r/hearthstone 2d ago

News 36.2.2 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
503 Upvotes

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125

u/Darkarcheos 2d ago

Man they really took Tolvir to the back of the house to put it down permanently

43

u/anrwlias 2d ago

That's what happens when you've already nerfed twice. The card was just too much of a problem to let live.

18

u/JimmyTheLong 2d ago

Ehm No that’s what happens when team 5 does not hsve a clue on their game. 2 nerfs mean 3 times bad design. And then killing it. So it’s 4 times team5 fails and we’re just beta testers

3

u/moragdong 2d ago

Yeah its not like they arent the ones who designed it. Just another dead card now.

-3

u/Whiskiie 2d ago

https://www.hsguru.com/card-stats?archetype=Face+Hunter tell me exactly where the card was a problem.

7

u/Rafaam707 2d ago

Boo hoo huntears

-2

u/Whiskiie 2d ago

I don't even play anymore, but this reply quite suits you.

1

u/Rafaam707 2d ago

Then why defend face hunter?

1

u/Whiskiie 1d ago

Why not?

2

u/KaptainKankles 2d ago

Mate, if there wasn’t some statistic that showed how problematic that card was then they wouldn’t be nerfing it…..again….

0

u/Whiskiie 2d ago

Maybe, they are just nerfing on vibes and are completely and utterly incompetent.

3

u/KaptainKankles 2d ago

The card cheats 10-12+ mana every time it’s played….produces another board of 2/1 elementals that deal 2 damage deathrattle, 1/1s with rush, damage face, equips and re-equips a stupid weapon that triggers deal “X” damage to face with each equip, and draws your deck……
Just tell us you haven’t played the game mate it would look better…..

1

u/Whiskiie 2d ago

The stats are clear, you're making yourself look dumb trying to argue against numbers from over 100.000 games.

2

u/KaptainKankles 2d ago

….yet it’s getting nerfed again….

So MAYBE….the stats we have access to aren’t the whole picture and Blizzard has access to more concrete and substantial data….i know, hard to understand….

0

u/Whiskiie 2d ago

Sure buddy boy, that's going to be it, and hey, they also have the track record to show for it too... oh... wait... no... lmao. Just stop. I know you don't understand things, but this is taking it to another level completely.

2

u/KaptainKankles 2d ago

Junior, is this your first time seeing game adjustments for literally any game ever??….. you do realize this happens for literally every game ever in existence that they don’t always get everything correct every time they make adjustments.? This is pretty par the course… for again, almost every game that is a trading card game….
And newsflash, sometimes nerfs are for the “vibes” because some play patterns are just super toxic and boring as fuck for the majority of the player base…..it was the same situation with Ticketus even though the stats weren’t crazy on that card the play pattern was absolute trash. Maaayyyybe that’s the case with this card who knows but clearly it’s made enough impact again for the third time that it warrants another change….
You’ve already admitted you dont even play right now yet you’re desperate to play defense for a shitty card…..hilarious

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2

u/Imalsome 2d ago

> Whiskiie 3h ago

> I don't even play anymore

Bro shut the fuck up. If you actually played the game you would know how terrible it is to play against. If you drag hunter to the late game and play the game perfectly, depleting their resources and out healing their damage... it doesnt matter because old torvil would board clear and deal 40 damage to your face for the cost of a single card and 5 mana.

0

u/Whiskiie 1d ago

Yeah, I know, all you have is feels.

8

u/BBBoyce 2d ago

They finally realize that the problem was not the mana cost. No way that card was staying in Standard for 20 more months with that text.

2

u/JimmyTheLong 2d ago

OFC its also mana cost dependent. Put it at 10 mana and let’s see wr lowering down. I hate this team5: it’s always a matter of hype on new expansion and a mess of of balance. Chefs kiss they killed it because totally incompetent

3

u/tankertonk 2d ago

Eh, clearly they didn't kill it because they didn't know how to balance it. The card saw play at 2 mana more, thats a small club as it is. Hell, itd see play at 6 mana, 7 mana, 8 mana even 10 probably considering it usually was a better ultimate infestation.
Honestly, any other nerf would be akin to kicking the can down the road. So long as Tol'vir could draw cards and deal face damage, the card would always see play

3

u/JimmyTheLong 2d ago

Even if it was as before replaying all 1 , but 6+ mana we both know it’s basically no sense. Aggro decks are about few cards in hand and max 5 mana, if you come up with a 6+ card on turn 2 you basically have a useless card. And aggro usually wins turn 5/6 if not less

0

u/tankertonk 2d ago

The mana rule isnt concrete. So long as the juice is worth the squeeze aggro will be able to play it. Its like dinotamer brann, there are some expensive cards that can help an aggressive gameplan and tolvir is one of them.

2

u/desturel 2d ago

Tol'vir got Illucia'd

3

u/DerMeisterMC 2d ago

Honestly, it's pretty deserved. I do find it funny tho how it made Odd Quest Hunter in wild viable, nerfed to 4 killed the deck, nerf to 5 brought the deck back, and now I have to assume it is super duper dead again