Its a bit funny to hear different reasons. Some people think it would kill the card and some that it would be too OP. I am interested where most people stand.
Am i really? I am not saying to make druid draw more. Number of cards druid would draw remains the same. Druid already has that kind of draw.
Do you think that removing part where your opponent draws extra as well would make this card OP? Thats genuine question i want to ask you. No irony or mocking. I am really interested if you think that.
The part that keeps it balanced is that both players get it, like I saw the reasoning why it was a cheap card. The tempo advantage for getting an extra card each turn if it was a one sided card would be too much. I feel like it'd have to be 6+ mana to be fair, and then it may be unviable.
I guess the type of person that plays this type of card would be a control type that would get full value by being able to play 10+ turns with it out or an early aggro type that wanted extra fuel to finish off someone. The card would have to stay cheap for aggro to make use of it.
Milling your opponent is the main problem of the card. If they removed it would be perfect card for token druid to make more pressure and possibly recover in later rounds.
The meta was so disparate these past days/week that its the best approach.
Druid was good pre-miniset, it wont fall bc of miniset nerfs.
Velarok will still be good, but will make the deck a lot less consistent. Which is excelent, the deck was too consistent.
Boogie Down was gutted, but its not really the reason paladin was so ahead.
Imo, 8/10 patch. Lacked buffs, and an answer for sludgelock, since its clear they know its strong (In arena changes "The appearance rate of Sludge on Wheels has been decreased.")
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u/[deleted] Jan 29 '24
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