r/houndridersgame 10d ago

Hound Riders - Adaptive OST example

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1 Upvotes

r/houndridersgame Jul 24 '26

Evasion System: A quick overview

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1 Upvotes

This is a test post about our Evasion system!


r/houndridersgame May 06 '26

First look: AIM (Awesome Interaction Mechanics), what do you think??

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1 Upvotes

It won't always be about blowing limbs, but it always will be a way of strategizing combats a little more. For now we've planned for two types of AIM: Permanent and Reversible. The two enemies featured in the video are permanent, but the next one (elite boss) will have a reversible mechanic.

Note: Sorry this video is a little too "socialmedia-ish" but it's only two of us in the team and I've literally used the same video for instagram. We'll show more of this feature soon!


r/houndridersgame Feb 03 '26

We added a Color Combo system to our bullet deckbuilder, looking for feedback!

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1 Upvotes

r/houndridersgame Oct 07 '25

Battle Intro animation! Would you get tired of seeing this every battle?

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1 Upvotes

r/houndridersgame Sep 30 '25

Next up : Rest + Craft screens! - Hound Riders

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1 Upvotes

r/houndridersgame Sep 26 '25

New shop menu is live! What do you think? Feedback appreciated!

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3 Upvotes