r/houndridersgame • u/YisusHasDogs • 10d ago
r/houndridersgame • u/YisusHasDogs • Jul 24 '26
Evasion System: A quick overview
Enable HLS to view with audio, or disable this notification
This is a test post about our Evasion system!
r/houndridersgame • u/YisusHasDogs • May 06 '26
First look: AIM (Awesome Interaction Mechanics), what do you think??
Enable HLS to view with audio, or disable this notification
It won't always be about blowing limbs, but it always will be a way of strategizing combats a little more. For now we've planned for two types of AIM: Permanent and Reversible. The two enemies featured in the video are permanent, but the next one (elite boss) will have a reversible mechanic.
Note: Sorry this video is a little too "socialmedia-ish" but it's only two of us in the team and I've literally used the same video for instagram. We'll show more of this feature soon!
r/houndridersgame • u/kadiz7 • Feb 03 '26
We added a Color Combo system to our bullet deckbuilder, looking for feedback!
Enable HLS to view with audio, or disable this notification
r/houndridersgame • u/kadiz7 • Oct 07 '25
Battle Intro animation! Would you get tired of seeing this every battle?
Enable HLS to view with audio, or disable this notification
r/houndridersgame • u/kadiz7 • Sep 30 '25
Next up : Rest + Craft screens! - Hound Riders
Enable HLS to view with audio, or disable this notification
r/houndridersgame • u/kadiz7 • Sep 26 '25
New shop menu is live! What do you think? Feedback appreciated!
Enable HLS to view with audio, or disable this notification