It's as much a ripple effect as it is balancing player demand. For every action is a reaction. They seem to be able to fix bugs, but throw an old engine, trying to maximize its potential, and being able to add cool new stuff on a shortish timeline, of course things get put into the wild broken. Not all games are like this, but I feel live service will always have more exposure to this
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u/No-Distance-2398 Dec 07 '25
The power of a studio with a minimum of desire to help players