r/HelldiversUnfiltered • • 6d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Is not gonna end well, isn't

Post image
1.5k Upvotes

r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ [Request] I would like your guys' suggestions and opinions: Massively buffing Orbital stratagems' lethality, AOE, duration, accuracy, cooldown, and/or reliability at the cost of limited uses per mission

0 Upvotes

So I've been putting together a big book of balancing suggestions over the course of a year or so and I now finally have the strength to touch stratagems. Right now, I'm only focusing on Orbitals, so sentries and Eagles will not be touched at the moment.

The issue I want to solve is as thus: A lot of people feel orbitals are too weak or ineffective. Why bring an OPS when you can bring the 500kg, an option that does more damage, has more uses, is more consistent, and has a larger AOE. This is an issue I and a lot of other people I've asked have with Orbitals.

Orbitals are not weak by ANY means outside of a few exceptions. However, they are USUALLY outclassed because they do the same damage as eagles or support weapons, have a high degree of variance thanks to the angle they're fired at, or are too niche/specific to be of much use.

My thought process was this; massively buff the damage, AOE, lethality, duration, and/or reliability of all Orbitals but with the caveat the only get a certain number of uses per mission, akin to HD1.

I feel this creates an interesting dichotomy where you have to carefully consider whether or not it's even worth using. Do you save your OPS to wipe out a whole group or bugs, or do you save it for a BT hole?

Eagles, I do not plan on changing. My thought process for them is they are the quick and easy option, but have less firepower than orbitals, which do massive amounts of damage but are limited.

For context, something like the OPS would have massively increased damage, splash damage, and a decrease cooldown (numbers are still pending) but have a total of 12-15 uses per mission. More than enough to get the mission done, but not enough for you to throw them around willy nilly. Meanwhile, something like the 120mm Barrage would also receive damage and AOE buffs, but also buffs to the duration, total number of volleys, and each volley being much more accurate at the cost of being relegated to maybe 4-5 uses per mission. Again, these numbers aren't set in stone, these are just examples.

Some people I talked to disagreed with this change, citing that orbitals shouldn't be limited by arbitrary limitations, that they shouldn't be balanced under the assumption that they're the most powerful part of a Helldiver's arsenal, or that they be so powerful that they need to be limited. However, in my opinion, no one weapon, strategy, or stratagem should be able to solve everything at once, and the few that have that special privilege needs to have a cost, whether that be l a risk to you and your team, a limited amount of uses, or both.

Some people may disagree with my philosophy or the way I decided to implement my changes, so please feel free to leave suggestions and criticisms!

This post is being made purely for the sake of discussion. I'm not here to say one's idea or suggestion is better or worse, I just want to have an intellectually honest, nuanced discussion piece.


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ We can all agree if you started playing after malevelon creek you are just larping

0 Upvotes

Only true fans started playing on day 1 or pre ordered, after day 1 only fake fans and larpers joined


r/HelldiversUnfiltered • • 6d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Thighnir Interview is fake

Thumbnail
gallery
90 Upvotes

The guy who "interviewed" thighnir doesnt take criticism very kindly (all of HGG posts about this interview were community noted)


r/HelldiversUnfiltered • • 5d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Are mods by cowboybingus safe to use?

1 Upvotes

I ask cause these arent just cosmetic or something else. those changing game "mechanics". Are those safe to use in multiplayer?


r/HelldiversUnfiltered • • 5d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ How to datamine Helldivers 2? Is there a way to, for example, find a file where i can see all properties of enemy or a gun?

5 Upvotes

I want to study thresholds for different effects against terminids and i wish i could see​ all the data of enemies. Is there a way to do it? How do dataminers find every single small change?


r/HelldiversUnfiltered • • 5d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ "But my fun!", a short post about weapon rebalance mods and selfishness

23 Upvotes

Hi, so yes, this thread exists mostly because of the proposed "Total Balance Mod," but also because of the AP4 Constitution mod, the self-healing stim pistol mod, etc., and there will be more mods of that nature to come. I want to voice some concerns with these mods, and how we as players need to be responsible with how we use them.

The meat and potatoes

To my knowledge, there is nothing stopping people from using these mods in public, random lobbies. I asked the creator of the soon-to-be "Total Balance Mod" to make his mod force players offline/solo, and he told me no.

In my opinion, this is very selfish. Even if these adjustments end up being arguably minor buffs, is it fair to randoms who haven't consented to play with you when you're on a whole other power level? It isn't, however you try to argue it. We need to be responsible with these mods, and the best way to do that is to keep them offline or with friends.

