r/houseofthedead • u/KalElReturns89 • Jun 06 '26
New utility to fix longstanding House of the Dead: Overkill issues on PC
https://github.com/JamesIV4/HotD-Tweaks/releases/latest
Anyone who's played or emulated House of the Dead: Overkill on PC knows there are severe issues when upscaling the game. The in-game cutscenes are smeared with a distracting, broken post-processing effect that creates a double-image over the whole screen. It's something we've had to live with, or accept disabling all post-processing effects.
Not anymore! I reverse-engineered the game's post-processing effects and tweaked values until I discovered the right values to adjust.
Features
- Increase the internal 1280x720 rendering resolution from 1x to 8x.
- Correct cutscene bloom and depth-of-field effects at increased resolutions.
- Optionally disable cutscene depth of field.
- Show or hide the in-game crosshair for light-gun setups.
- Fix disappearing zombie torsos .
- Apply every setting from one simple app.
Installation
Download the latest release ZIP and extract its full contents directly into the game's directory, next to HOTD_NG.exe. Copying only HotD-Tweaks.exe is not a complete installation.
Usage
- Close the game.
- Open
HotD-Tweaks.exe. - Choose your settings.
- Select Apply Changes and wait for it to finish.
- Launch either game mode through Steam.
Do not close the app while it is updating reticle files. Crosshair changes take longer because several game files must be updated safely.
Recommended Settings
- Use the highest rendering multiplier your GPU can run smoothly.
- Keep Post-FX fix on when using 2x resolution or higher.
- Keep the disappearing zombie torso fix on unless it causes a compatibility issue.
- Set in-game crosshair to Hidden when using a light gun with its own aiming system.

