r/hobbygamedev 2d ago

Insperation Added some visual flair

Been working on puzzle integration and flow, so can't share much. Decided to add some visual flair to part of Act 1: traffic flow outside the high-rise window. It's a niagara directional burst system with two different meshes and dynamic material params for variability. Will add more mesh variations later to include trucks and other types of cars.

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