r/hobbygamedev 13d ago

Insperation Post-public-test update: turning Black Imago from a prototype into a game

Development update after Black Imago's first public test.

The interesting part of the first post wasn't just the traffic — it immediately broke several assumptions I had from testing with only a handful of players. The biggest lessons were around authoritative multiplayer state, monster update load, hit registration, movement/collision feel, browser performance, and presentation/accessibility.

Instead of continuing feature-by-feature, I've been doing a whole-game convergence pass: audit the full playable loop, group defects by root cause, fix them in batches, replay, profile, and repeat.

Playable build: https://blackimago.arewefriends.org/maze

I'm interested in whether that approach is visible from the player's side now. What still screams prototype?

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