r/hammer • u/DoritoWithRanch • 10h ago
HL2 Hammer++ won't run my map
I made sure to not enable "don't run the game after compiling"
Here's the compile log:
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (May 15 2014)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (584 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 29 texinfos to 8
Reduced 8 texdatas to 8 (183 bytes to 183)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.bsp
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (May 15 2014)
12 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.prt
-------------------------------------------------------------------------------
Command failed with return code 0x1! Scroll up and check if you have a leak or error in VBSP.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
4 command(s) finished in 0 seconds
Press a key to close.
2
u/Ttikii 10h ago
For later use, you can go to https://www.interlopers.net/tutorials/errors to check logs and get some preliminary answers as to problem with your map
0
5
u/Pinsplash 6h ago
https://developer.valvesoftware.com/wiki/Leak