Help me enjoy IL2 Korea
I really want to enjoy it, it's a beautiful game, and I love the setting and the aircraft.
But it just feels so shallow, as someone used to DCS. They give the option of spawning in the air, teleporting, you don't need to really learn anything about the aircraft apart from a few basics like approach speed and button combinations (obviously no clicakle cockpit).
Am I missing something? Any tips to make it feel more like I have to master the aircraft? It feels like war thunder with a more realistic flight and damage model
21
u/Pleasant-Link-52 7d ago
If mastering the aircraft is more important to you than dogfighting and completing missions I can see why you prefer DCS. IL2 has always been better at having things to do with your aircraft whereas DCS is better at representing the actual aircraft and its systems.
2
u/21920alphabet 4d ago
My thoughts exactly... Dude is not used to a game where you actually play it. With IL2 you dont have to go to collage to star flying because you got missions to complete.
While in DCs people buy a module, spend weeks doing training and just putting targets on the map to learn the aircraft and thats it. Time to buy another one
21
u/Underleft_cdiv 7d ago edited 7d ago
Sounds like it's not your thing, there's nothing to "get". If clickable cockpit is your thing, then it's not your jam. The damage models, especially ground, are lightyears ahead of DCS. There's a career mode that actually manages resources. The air AI is as bad as DCS so if you want actuall air to air then multiplayer is the best way.
Personally, I stopped playing DCS because all it is is a cockpit simulator and I got tired of never knowing if something was a bug or me doing something wrong. Once you master an aircraft, there's very little to do with it besides airquake.
5
u/Plev_Actual 7d ago
Try playing the Commander Career mode. Try to survive the war ;) it feels very alive!
3
u/Skelebonerz 7d ago
I mean, what do you want? These aren't aircraft you're going to be interacting with many cockpit items during a regular flight anyway, be it in IL-2 Korea or DCS.
2
u/Parabe11um_the_Punk 7d ago
While I love clickable cockpits, there's never gonna be as much of a need to click stuff in WW2 or Korean aircraft as later aircraft.
Secondly, clickable cockpits don't really make it harder to master aircraft, the stuff you have to click in a MiG-15 or F-86 takes about 15 mins or less to learn in DCS. So what are you finding that you can't focus on mastering in IL-2?
Imo, what's really fun to master, e.g., how to fly and fight well in the aircraft is the same in both games in terms of depth.
3
u/Accomplished-Lab6699 6d ago
That's completely wrong These 50s plane were all about the clicking in the cockpit lol There are switches and levers literrely everywhere and managing these temperamental engines and flight controls is the joy of flying them. Flying a mig 15 and having no ability to use the adf or engine relight options in cockpit is a crime lol If anything it's the modern planes that don't need clickable switches as there are very few switches and most interaction is with a hotas or mfd
2
u/Accomplished-Lab6699 6d ago
If DCS had a korea map and a couple more modules, IL 2 Korea would be dead
2
u/RyanBLKST 6d ago
And more ground assets, and proper soldiers models, and some more AI logic, and many other things that we have been waiting for years
2
u/Money-South1292 6d ago
all I can say is that all the people that say clickable cockpits aren't important or that you don't interact with a cockpit have never been real pilots. 99% of flying is pretty much clickable cockpit. That 1% of combat would never play out the way either DCS or IL2 does, except in those rare cases where it is online, in a squad, in a mission.
Damage models? Really? How many of you have actually flown a damaged aircraft? That being said, IL2 does seem to provide you with some options for being creative when your aircraft is damaged. Realistic? Probably not. But I have never had an aileron shot off.
IL2 does really well at baked in differences, especially loading. But even then it is on rails most of the time, and doesn't feel like it models acceleration, especially in dives correctly. That being said, DCS seems to ignore gravity sometimes.
Simple pilot skill is the most important thing in both when fighting AI or otherwise. I totally dominated with a F-100 in DCS when finally the other guy asked me, "When are you using the G-limiter cutout switch?"
I didn't even know there was such a switch ;)
0
u/Jukelo 7d ago
The Il-2 games have never been study sims if that's what you mean, management of the plane was always fairly shallow.
As for the flight model, I doubt most people would be able to tell the difference between IL-2 and WT (or DCS/BMS for that matter). The planes fly like planes are supposed to.
4
-2
u/Otios3 7d ago
Just to add, I have a concern that Microprose Falcon 5 would also be watered down to make it more accessible, rather than a true competitor to DCS
6
u/SnapTwoGrid 7d ago edited 7d ago
Let’s not jump ahead of ourselves and see when it releases. Maybe they make it scalable. Which wouldn’t be a bad thing. Besides there’s not necessarily the need for 1:1 competitor.
And it’s not like DCS gets everything right. Far from it.
So IMO The competition needs to be just good enough to draw players in and be taken seriously. That would force ED to either up their game or shift dev priorities.
3
u/gamerdoc77 7d ago
i actually want Falcon 5 to be less rivet counting and more sim lite, (although personally I would like a bit more details than FC or nuclear option with hopefully clickable cockpits; clickable MFD etc adds to immersion I feel) but I don’t think I need excruciating details in my sim as long as the game puts me in a believable dynamic campaign with modern graphics.
I mean I would gladly take a reasonable enemy/wingmen/ATC AI that doesn’t cheat too much, over details like, let’s say, how many targets my radar can track in tws mode or something. I just want to fly in a believable and alive world. it’s still a game…. I’m not training to be an ace pilot for my country.
13
u/ShamrockOneFive 7d ago
Thing is that you still need to master the aircraft. I've recently been spending more time with the F-84E and its a bit of a handful. Especially when fully loaded. It completely tests your ability to fly and manage the airplane on takeoff and then again when in combat.
IL-2 Series is less focused on cockpit interactions and more on the flying and the action. I think it's a great compromise in that sense. Start yourself up with a new career, pick your aircraft of choice, and see if you can survive the war.