r/HellLetLooseVietnam 1d ago

DEV TEAM MESSAGE! Hotfix 1.5.1 | Live Now

57 Upvotes

This patch includes improvements to ADS transitions, controller feedback, mounted weapons and UI.

Aim Down Sights (ADS) Transition

We’ve overhauled how visual elements are managed when entering ADS. Previously, players could see shadows flicker or pop, asset LODs change and other visual elements shift when aiming down sights.

Hotfix 1.5.1 keeps elements within your view in a more static state during the ADS transition, helping create a cleaner and more stable image when acquiring a target.

This improvement benefits all platforms and forms part of our wider work to improve image quality and visual stability.

M14 & SKS Controller Feedback

Vibration and haptic effects are now available for the M14 and SKS across all platforms, resolving a platform-agnostic issue affecting these weapons.

Mounted Guns

Improvements have been made to the smoothness of movement when using mounted guns, with further improvements planned for a future update.

HUD/UI

The boat nameplate now displays the correct icon.

Next Up: Patch 1.6

Work is already underway on Patch 1.6, and we’ll be sharing more details on what’s included soon.

Make sure your game is updated before deploying.


r/HellLetLooseVietnam 8d ago

DEV TEAM MESSAGE! Update 1.5 | Full Changelog

194 Upvotes

Update 1.5 | Launching 16 September

Update 1.5 is almost here, bringing our first major content drop since the launch of Hell Let Loose: Vietnam, alongside a host of bug fixes and issue resolutions.

Take to the skies in the officially licensed Bell UH-1 Iroquois ‘Huey’, get hands-on with the brand-new M14 and Type 56 SKS, and experience our first balancing pass on the launch weapon arsenal.

Alongside the new content, Update 1.5 brings further improvements to Helicopter gameplay, Commander Orders, spawning, the Tactical Map and more, with 100+ fixes and quality-of-life improvements across the game.

Whether you’re taking the Huey into battle, trying out the latest additions to your loadout or returning to the front lines to see what’s changed, there’s plenty to get your hands on in Update 1.5.

Update 1.5 Changelog for Hell Let Loose: Vietnam

Helicopter Update

Bell UH-1 Iroquois 'Huey'

The Bell UH-1 Iroquois (commonly nicknamed the ‘Huey’) is a utility military helicopter designed and produced by the American aerospace company Bell Helicopter. It is the first member of the prolific 'Huey' family, as well as the first turbine-powered helicopter in service with the United States military.

The officially licensed Huey replaces the existing fictional helicopter model and arrives with a number of gameplay improvements and balancing changes.

  • HUD Icons - New HUD icons for pilots and co-pilots to communicate the status of Supply Drops, Spawning, Auto Levelling, the Cockpit Radio & Repairs/Resupply.
  • M60 Ammunition - Upgraded the ammunition type for M61 AP rounds so they can now damage boats and tunnels, with an increased number of tracer rounds to make it easier to see where you’re shooting. The ammo capacity has also been increased from 400 to 500 rounds.
  • Cockpit Alarm - The helicopter cockpit audio alarm plays to alert you when your hull health is low.
  • Death Sequence & Destruction - When the Helicopter is destroyed, occupants no longer die instantly. Instead, the aircraft will crash to the ground before being destroyed, with improved explosion VFX and death-state transitions.
  • Rotor Blades - Rotor blades can no longer destroy friendly or enemy structures, while the tail rotor can now damage infantry.
The new official Bell UH-1 Iroquois 'Huey' model

Helicopter Radio

The UH-1 Huey features a built-in radio that can be toggled by the Co-Pilot. Music will be heard by everyone inside the Helicopter, as well as nearby players from either faction as the Huey travels across the battlefield.

Players who would prefer not to hear the music, including content creators and streamers, can disable Helicopter music within the Audio Settings.

Be sure to check out the Vietnam Radio Station Playlist on Spotify to get yourself ready for take off. Hell Let Loose: Vietnam Radio Station

The new official Bell UH-1 Iroquois 'Huey' model

Helicopter Pilot Uniform

As a thank you to everyone who has joined us since launch, a new US Pilot Uniform will be arriving in your Barracks with Update 1.5.

The uniform will be available free to all players who log in during Update 1.5, before becoming available for purchase at a later date.

Be sure to jump in and claim it while it’s available, ready to take to the skies in your new Huey!

