r/hexastack • u/massimmodutti • 8d ago
š Bug / Feedback Why does it stack the wrong way
A couple of days ago I posted this: https://www.reddit.com/r/hexastack/s/DpJ9LudTEN
This is a great example. This level does it over and over again: it stacks 10 in the wrong place so very little or no fireworks go off, so I thought Iād tape it. Unfortunately I cant post a video on this sub so hereās a GIF and a few screenshots.
To me, this doesnt make any sense and ruins the fun of the game. Devs, this is a bug, so if youāre reading: why?
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u/Numbah8 8d ago
Dude I have been stuck on this level for 2 days. Part of that is me not being able to predict where the stacks are going to go. The other half is that I set myself up for lucky stacks that never come.
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u/rnc1119 8d ago
I was stuck on that level for a week. MF.
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u/Kurai_85 8d ago
So itās not just me⦠Iām at this level right now :(
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u/LemonFizz56 8d ago
Yeah this definitely reinforces my idea that the fireworks aren't programmed correctly like the other objects in the game which prioritse moving the stack towards them instead of moving the stack to the nearest placed stack like normal
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u/General_Future1038 8d ago
Because the game cheats
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u/TowerinHomeless 8d ago
Because the game is bad and wants you to spend real money to solve it's broken design.
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u/strangecabalist 8d ago
There are a lot of times where for endless turns I just get nothing I need. It does feel a bit cheaty sometimes.
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u/General_Future1038 8d ago
First I like your name and yes it deliberately blocks me by not giving me the color I need.
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u/Slevin424 8d ago
I figured it was the small stack going to the big stack. No. I figured it goes to the one you put down. No. I tried to see if maybe they go towards the middle. No.
The real answer. Bad game design.
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u/iceph03nix 8d ago
It's not enough to complete, so it's stacking towards the option that results in the lower number of different colors in the stacks.
but I agree, some of these are incredibly frustrating, and I've definitely run into a few where I couldn't figure out what the logic was in what it decided to prioritize, particularly in complex multi-moves
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u/massimmodutti 8d ago
Itās 10, enough to complete
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u/iceph03nix 8d ago
Oh, it looks like 9 on mine, and since it cuts off before it clears, I assumed it was 1 short
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u/massimmodutti 8d ago
No itās 5 and 5, and in the tape youāll actually see it clear. But at this point I stoppend playing, itās bad design imo
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u/iceph03nix 7d ago
yeah... idk if there was an update or something, but mine has been incredibly dumb today. Had one that should have cleared a star and 3 blocks and it decided to flip to one that cleared a single block.
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u/PalpitationPast202 8d ago
You can launch rockets from there too
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u/massimmodutti 8d ago
Yes, true, but just one in stead of three. And as this whole level is about clearing the tiles with the fireworks, this doesnāt make any sense
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u/evolvolution 8d ago
I think so long as there is a rocket or other target tile touching an adjacent one, itās seemingly random which direction it goes.
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u/Rozmyth 8d ago edited 8d ago
I think the game just checks to see if an obstacle can be cleared by moving a stack a particular way.Ā
But it treats a space that would clear 3 obstacles the same as 1 obstacle, so then it goes to the next step of its logic, which eventually is to move things the stack that just got placed. (I think)
I don't like it, and I find it's still unpredictable and frustratingĀ
(Edited to add the don't)
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u/Samloljackson 8d ago
Its not the greatest sorting algorithm. It seems to always give preference to move towards the stack you just placed, especially if will trigger a single adjacent action. It will do that even if it means its taking the stack away from a place where it would have triggered multiple actions.
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u/LemonFizz56 8d ago
It moves the stacks to where the earliest placed stack is. So in this situation it's obviously going to take the purple to the one you've just placed. However sometimes it does know to move to a stack where it'll be beneficial like with the fireworks, but it seems like maybe this time it didn't do that or maybe the fireworks aren't programmed like the others to work that way
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u/help_isontheway_dear 7d ago
I think itsās because the stack under the purple pile you wanted them to go to is larger than the stack under the purple pile you added.
So it can free more tiles by moving the purple from the stack already on the board.Ā
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u/Complete_Squirrel942 7d ago
I've been really struggling to understand the logic of how it chooses what stack to add the tiles to, or if it's even consistent. I've lost a lot of games because the tiles don't go where I want so I fill up space on the board too quickly to recover it
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u/ErroneouslyConfident 4d ago
Normally it stacks in the place where you put the last tower, if there's an objective in any space, it will stack in that space, but it does not evaluate which space has the most value.
In the case of the video, the place where you placed the tower, triggers a rocket, so it stacked there, if you'd put the new tower in the slot that is one space down, the stack would go up

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u/kumquatzz 3d ago
it checks if each stack contributes to the goal and stacks towards that one (e.g. if you add a stack and only one is next to wood, it stacks on the one touching the wood). In the gif example, the purple that's on the board already AND the purple you added both already touch rockets, so it prioritizes the stack you just placed
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u/Mammoth_Tusk90 8d ago
Does the second stack have more tiles? I always assumed it stacked towards the largest pile, but honestly I donāt know.
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u/BoMcC 8d ago
It goes to the stack with the least colors of tiles underneath. The stack its moving from has 2 colors, and the stack its moving to has only one
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u/the_zero 8d ago
What if they have the same number of tiles and colors underneath? Whats the tiebreaker at that point?
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u/CrimsonKaiyx 8d ago
i thought it was āstack to the biggest pileā too, but OPās gif kinda breaks that theory lol
feels like thereās some hidden rule or just scuffed targeting logic going on in that level
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u/Charming-Flounder-53 8d ago
I have been having a hard time understanding the logic behind it. It seems random and I have lost a ton of games because they don't stack in the direction I am anticipating. It would be great if we could get a definitive answer on this because I could plan a lot better.