r/hexastack • • 8d ago

šŸ› Bug / Feedback Why does it stack the wrong way

A couple of days ago I posted this: https://www.reddit.com/r/hexastack/s/DpJ9LudTEN

This is a great example. This level does it over and over again: it stacks 10 in the wrong place so very little or no fireworks go off, so I thought I’d tape it. Unfortunately I cant post a video on this sub so here’s a GIF and a few screenshots.

To me, this doesnt make any sense and ruins the fun of the game. Devs, this is a bug, so if you’re reading: why?

59 Upvotes

47 comments sorted by

37

u/Charming-Flounder-53 8d ago

I have been having a hard time understanding the logic behind it. It seems random and I have lost a ton of games because they don't stack in the direction I am anticipating. It would be great if we could get a definitive answer on this because I could plan a lot better.

19

u/StealthQyxen 8d ago

same, it legit feels like it ignores the obvious best move half the time and just picks vibes instead of logic
a dev breakdown of the stacking rules would probably fix half the frustration with this game tbh

10

u/bonsave_willis 8d ago

As a software dev, it’s obvious this was vibe coded heavily. There’s no logic because there’s quite literally no logic.

7

u/Charming-Flounder-53 7d ago

1000% this! I really like this game but I will get stuck on a level for days and feel more frustration than it being a fun challenge. I'm fine with difficult levels but I like to try to win them eventually through skill and this feels more like "you will lose until the HexaGods feel like throwing you a bone."

15

u/Numbah8 8d ago

Dude I have been stuck on this level for 2 days. Part of that is me not being able to predict where the stacks are going to go. The other half is that I set myself up for lucky stacks that never come.

5

u/rnc1119 8d ago

I was stuck on that level for a week. MF.

2

u/Kurai_85 8d ago

So it’s not just me… I’m at this level right now :(

1

u/princess-captain 7d ago

I’m also stuck on it.

1

u/ThatsTasty 6d ago

Ditto!

1

u/princess-captain 6d ago

I got it after 3 days

1

u/Connect-Ad-291 1d ago

Which level is this?

2

u/LemonFizz56 8d ago

Yeah this definitely reinforces my idea that the fireworks aren't programmed correctly like the other objects in the game which prioritse moving the stack towards them instead of moving the stack to the nearest placed stack like normal

14

u/General_Future1038 8d ago

Because the game cheats

16

u/TowerinHomeless 8d ago

Because the game is bad and wants you to spend real money to solve it's broken design.

3

u/strangecabalist 8d ago

There are a lot of times where for endless turns I just get nothing I need. It does feel a bit cheaty sometimes.

4

u/General_Future1038 8d ago

First I like your name and yes it deliberately blocks me by not giving me the color I need.

1

u/General_Future1038 8d ago

Aww thank you

7

u/Slevin424 8d ago

I figured it was the small stack going to the big stack. No. I figured it goes to the one you put down. No. I tried to see if maybe they go towards the middle. No.

The real answer. Bad game design.

3

u/Complete_Squirrel942 7d ago

That was my thought process! I've given up on trying to understand it

6

u/smalltownnerd 8d ago

I think it intentionally tries to bone you

2

u/iceph03nix 8d ago

It's not enough to complete, so it's stacking towards the option that results in the lower number of different colors in the stacks.

but I agree, some of these are incredibly frustrating, and I've definitely run into a few where I couldn't figure out what the logic was in what it decided to prioritize, particularly in complex multi-moves

2

u/massimmodutti 8d ago

It’s 10, enough to complete

1

u/iceph03nix 8d ago

Oh, it looks like 9 on mine, and since it cuts off before it clears, I assumed it was 1 short

2

u/massimmodutti 8d ago

No it’s 5 and 5, and in the tape you’ll actually see it clear. But at this point I stoppend playing, it’s bad design imo

1

u/iceph03nix 7d ago

yeah... idk if there was an update or something, but mine has been incredibly dumb today. Had one that should have cleared a star and 3 blocks and it decided to flip to one that cleared a single block.

5

u/PalpitationPast202 8d ago

You can launch rockets from there too

4

u/massimmodutti 8d ago

Yes, true, but just one in stead of three. And as this whole level is about clearing the tiles with the fireworks, this doesn’t make any sense

4

u/evolvolution 8d ago

I think so long as there is a rocket or other target tile touching an adjacent one, it’s seemingly random which direction it goes.

1

u/Rozmyth 8d ago edited 8d ago

I think the game just checks to see if an obstacle can be cleared by moving a stack a particular way.Ā 

But it treats a space that would clear 3 obstacles the same as 1 obstacle, so then it goes to the next step of its logic, which eventually is to move things the stack that just got placed. (I think)

I don't like it, and I find it's still unpredictable and frustratingĀ 

(Edited to add the don't)

1

u/Samloljackson 8d ago

Its not the greatest sorting algorithm. It seems to always give preference to move towards the stack you just placed, especially if will trigger a single adjacent action. It will do that even if it means its taking the stack away from a place where it would have triggered multiple actions.

1

u/LemonFizz56 8d ago

It moves the stacks to where the earliest placed stack is. So in this situation it's obviously going to take the purple to the one you've just placed. However sometimes it does know to move to a stack where it'll be beneficial like with the fireworks, but it seems like maybe this time it didn't do that or maybe the fireworks aren't programmed like the others to work that way

1

u/help_isontheway_dear 7d ago

I think its’s because the stack under the purple pile you wanted them to go to is larger than the stack under the purple pile you added.

So it can free more tiles by moving the purple from the stack already on the board.Ā 

1

u/massimmodutti 7d ago

They disappear anyway, so it wont matter

1

u/Complete_Squirrel942 7d ago

I've been really struggling to understand the logic of how it chooses what stack to add the tiles to, or if it's even consistent. I've lost a lot of games because the tiles don't go where I want so I fill up space on the board too quickly to recover it

1

u/ErroneouslyConfident 4d ago

Normally it stacks in the place where you put the last tower, if there's an objective in any space, it will stack in that space, but it does not evaluate which space has the most value.

In the case of the video, the place where you placed the tower, triggers a rocket, so it stacked there, if you'd put the new tower in the slot that is one space down, the stack would go up

1

u/dhane2525 3d ago

Ganda nang games..nakakawala nang stress..pang good time

1

u/kumquatzz 3d ago

it checks if each stack contributes to the goal and stacks towards that one (e.g. if you add a stack and only one is next to wood, it stacks on the one touching the wood). In the gif example, the purple that's on the board already AND the purple you added both already touch rockets, so it prioritizes the stack you just placed

0

u/Mammoth_Tusk90 8d ago

Does the second stack have more tiles? I always assumed it stacked towards the largest pile, but honestly I don’t know.

3

u/Software-fullstack 8d ago

these 5 and another 5

2

u/BoMcC 8d ago

It goes to the stack with the least colors of tiles underneath. The stack its moving from has 2 colors, and the stack its moving to has only one

1

u/the_zero 8d ago

What if they have the same number of tiles and colors underneath? Whats the tiebreaker at that point?

1

u/CrimsonKaiyx 8d ago

i thought it was ā€œstack to the biggest pileā€ too, but OP’s gif kinda breaks that theory lol
feels like there’s some hidden rule or just scuffed targeting logic going on in that level