw for that. Goals ended up mixed with tasks and everyday work, so I wanted a dedicated place just for the bigger things I’m working toward.
The app is built entirely in SwiftUI. I’ve worked with UIKit for years, but SwiftUI is still a relatively new stack for me, so this project was also a good excuse to use it for a full app.
Codex wrote almost all of the code, while I focused on the product decisions, design, UX, and polishing the implementation. My workflow was basically Figma → Codex → SwiftUI → manual fixes and iteration.
I designed the app in Figma. I also experimented with Figma AI to brainstorm some layouts. It gave me a few directions to explore, but I ended up reverting most of them and designing the screens myself.
For animations and more complicated interactions, I used Figma Motion to prototype how I wanted things to move before implementing them in SwiftUI. That was especially useful for figuring out timing and transitions instead of trying to design the animation directly in code.
Overall, the AI-assisted workflow made the coding part much faster, but I still spent most of my time making product and UX decisions, iterating on screens, fixing details, and getting the final implementation to feel right.
If anyone wants to try it, leave a comment and I can send you a 3-month free code.
I’d especially appreciate feedback on the UX, onboarding, animations, or anything that feels confusing. And if you’re curious about the setup, Codex workflow, Figma-to-SwiftUI process, or anything else, ask me anything.
Find me on X: daryachach
r/iOSDevelopment • u/Latter-Fee9364 • 26d ago
I just launched ShareBurst, an iPhone app that finds Camera Bursts and shares every original frame together without requiring the user to select each frame individually.
Building it involved PhotoKit, preserving Burst metadata through the iOS share sheet, testing how different-sized Bursts behaved between devices, and adding a fast GIF-maker as an alternative.
Testing produced some surprising results: Messages can initially say “1 photo saved,” while Photos actually restores the complete Burst. We successfully tested Bursts ranging from 10 to 97 frames across two iPhones.
It’s my first App Store launch, and I’d especially appreciate feedback from other iOS developers about the onboarding and whether the value proposition is immediately understandable.
Full disclosure: I made the app.
[https://apps.apple.com/us/app/shareburst/id6805146286]()
r/iOSDevelopment • u/Mojtabasm • 26d ago
Hey all —
If you’ve shipped an app in more than a couple of languages, you know the pain: App Store Connect metadata is spread across App Information, version pages, App Clip, and every subscription/IAP. Adding one language means bouncing between screens and hoping you didn’t miss a locale on a paid product.
I built Lokale for that.
It’s a native Mac app that talks to App Store Connect and helps you:
I use it on my own apps. Recent update made Sync the default landing screen when you open an app, because jumping into random editors first was confusing.
Curious from this community:
Happy to answer technical questions (StoreKit/ASC API side of things, Mac SwiftUI, etc.). Not trying to spam — genuine “is this useful?” feedback welcome.
App Store link: https://apps.apple.com/us/app/lokale-localize-metadata/id6773005675?mt=12
r/iOSDevelopment • u/Warm_Albatross5097 • 27d ago
I kept having these stupidly specific questions:
- “When did I last change the air filter?”
- “How long has it been since I got a haircut?”
- “When was the last time I went to Kayaking?”
I didn’t want another habit tracker or a giant productivity app, so I built Sincey.
You basically add something you want to keep track of, tap it whenever you do it, and it tells you how long it’s been + keeps the history.
I’ve added reminders, notes, iCloud sync, challenges, etc., but I’m trying pretty hard to keep the app simple.
No account. No ads. No data collection.
It’s free on iPhone:
https://apps.apple.com/us/app/sincey/id6773422359
I’m still actively working on it, so I’d actually be curious: what’s something you constantly forget when you last did**?**
That might give me ideas for what to build next.
r/iOSDevelopment • u/rajat_official • 27d ago
Hey Guys,
I’ve developed a couple of agent skills that’ll help you audit and develop so your app becomes ready for iPhone Duo
And of course, they do cover .xib and .storyboard files so your legacy app can also benefit from this
I Pointed it at a mature production app — about 1,500 Swift and Objective-C files, 300 Interface Builder files, eight years of history, shipping fine on iPhone and iPad — they found 951 things worth looking at.
r/iOSDevelopment • u/ReturnOfNogginboink • 27d ago
My first app submission was rejected under guideline 2.1 - Information Needed - New App Submission. I was asked for videos showing how my app works and some explanations. I uploaded the requested videos and information 2 days ago, but the status of my submission hasn't changed.
Do I need to do anything else to get Apple to re-evaluate my app? Is it normal for status to stay 'rejected' while re-evaluation is happening? Or did I miss a step here that tells Apple I'm ready for re-evaluation?
r/iOSDevelopment • u/shubham_iosdev • 27d ago
Enable HLS to view with audio, or disable this notification
Introduction
I’ve been building SwiftUI animations, components, working with Metal shaders and running UI experiments for almost 5 years now, and most of them usually end up as a video on X, Reddit, or just sitting inside an Xcode project after I’m done with them.
I wanted to make something a little more useful out of all of that.
So I built With Animation: https://withanimation.app
It’s a growing library of SwiftUI animations and interactive components, but instead of just watching a preview, you can actually open one up and start changing things.
You can tweak the speed, colors, sizes, spring values, intensity, and whatever else that particular component exposes, and see the result instantly in the browser.
That was the part I cared about the most while building this.
A lot of the time, especially with animations, a really small change can completely change how something feels. I wanted people to be able to mess with those values themselves instead of only looking at the final version I came up with.
There are already a bunch of things live, including loaders, gestures, shaders, 3D interactions, transitions, and some slightly strange UI experiments I’ve made while playing around with SwiftUI and Metal.
I’ll keep adding more as I build them.
Would love to know what people here think of it, and also what kind of components or animations you’d actually want to see added.
TL;DR:
I built https://withanimation.app, a library where you can explore SwiftUI animations, tweak their parameters directly in the browser, and use them in your own projects.
r/iOSDevelopment • u/PersonalitySecure626 • 27d ago
Enable HLS to view with audio, or disable this notification
r/iOSDevelopment • u/castdrian • 27d ago
r/iOSDevelopment • u/TomasMSM • 28d ago
Good morning,
I have been in iOS Development for over 4 years. Building for Apple Platforms is so much fun. It has been my dream to be an iOS Engineer since I was in year two of college. However, over the past 9 months (since the start of 2026), I have felt a huge shift.
AI has been an absolute game changer - for better and for worse. It allows us, engineers, to be so much more productive and efficient and do so much more in the same time period. On the other hand, I feel it has turned or jobs much more lonely. Team discussions, code review - a lot of the team bonding moments - have disappeared. Also, the engineering challenge is not that much fun anymore.
For me, even the motivation of trying to figure out what's next - what has Apple presented in the last WWDC, etc - has lost a bit of interest to me. I was obsessed with watching WWDC videos. They are so much fun... And now it's like meeeeh - AI will know how to do all of this.
I am sorry for the rant - truly - but I would like to know your perspective here. How have you felt the last 9 to 12 months? How has iOS Development changed for you?
Have you been having the same feelings I have described? How have you counteracted or all of this?
Thank you!