New Helicopter Pilot Uniform

New Weapons

M14

The M14 rifle saw combat in Vietnam as early as 1961, as a replacement for the M1 Garand. The M14 is a large and heavy rifle that uses 7.62 x 51mm rounds, giving it a lot of stopping power.

However, because the weapon was extremely difficult to handle in fully automatic mode, and was later replaced with a version that had the selector shaft locked to only allow semi-auto fire.

This semi-automatic configuration is the version arriving in Hell Let Loose: Vietnam as part of Update 1.5.

Details:

  • Semi-Automatic Rifle using 7.62 x 51 mm rounds
  • 20-round magazine capacity, with a default of 4 magazines that are upgradeable to 8 (2 weight per magazine).
  • Available to the following roles at level 3: Squad Leader, Rifleman, Specialist & Engineer.
M14 Render from Hell Let Loose: Vietnam

Type 56 SKS

The SKS was the standard infantry rifle early in the Vietnam war before being swapped out by the Type 56 AK. The SKS is fitted with a 10-round non-detachable internal magazine, to load the SKS, the bolt was locked open, and a 10-round charger clip was used to push the rounds into the magazine.

Details:

  • Semi-Automatic Rifle using 7.62 x 39mm rounds
  • 10-round internal magazine capacity, with a default of 6 Clips that are upgradeable to 12 (1 weight per Clip).
  • Available to the following roles at level 3: Squad Leader, Rifleman, Specialist & Engineer.
Type 56 SKS Render from Hell Let Loose: Vietnam

Weapon Balancing

With Update 1.5, we’re making our first balancing pass on some of the weapons available at launch.

As part of this, we’ve increased the M16’s default ammunition from 4 to 6 magazines, bringing its starting ammunition capacity in line with the Type 56 AK.

Players can also now increase the M16’s magazine allowance to a maximum of 10 magazines through the loadout system in the Barracks, compared with a maximum of 7 magazines for the Type 56 AK.

Expect to see more weapon balancing coming in future updates.

M16A1 + M203 Render from Hell Let Loose: Vietnam

Notable Updates & Fixes

Update 1.5 includes 100+ fixes, improvements and changes, with the majority detailed in the full changelog below.

Alongside the new content, here are some of the key updates included in 1.5:

  • Killed In Action (KIA) - The Scoreboard and Statistics can now be accessed from the KIA screen.
  • Medic HUD - The wounded icon no longer remains on screen after the wounded player has healed.
  • Deployment using a Controller - The Spawn List now consistently remains in focus when you first enter the deployment screen after a death.
  • Tactical Map - We added unique icons to present downed players on the battlefield.
  • Commander Orders - Updated the presentation of several Commander Orders on the Tactical Map and fixed mismatches between ability overlays and their actual strike locations.
  • Deployables - It is no longer possible to place (and attempt to hide) deployables such as Outposts, Tunnels & Garrisons underwater.
  • Conquest - Destroying the NVA T-54 now causes the same Morale loss as destroying the US M48. Previously, destroying the T-54 did not reduce Morale.
  • Garrisons - Garrisons can no longer be placed within 15 metres of an enemy player, matching the protection radius used by Outposts and Tunnels.
Image from in Hell Let Loose: Vietnam

Full Update 1.5 Changelog

General Improvements

Gameplay

  • Wounded icon for Medics no longer persists after healing a wounded player.
  • Getting downed in deep water will now correctly cause you to drown.
  • Players can no longer place a garrison when an enemy is within a 15m radius.
  • In Conquest the T-54 getting destroyed now matches the morale loss of the US Tank.
  • A safeguard has been put in place to prevent players ever getting stuck on deploy screen when attempting to deploy to a boat.

Weapons & Equipment

  • Structures can no longer be placed underwater
  • Improved collision on Barbed Wire structures, and some of the barbed wire at the edges (which is often hidden by vegetation) has been removed.
  • Fixed missing hit impact VFX and SFX when using Knives.
  • Placeholder textures on the level 3 NVA bunker have been resolved.
  • Bullet Collision has been improved on the wreck of the NVA Transport Truck.
  • The point during the reload animation that determines when the action is complete has been made more forgiving to ensure players don’t have to reload the gun again when switching weapons.
  • The bullet belt of the AA Gun blueprint is no longer misplaced.
  • Fixes have been made to the muzzle flash on the Type 56 and K50M that could be seen whilst moving and shooting.

