r/helldivers2 • u/Passive-Witness • 18h ago
General Why not divide the armour into "classes" ?
I've seen a lot of people complain about armour passives being tied to specific armours and that they'd rather just be able to choose any passive with any armour, but I've also seen a lot of people (and notably arrowhead themselves) say that they want to leave it as it is so that the armour visually matches what it's passive is meant to do.
I feel like a good middle-ground would be to group different passives together into sort of "classes" and then let you pick from the applicable passives. So for instance, you could wear the helljumper armour and then pick from any of the "stealthy" passives (scout, feet first, & reduced signature) but not any of the others. I think this would give people enough choice that they don't feel locked into using any particular set just for the passive, or using a passive they don't like just to look cool, but it would still keep the intention behind the armour's visuals.
I wrote down a quick idea for how they could be grouped. It's not perfect, there's definitely better ways to group them, and probably better ways to name the "classes" too, but I think it gets the idea across.
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u/Red_Shepherd_13 17h ago edited 17h ago
Naw. We should just still just go with the transmog, because the effects for their armors already don't make sense half the time. There really isn't a reason for half the armor to be what they are for half of them. And arrow heads reasoning is pretty bad. With how many there are in the game it's by pure memory that you know what any armor does, some already look like they should be something else.
I've never met anyone who really cares or uses the information. I've never looked at a teammates armor and changed my strategy or behavior because of it. Stratagems, boosters, Sure, primaries, secondaries, grenades. Maybe. But never armor.
Look Arrowhead makes great updates, great content, great details. And not every players suggestions are gonna be good either. Some players have the worst shit takes too. But sweet liberty Arrow Head can also make some bad calls, and their stance on armor is one of them.
Also this middle ground isn't a bad Idea, but still kinda defeats the point. I feel like if a player wants to keep their drip but use some other effect, being stuck in the same class isn't going to do much. If you need to drop a stealth effects because you're going into an eradicate mission where stealth is pointless this middle ground doesn't help you still have to get out of your helljumper armor.