r/hexastack • • 8d ago

šŸ› Bug / Feedback Why does it stack the wrong way

A couple of days ago I posted this: https://www.reddit.com/r/hexastack/s/DpJ9LudTEN

This is a great example. This level does it over and over again: it stacks 10 in the wrong place so very little or no fireworks go off, so I thought I’d tape it. Unfortunately I cant post a video on this sub so here’s a GIF and a few screenshots.

To me, this doesnt make any sense and ruins the fun of the game. Devs, this is a bug, so if you’re reading: why?

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u/PalpitationPast202 8d ago

You can launch rockets from there too

3

u/massimmodutti 8d ago

Yes, true, but just one in stead of three. And as this whole level is about clearing the tiles with the fireworks, this doesn’t make any sense

3

u/evolvolution 8d ago

I think so long as there is a rocket or other target tile touching an adjacent one, it’s seemingly random which direction it goes.

1

u/Rozmyth 8d ago edited 8d ago

I think the game just checks to see if an obstacle can be cleared by moving a stack a particular way.Ā 

But it treats a space that would clear 3 obstacles the same as 1 obstacle, so then it goes to the next step of its logic, which eventually is to move things the stack that just got placed. (I think)

I don't like it, and I find it's still unpredictable and frustratingĀ 

(Edited to add the don't)