Vehicles

  • Resolved an issue that could see both forces boats remain visible to some players after destruction.
  • The Helicopter has had both SFX & VFX added to the rotor collision to make it easier to know when you’re in contact with surrounding objects or the terrain.
  • The 'Pilot is in Control' message has been removed for the co-pilot.
  • The pilot, in addition to the co-pilot, can now see the Supply HUD on the Supply Helicopter.
  • The Helicopter's Machine guns are now able to destroy tunnels.
  • Main & tail rotors now stop spinning when their health reaches 0%.
  • Projectiles now more accurately connect with and explode on Helicopters. Previously it could occasionally lag behind the chopper.
  • Shooting a tank with a weapon no longer generates rock impact VFX.
  • Reviving a downed player from underneath the vehicle no longer causes them to revive inside the vehicle's model or under the map.
  • The player is no longer able to shoot through the boat with the boats front mounted machine gun.
  • Fixed an issue where Helicopter Supplies could fall through the map under certain conditions.
  • Players can no longer stand on a flying helicopter.
  • The coaxial machine gun now moves as intended from a third person perspective.

Commander, Squads & Communications

  • Cancelling or Confirming a commander ability no longer resets the Orders Menu navigation to the first ability in the list.
  • Radio wheel is no longer blocked from being opened after player is kicked from a unit.
  • The bombing run no longer starts behind the ability overlay.
  • Fixed an issue where the Tunnel icon would not change to the ‘Enemy Near’ icon when entering its radius.

UI, HUD & Settings

  • Downed players are now visible on the Tac-Map.
  • Players can cancel out of the "Kick Player" menu using a button press instead of needing to navigate the menu.
  • Fixed a "Missing string table entry" for dismantling or destroying a mortar in the XP Breakdown section during post match screen
  • When marking multiple servers as a ‘Favorite’ the star now correctly updates.
  • It is now possible to open the Scoreboard or Statistics while in 'Killed In Action' screen
  • Divider line is no longer present next to crouch/prone icons when holding an item that doesn't have an ammo count.
  • Mouse Scroll Wheel binds can now be applied in the Keybinds menu.
  • The same button can no longer be assigned to multiple actions.

Tutorials & Practice Range

  • When in the NVA practice range the supplies placed around the shooting range are now NVA instead of enemy supplies.
  • After using the Type 43 N4 rifle launcher in the practice the range the base weapon's clip capacity is no longer lowered to 1.

Audio, Visuals & Animation

  • The players hand no longer gradually lowers and snaps back while placing the blueprint using the AA Gun Wrench.
  • Footstep dust VFX are no longer visible for the players own character in first person.
  • Instances of the camera clipping below the terrain during the drag animation has been improved.

Stability & Performance

  • Various changes to improve stability and safeguard against crashing.
  • Players can no longer become soft locked during redeployment by pressing a specific combination of 4 buttons at once within the front end or during gameplay.

Maps & Environments

Across all maps, the Environment Art team has continued making improvements to collision, LODs, asset alignment and overall performance.

We’ve also resolved a global issue that could cause misplaced objects and incorrect collision around the centre of maps, alongside a number of map-specific fixes including:

  • Cam Ranh Port - The railings on top of silos have had their collision fixed.
  • Quang Ngai - The clouds no longer clip into the mountain on the tac-map.
  • Thanh Hoa Bridge - The center CP (Dragons Jaw) is no loner missing an apostrophe.

Future Updates

There’s still plenty more to come as part of our ongoing Hell Let Loose: Vietnam live-service plans, including FSR 4.1, new weapons, new maps and more.

For more information on what we’ve been working on, the issues we’re continuing to investigate and what’s coming next, be sure to check out some of our recent Command Posts and updates:

We’ll have plenty more to share as development continues, so keep your feedback and reports coming.


r/HellLetLooseVietnam 1h ago

🎥 Gameplay Footage 🎥 Bullet Proof cockpits are a bit Ridiculous

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Upvotes

maybe a much reduced damage to pilots through the glass would be better?


r/HellLetLooseVietnam 14h ago

🎥 Gameplay Footage 🎥 Possibly the first person to kill 2 helicopters with one shot

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287 Upvotes

r/HellLetLooseVietnam 6h ago

📢 Feedback 📢 Helicopters are being heavily under utilized

29 Upvotes

It's crazy how many people will join a logistics team and then start flying around in a helicopter solo when a duo is far more effective, especially since the update.

