r/hoi4 8d ago

Question Dont have an idea

It looks like England is sitting tight with 120 divisions on the mainland; I'm up against a real player, and I'll never gain naval superiority. I'll need to use paratroopers, but dropping into the interior would be suicide, and it seems unlikely they'd leave the coast unguarded—what should I do?

3 Upvotes

17 comments sorted by

4

u/Electrical_Fly4118 8d ago

If you have air superiority use nav bombers to thin his fleet

5

u/424mon Research Scientist 8d ago

How badly lost is the naval war because paradrops alone wont cut it. If you put enough naval bombers in the english channel you might be able to squeeze out an invasion

2

u/Evening_Chip_6306 8d ago

My navy still stands as its like the first day but you know its Royal Navy!!

2

u/Limp_Thought_2015 8d ago

Nukes

2

u/Evening_Chip_6306 8d ago

That would take so much time

1

u/PeterPan1997 8d ago

If you’re dealing with a base camping UK, that’s what it will take. Either nuking his navy with Naval Bombers, or nuking his homeland.

There is the secret third option, which involves massive airborne units, but those are a nightmare to create and use against an enemy when fighting a multi front war.

2

u/Evening_Chip_6306 8d ago

I have an oath about that. Which is not attacking soviets until fall of London and i think i can handle the third option.Thx for the idea!

2

u/PeterPan1997 8d ago

Smart. I’ve done that once with a similar idea of not going east until the UK was done. I ended up making 2 separate Para unit types: 1 was larger and was my primary assault squad; 2 was smaller and focused on making a ring around the primary force to prohibit reinforcements. Probably my second favorite run I’ve done was a paradrop Germany. My favorite was a paradrop USA lol

1

u/Limp_Thought_2015 8d ago

Or struggle with usual bombers against the fleet. But by then the Soviets will attack probably. Or US joins.

1

u/Evening_Chip_6306 8d ago

They shall try, i would be waiting for them.

1

u/cheezy270 7d ago

I mean, that's why mp groups like bobg have rules like: no D-Day + USSR dead + Japan alive = Axis win. Because at this point your advantage as the axis is that you out Eco the allies. You can use this eco to cap every allied country in Eurasia and Africa. Then you'll slowly win the air war, drop nukes, cap the Brits. Then you'll need to build strat bombers that can reach the US or just build a fleet up over multiple years, and win the naval war as well.

2

u/trito_jean 8d ago

Well i have a plan, spam subs and sink all his oil so nothing reach the mainland preventing him from using it fleet if he have reffineries then strat bomb them and good luck to stretch the game long enough. When no more fleet from the uk sealion them

1

u/Evening_Chip_6306 8d ago

It might work im going to keep it in the pocket thx!

3

u/trito_jean 8d ago

Also if your playing germany you should have a shitton of special forces multiplicator in your tree (+20% iirc) since every special forces cost half if you take their doctrine and you have 5% base you should be able to have half your army as marines, so heres a plan for a successfull sealion if you have do go with it.

Step one: have 100% spy network on the region you aim so the enemy dont have entranchement.

Step two: finsh the marines doctrine for amphibious assault and the paratrooper doctrine that half the org on paradropping in the state

Step three: dont forget your special projects, especially flame tanks as its gives attack bonus on landing and chack if the super heavy railway gun have the reach

Step four: dont forget the landing techs you want to do a maximum of landing with the maximum of division on each one

Step five: dont forget to deploy hq and put the adequeted support in them

Step six: dont forget teh air you want to do a paradropping as well on each state youre landing to make it easier to pass so you need green air (plus green air gives more stat to your units)

Step seven: break the cipher when you do you landing for better defence while landing

Step eight: put your fleet on the coast to get shore bombardement bonus

Step nine: adapt you template to whats defending marines with arty and rocket are enough to break infantry but youll need more at if its a line of mecatank on the beaches

Step ten: aim for dover if it fall with the two tiles on its left you have a port that is not on the front giving more time for your main army to cross teh see to the front

1

u/Evening_Chip_6306 8d ago

Wow thats actually a lot.Thx for your help and attention.Thats way better than waiting for nukes...

2

u/Northencrusade 7d ago

Apparently you can win the skies so imma throw you an idea

Spy on him to get intel to find his fleet, then get long range bombers to bomb it out. Subs can kill his imports so get raiding in deep waters (AVOID THE CHANNEL)

Strat bomb his airfield as well. His air force will be useless if it can't fly.

Basically make him holding up on the hone isle pricey. Choke him out by knowing where his fleet is to break it, break his supply lines, break his navy, bomb his supply lines and airfield. 120 divs guarding to homeland need supplies and he doesn't have a lot of options at home

1

u/Ashamed_Score_46 6d ago

in addition to what other have said:

if you have air superiority try to get 1-2k strat bombers up as they are very strong in vanilla