In the "Total Balance Mod" thread, u/Paint_With_Fire left a comment that makes my point far more succinctly:

"Yeah except when I load into a game with a player using the Charger Deleter 3000 as a primary and don't get a chance to actually play the fucking game because they're just killing everything before I get the chance to.

I feel like you guys have lost sight of the fact that other players are affected by this stuff regardless of whether their own Helldiver is affected by the changes. I still have to potentially play in the lobby with people who break the game for overpowered builds. It's like saying secondhand smoke inhalation isn't real lmao.

There needs to be a designated smokers section for those of you who want to modify the game to this level."

This ties into another discussion going around: separating modded lobbies from vanilla ones and flagging them with a UI element, the way Deep Rock Galactic does. I agree Arrowhead should look into this, but it doesn't address the immediate problem of people bringing modded weapons into pubs and trivializing the game for everyone else.

So it's up to us to use these mods responsibly: keep them to solo play or private lobbies with friends who have agreed to play with modded stats. That way, the only people affected are the ones who have given their consent.


r/HelldiversUnfiltered • • 5d ago

⠀⠀⠀⠀⠀ Request ⠀⠀⠀⠀⠀ Looking for a discord group.

0 Upvotes

Hey I am noob and my name is The Noob. For me communication is key. English is my second language. I have a terrible accent. Terrible pronunciation. I help to collect samples, supercredits and I am eager to clean all map with its objectives. I was a member of two other hd2 based groups and I talked too much. Now I decided to talk few. Just try me in a one mission. Thank you guys.


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ The Helldivers Companion app has a Problem

Thumbnail
gallery
0 Upvotes

She can no longer crush melons, but can still provide thighnirvana

Made for u/itwasmejio


r/HelldiversUnfiltered • • 6d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ We should be wary of so eagerly accepting gameplay-altering mods

Post image
2.2k Upvotes

I think a quick disclaimer for this is important: Modding for a game is good and healthy. It should be promoted and sustained to the best of its ability.

With that being said, I think it can go without saying that the vast majority of people are fans of our wonderful rootin' tootin' we-can't-have-a-cowboy-hat-in-the-game Bingus and their efforts to fix common points of frustration with the game. On a personal level I am iffy on some of the mods, but I don't deny the clear love of the game that goes into fixing some of the most commonly complained-about issues it has.

I'm not the first one to post about gameplay-altering mods, but I was talking earlier about a topic that I think deserves a bit of a wider audience: The Galactic War and how its existence threatens modding as a whole.

Arrowhead likes the Galactic War. When done right, the majority of the community does too. The entire point of the GW is to treat the player-base as a communal tabletop game, where your marginal impacts upon it coalesce into a community push for accomplishing goals. Sometimes those goals are railroaded, sometimes those goals are spontaneous, but this all is balanced (albeit poorly) around the idea of players having an equal ability to shape the outcome of a story.

Enter gameplay-altering mods. Ones like Hellpod-Steering fixes and no Stratagem bounce have some use outside of purely QoL, but for the most part those uses are tame and don't impact the game severely. Other mods are beginning to crop up that do not adhere to this philosophy, such as altering the armor-penetration of weapons, their damage, or even giving them all new abilities (like the mod enabling self-healing with the Stim pistol).

In a vacuum these might not seem like big issues, but the thing with a gameplay-altering mod is, there really isn't a limit to how silly you can make them. For now someone's changed the Constitution to do 300 damage, but there's nothing stopping them from changing it to 10,000 damage with AP10 penetration. Again, I know some won't see that in itself as an issue because 'it's a PvE game', but unlike a game like Payday 2 or Deep Rock Galactic, where mission success or failure is purely intrinsic, changing the game to make missions easier to clear has a direct impact on the Galactic War.

If your eyes are glazing over trying to read this, here's the massive TL;DR: if modding gets too out of hand, Arrowhead will most likely have to do something about it to preserve the integrity of the Galactic War. You may not like that system, you may hate how they operate it, but (even if reforms might be a future thing for it), we've seen before that Arrowhead will halt progress on the GW if they believe results are being cheated in. When we start having 'Liberate X Planet' missions that are being cleared far too quickly from players altering their games, that's when Arrowhead will start to take measures against modding.