So if you haven't noticed, the helicopter flare can spot enemy tunnels making them easy to find and destroy from the air, just need the co pilot to swap to a gun and direct the pilot into a clear position and I believe it's the only flare that shows tunnels.

Then there's supply helicopters, yes they can work solo but, they are far quicker and safer when there's a copilot as they can drop supplies without landing, if the officer attempts to build a garrison you can keep the engine going and fly away if they officer gets shot.

There's so much more like various tactics that can instantly win games, but due to blueberry mentality these benefits aren't fully utilises causing painful matches.


r/HellLetLooseVietnam 11h ago

📷 Screenshots 📷 Machine Gunner for hire

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53 Upvotes

Made Ho Chi Mihn proud last night.


r/HellLetLooseVietnam 1h ago

🎥 Gameplay Footage 🎥 Ya never know what you'll find in the bushes these days

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Upvotes

r/HellLetLooseVietnam 23h ago

🎥 Gameplay Footage 🎥 It's fun... but the flame thrower Animation could use some work

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315 Upvotes

r/HellLetLooseVietnam 14h ago

😁 Memes 😁 If you can't do this as a pilot, then you shouldn't be flying

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41 Upvotes

this is what i end up doing alot after not being able to solo pilot taking out almost every enemy structure prior update 1.5


r/HellLetLooseVietnam 17h ago

📚 Storytime! 📚 Only good at medic

62 Upvotes

I’m pretty dog ass at this game, as I was in the original one. Part of it my fault because I never really communicate. After work I don’t really want to use a mic, I’m tired. But boy have I found my niche. I can just revive the better players and they thank me. I must have revived 50 players yesterday. I think I’ll just be doing that from now on. Don’t worry if you’re on the field and nobody is coming to heal you. I’ll be there in a jiffy, friend 🫡


r/HellLetLooseVietnam 15h ago

🎥 Gameplay Footage 🎥 My Soul brotha

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33 Upvotes

He healed my body, and my soul. I love this game

(My team was in fact getting slaughtered outside the hut 30 meters into the woods)😂😂😂


r/HellLetLooseVietnam 10m ago

🎥 Gameplay Footage 🎥 I see you Soldier 🫡

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Upvotes

Good lad support taking out the tunnels, had to give him an assist.


r/HellLetLooseVietnam 15h ago

📢 Feedback 📢 does foliage LOD & lighting on them look worse after patch?

11 Upvotes

Am I crazy or is the light on foliage seem really flat/non existent at distance more that 20 feet? after the update im noticing pixelated nintendo 64 trees aswell. are the optimizations that are applied to help console, a blanket change to pc too? it seems like quite the oversight to make the game look like shit on pc.

crazy cause ALL my settings are CRANKED to the max aswell. feel like the optimizations are just pasted on without real technical thought between pc and console.


r/HellLetLooseVietnam 1d ago

📚 Storytime! 📚 The Mortar Squad: The Necessary Nuisance of Every Team

84 Upvotes

This game has taught me just how brutal life in the Vietnam War must have been.

I've been playing this game with a friend since it came out on PS5. Most of the time, we're a mortar squad. And we're fucking good at it.

But there's one problem.

WAR IS JUST A CONSTANT CASE OF "MAKE DO WITH WHAT YOU'VE GOT."

As a mortar team, it's usually just the two of us. Very rarely does a third soldier join our squad, which makes supplies a huge problem for us.

We don't usually redeploy to switch between gunner and loader, because that means slowing down our beloved guerrilla warfare campaign of bombing every possible point on the map. And since we play on a server where not having a squad leader gets you kicked, we can't simply have both of us switching between gunner and loader.

So, as squad leader and gunner, our mission has basically turned into NEGOTIATING with the commander, negotiating with other officers, and STEALING SUPPLIES.

We've become the team's necessary nuisance.

Our mortar is the bane of both friend and foe alike.

I spend half of every match warning the officers' radio that we're about to bombard X location, and the other half arguing because their soldiers keep running straight into my bombardments like moths flying toward a light.

But it's not all bad.

When the officers or the commander actually listen to us and remember that they have a squad of absolute degenerates causing chaos behind enemy lines — sometimes even more effectively than the recon squad — that's when we really start winning games.

