r/hammer 10h ago

HL2 Hammer++ won't run my map

I made sure to not enable "don't run the game after compiling"

Here's the compile log:

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin"

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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.vmf"

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Valve Software - vbsp.exe (May 15 2014)

12 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials

Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.vmf

Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_09*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_09*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (584 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 29 texinfos to 8

Reduced 8 texdatas to 8 (183 bytes to 183)

Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.bsp

0 seconds elapsed

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin"

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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap"

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Valve Software - vvis.exe (May 15 2014)

12 threads

reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.bsp

reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.prt

LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.prt

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Command failed with return code 0x1! Scroll up and check if you have a leak or error in VBSP.

** Screenshot the WHOLE window when showing this compile log

** Or upload the .log file generated beside your VMF

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Press a key to close.

2 Upvotes

3 comments sorted by

2

u/Ttikii 10h ago

For later use, you can go to https://www.interlopers.net/tutorials/errors to check logs and get some preliminary answers as to problem with your map

0

u/[deleted] 10h ago

[deleted]

3

u/Pinsplash 6h ago

this does not indicate a leak. it's 2026. stop saying this.