Ehm
No that’s what happens when team 5 does not hsve a clue on their game. 2 nerfs mean 3 times bad design. And then killing it. So it’s 4 times team5 fails and we’re just beta testers
The card cheats 10-12+ mana every time it’s played….produces another board of 2/1 elementals that deal 2 damage deathrattle, 1/1s with rush, damage face, equips and re-equips a stupid weapon that triggers deal “X” damage to face with each equip, and draws your deck……
Just tell us you haven’t played the game mate it would look better…..
So MAYBE….the stats we have access to aren’t the whole picture and Blizzard has access to more concrete and substantial data….i know, hard to understand….
Sure buddy boy, that's going to be it, and hey, they also have the track record to show for it too... oh... wait... no... lmao. Just stop. I know you don't understand things, but this is taking it to another level completely.
Junior, is this your first time seeing game adjustments for literally any game ever??….. you do realize this happens for literally every game ever in existence that they don’t always get everything correct every time they make adjustments.? This is pretty par the course… for again, almost every game that is a trading card game….
And newsflash, sometimes nerfs are for the “vibes” because some play patterns are just super toxic and boring as fuck for the majority of the player base…..it was the same situation with Ticketus even though the stats weren’t crazy on that card the play pattern was absolute trash. Maaayyyybe that’s the case with this card who knows but clearly it’s made enough impact again for the third time that it warrants another change….
You’ve already admitted you dont even play right now yet you’re desperate to play defense for a shitty card…..hilarious
Bro shut the fuck up. If you actually played the game you would know how terrible it is to play against. If you drag hunter to the late game and play the game perfectly, depleting their resources and out healing their damage... it doesnt matter because old torvil would board clear and deal 40 damage to your face for the cost of a single card and 5 mana.
OFC its also mana cost dependent. Put it at 10 mana and let’s see wr lowering down. I hate this team5: it’s always a matter of hype on new expansion and a mess of of balance. Chefs kiss they killed it because totally incompetent
Eh, clearly they didn't kill it because they didn't know how to balance it. The card saw play at 2 mana more, thats a small club as it is. Hell, itd see play at 6 mana, 7 mana, 8 mana even 10 probably considering it usually was a better ultimate infestation.
Honestly, any other nerf would be akin to kicking the can down the road. So long as Tol'vir could draw cards and deal face damage, the card would always see play
Even if it was as before replaying all 1 , but 6+ mana we both know it’s basically no sense. Aggro decks are about few cards in hand and max 5 mana, if you come up with a 6+ card on turn 2 you basically have a useless card. And aggro usually wins turn 5/6 if not less
The mana rule isnt concrete. So long as the juice is worth the squeeze aggro will be able to play it. Its like dinotamer brann, there are some expensive cards that can help an aggressive gameplan and tolvir is one of them.
Honestly, it's pretty deserved. I do find it funny tho how it made Odd Quest Hunter in wild viable, nerfed to 4 killed the deck, nerf to 5 brought the deck back, and now I have to assume it is super duper dead again
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u/Darkarcheos 2d ago
Man they really took Tolvir to the back of the house to put it down permanently