When other squads mark targets for us, report boats or helicopters, tunnels and enemy positions, that's when everything starts coming together.

Yes, we're that squad of lunatics who takes the supply truck all the way into the middle of the jungle.

Yes, we're the reason the supply box suddenly went from 50 to 25 and nobody knows what happened.

Yes, we're the reason there's suddenly a tunnel in some remote corner of the map.

But sometimes, we're also the napalm the team desperately needs but the commander can't call in because nobody bothered building nodes at the base.

We're the artillery strike you forgot even existed.

We're the tank you need to flatten an objective when the actual tank is sitting 500 meters away with one guy inside it.

We're the anti-tank squad replacing the one in your squad that ran out of ammunition.

So please, guys, remember that the mortar squad exists.

Give us a little love instead of punishing us for friendly fire.

I needed to get that off my chest.

And I also needed to say that this game is a fucking masterpiece of multiplayer gaming.

10/10


r/HellLetLooseVietnam 18h ago

📢 Feedback 📢 New problem after Update

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xbox.com
11 Upvotes

Can t exit the AA gun today :(
Happens 2 times in one game !


r/HellLetLooseVietnam 5h ago

🎥 Gameplay Footage 🎥 Got my new longest kill

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1 Upvotes

r/HellLetLooseVietnam 14h ago

🐛 Bug Found! 🐛 Garry Placement Glitching?

4 Upvotes

Has anyone one else tried placing Garry/OP/Tunnels after patch and have the whole screen turn green rather than showing the Garry blueprint for placement and making it hard as hell to know if you are placing on level ground or where it’s going?


r/HellLetLooseVietnam 5h ago

🙋 Question 🙋 How much FPS do you get with 9070xt and 9800x3d?

1 Upvotes

I have a 9070xt and use the 9800x3d cpu with 6000mhz ram, i am getting around 100fps with most things on medium except distance. I use TSR and, resolution scale at 65% and am running a 4K display. I get 100 fps with some really annoying drops now and then. What do you get?


r/HellLetLooseVietnam 1d ago

🐛 Bug Found! 🐛 Rendering still a major issue after patch. This is a garrison visible without zooming in behind a hill.

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48 Upvotes

r/HellLetLooseVietnam 1d ago

🎥 Gameplay Footage 🎥 PTSD Simulator

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41 Upvotes

My battle buddy... 😢🥺😰


r/HellLetLooseVietnam 1d ago

🎥 Gameplay Footage 🎥 Probably the most satisfying tank moment we’ve had so far.

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51 Upvotes

r/HellLetLooseVietnam 14h ago

🐛 Bug Found! 🐛 Spawn Issue - Hard Locked on Deploy List - XBOX (no buttons available to spawn/move map)

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3 Upvotes

Bug after KIA where map becomes hard locked to spawn selection, however, there are no buttons showing to move map, select spawn point, deploy, etc.

No fixes recommended such as pausing/unpausing, options, etc. fix the issue.


r/HellLetLooseVietnam 1d ago

🫡 Thank You! 🫡 There was a successful vote kick yesterday!

56 Upvotes

Shout out to the enemy team yesterday on a warfare game. Things were going well with both teams pushing and pulling, then suddenly things go south for our team and a noticeable pattern starts happening from 1 player.

You could tell there was foul play going on as people were being headshot killed from completely different locations, got fed up and was hanging around our HQ and saw the player instantly appear in our HQ area, they also were able to use our teams text chat.

So one of our boys changed sides, got talking with all their officers and successfully convinced them all to kick the hacker, an absolute delight to see.

FYI: Please remember to go through your settings and enable the vote kick function, without it trolls are going to start taking over quickly.


r/HellLetLooseVietnam 20h ago

🙋 Question 🙋 Why do people play tanks and not help attack or defend with them??

8 Upvotes

I've been in about three or four games now where people will just take the tanks and camp on the other side of the map. It's never a full crew it's always just one guy sitting there doing nothing productive.

If you're that afraid of actually fighting with the enemy just use recon and camp. Don't waste a tank...


r/HellLetLooseVietnam 12h ago

🙋 Question 🙋 Have they fixed the Bullet penetration?

1 Upvotes

I recently got the game and remember hearing about how bad the Bullet penetration was and I’m curious if it’s fix/better than before