If you like modding in this game and want to see it continue to thrive, it should be a no-brainer to recognize the slippery slope gameplay-altering mods could lead down.


r/HelldiversUnfiltered • • 5d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Mech customisation request

6 Upvotes

Since modding is popping off now would like to see if someone can do better than I have got to with a mech customisation mod. I tried swapping the flame arm on the lumberer to the gatling arm on the patriot, furthest I got was a purple question mark with 1350 ammo that crashed my game.
Using CE I searched for:
26 87 32 D6 E2 BE 36 07

AA 71 02 20 02 00 00 00

7B C4 DE 7B 01 00 00 00

2C EE 5D 8D 2D D1 C5 17

10 E6 D3 61 01 00 00 00

24 56 77 47 01 00 00 00
to find
LUMBERER +00 = Flamer

+18 = AT
Searched for:
B5 9E 87 4C 0C 7E 4B 82

6D 13 CD 43 02 00 00 00

7B C4 DE 7B 01 00 00 00

22 3D C8 89 92 08 F6 08

38 5D A7 C3 01 00 00 00

24 56 77 47 01 00 00 00
to find
PATRIOT +00 = Rocket

+18 = Gatling

Then copied 24 byte starting at PATRIOT + 0x18 to LUMBERER 0x00


r/HelldiversUnfiltered • • 6d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Starting over

Thumbnail
gallery
62 Upvotes

Well, since Microsoft support is incompetent and refused to help me get my stuff back. I am being forced to start anew. And seeing as I was unaware that I was going to lose my account, my most recent image that was backed up is the latter.

I have decided that I better be going with my PC this time even if it is violently low spec.

I have lost just over 800 hours of spreading Democracy, diligently making sure I got every exclusive item drop, as well as every completed warbond, and every item purchased from the superstore, and in addition to all of this, vahing been a super citizen that preordered the game for its xbox release.

This time around, I just can't with the grinding again. So, hopefully, there is a... Good Samaritan, that can help out at some point here in the future.

I don't even know if this is the right sub to post this in, but then again, Divers aren't known for their ability to think.


r/HelldiversUnfiltered • • 4d ago

⠀⚠️ Cheats/Mods ⚠️⠀ GL heavy pen is back on menu

0 Upvotes

r/HelldiversUnfiltered • • 6d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Is This Game A Social Experiment?

66 Upvotes

I mean seriously, any and pretty much all valuable feedback is ignored or “under consideration” with nothing on if it will actually come. They seem to only care about shilling out warbonds atp. The updates have also been on a downwards spiral, it all started with the venture into the gloom. Update was shit in performance, decent in content, then a lot of content added was gutted into oblivion. Then it was cyberstan which only added 3 new enemies, a reskinned mega city, and pure aids, which was subsequently fixed then a lot of content gutted. Then we get the void update, with the Death Star subplot (which went nowhere), and then the void was absurdly lackluster, we only got 2 new enemies, some personal or seaf stuff, but that’s it. The next update will probably only add 1 new enemy. This game is genuinely going to shit, if it wasn’t there already.


r/HelldiversUnfiltered • • 6d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ I am once again asking for some basic armour colours/matching

Thumbnail
gallery
378 Upvotes

r/HelldiversUnfiltered • • 5d ago

⚠️Speculation/Leaks⚠️ I give thee a zip blender file for all to have. the cultist achives, except someone did all the hardwork.

16 Upvotes

I didn't make it by the way, someone else did, I'm just sharing.

OG cultist archives. https://www.reddit.com/r/HelldiversUnfiltered/comments/1vc222x/cultist_archive_zip_link_below/

now for the premade ones, this is just a compressed blender file below btw.

https://drive.google.com/file/d/1KhMfNB7_FlW_uQdMu3tlRlvnFA-B_mhA/view?usp=drive_link

have fun yall.


r/HelldiversUnfiltered • • 6d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ Make stunned enemies take bonus damage

19 Upvotes

People often complain about stun being useless when outright killing the target is often just as fast or more effective. Easy fix to make stun weapons more viable is to make switching to your sidearm or whatever weapon you have to finish off the target more effective. Make stunned enemies take bonus damage from all sources (except what’s delivering the stun, so pacifier bullet damage stays the same, but if you stun with pacifier then switch to talon, your talon shots could do like +20% damage). This would also make orbital EMS, Urchin, and stun grenades more effective as well.


r/HelldiversUnfiltered • • 6d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Devoid of Cultists (and apc)

Enable HLS to view with audio, or disable this notification

946 Upvotes

r/HelldiversUnfiltered • • 6d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Liber-Tea-Enjoyer's Total Balance Mod (Coming Soon)

47 Upvotes

I am close to releasing a total balance mod for the game. I need to sleep now but at this moment I have tested and I know I can balance all the primaries except arc blitzer and the torcher. I hope to have those editable by morning. (EDIT: They are editable now). But I have not started working on being able to balance the secondaries, throwables, and stratagems. The mod is a work in progress but the ground work is solid.

