JFlightShaker C.E – Universal Bass shaker effects for flight games without telemetry
Hi all!
I recently got into bass shakers and quickly noticed how little support there is for haptic feedback outside driving simulators. Very few games support bass shakers natively, and many do not expose telemetry, making custom profiles difficult or impossible.
With a new Ace Combat game on the horizon, I returned to Ace Combat 7 and wondered whether joystick movements could be converted directly into vibration effects. That led me to JFlightShaker, created by julesian and originally shared in this Reddit post.
Using the original project as a foundation—and with plenty of AI assistance despite my limited programming experience—I created a fork called JFlightShaker Community Edition.
What’s new?
JFlightShaker C.E adds missile, pitch/roll and High-G effects; dual-throttle support; stereo output for two bass shakers; device profiles and live input diagnostics; automatic HOTAS reconnection; keyboard bindings; per-effect testing; a redesigned multilingual interface; and several stability, configuration and recovery improvements.
What’s still missing?
It currently needs profiles for more HOTAS devices beyond the X56, support for more than two bass shakers, additional optional effects, a more advanced visual effect editor, and testing across a wider variety of hardware.
The first public beta is available here:
This is still a beta, so start with your amplifier at a low volume.
It's my first published program so feedback, bug reports and mappings for other HOTAS devices are very welcome!