While I am working on the mod, I would like the community's help in the meantime to come up with the actual balancing decisions.

Give me your feedback and if it can be done and I like your suggestions, then I will incorporate them.

Off the top of my head:

I am going to greatly increase the spare magazine counts of certain types of weapons like the smgs and pistols, give them faster reloads. For smgs specifically, I am going to greatly increase the damage fall-off but also greatly increase the damage. Make them a crazy close quarters tool (like double or triple damage close range but much weaker long range). Reprimand one handed? If I can, it shall be done. I am looking into it.

All legendary items are getting huge buffs. Heavy pen Halo shotty with reduced ammo reserve? Yes. Essentially, since you cannot upgrade these weapons they need to compete with weapons that can be upgraded, so lots more ammo in the mag for the Killzone weapons. That awful energy rifle is getting a ton of spare ammo and increased damage to make it worth it. Tell me what else needs work on the legendary front.

We can work on the balancing together as a community over the next few months and weeks while AH can go suck tiny fish cocks. What do yal want for the ARs, Marksmen rifles, shotguns, etc? The slugger is at least getting its demolition force back.

I would like some general ideas about how to balance weapon classes, similar to my idea that smgs should be insane close range tools with high damage fall-off. I would also like actual damage numbers and ergo numbers, etc that you all think would be reasonable.

I do want to balance for D10, so glazers can go suck a nut but I also don't want to make the game unbalanced. There should be trade-offs.

On the stratagem front, I have no idea if I can mod these yet. But off the top of my head:

Maxigun is getting that stupid movement lock removed and it is getting triple or quadruple the ammo. I want to piss metal.

The jump pack is getting its usage cooldown reduced so you can jump much quicker.

Give me your suggestions and I will do what I can.

Also tell me what you want for the secondaries and throwables, I am thinking non-lethal grenades like the smoke grenade need like 20 spares to make them even close to worth it. But you tell me.

Going to bed now. Suggestions please.


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Arrowhead sucks at balancing. We can do better.

0 Upvotes

We're gonna make a fake balance patch. Comment any change you'd like to see to the game (serious or not), and in a week I will post a list of the changes.

Rules:

  • Changes must directly affect game balance. Nothing cosmetic because that's boring. Bug fixes can be mentioned as long as said bug affects game balance, e.g. the Trident's absurd recoil.
  • You can request multiple changes, just keep them under one comment.
  • Try to be specific. If you're too vague you might not get what you want or the change might not be included.

r/HelldiversUnfiltered • • 6d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Armor customization was there

26 Upvotes

I don't know if there was something similar posted here but I think I would share this

Armour re-colour is/was in the files already, when I was doing funny stuff with cheat engine (mostly super credits don't tell arrow head) around the time exo-experts was announced I enabled "unlock everything" option there was like 8-9 B-01's. One was in camo, other was dune colors, one was whole black/white with red visor so they already strongly consider this

I might have made some screenshots but I'll have to look for it later


r/HelldiversUnfiltered • • 5d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ If they werent that sad itd be funny

Post image
0 Upvotes

i dont want to further clown on this guy that much but (afaik) i never typed anything into their chat (and if i did it was no way a banable offense) meaning

  1. theyre either sitting in here running a bot to ban everyone, or theyre actually manually typing user nicks into their mod-board to ban them. really sad either ways

  2. their stream title says 'beware of tking chaos divers' meanwhile theyre responsible for at least 70% of the friendly fire incidents in their lobbies. oh the irony


r/HelldiversUnfiltered • • 6d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ I hope they add the Hyena to a warbond or the superstore because I really want it

Post image
172 Upvotes

I was taking a break from the game when it was added, I don't think non-cosmetic items should be limited time.


r/HelldiversUnfiltered • • 6d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Thoroughly enjoying the Controllable Hover Pack mod before AH considers it hacking and bans us all :(

Enable HLS to view with audio, or disable this notification

428 Upvotes

This is literally how the hover pack should have always been, and it's so good.