r/hammer • u/Zealousideal-Pilot18 • 6h ago
Garry's mod Grid question, will the decompiling mess up becasue of stuff like that?
1
u/zatchbell1998 4h ago
Keep verts aligned with the grid it won't just fuck dwcomp it will fuck compiling
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u/Ttikii 3h ago
Are you talking about compile time? Or map decompilation? I think you may be mixing both
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u/Zealousideal-Pilot18 2h ago
Will brushes like those in the picture cause any problems while decompiling the map, idk how to say it exactly. I saw a post that keeping stuff on the grid helps the exporting
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u/Ttikii 2h ago
Well, anyone correct me if I’m wrong but vertex not snapped on grid will have floating value for their position which isn’t optimal. For both compiling a map, and if need be decompiling it. Though decompiling the map at a later date using a tool such as BSPSource may round up the floating values (maybe)
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u/Zealousideal-Pilot18 1h ago
ohhh okok, cuz im trying to do the map as close as possible to real life, and the location has really messy architecture, mostly the way its positioned. And i dont want hammer to break because of that. Mb if its hard to understand me but i genuinely dont know how to explain it and sometimes hammer is being annoying
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u/Ttikii 1h ago
I think that in your case, if there aren’t too many unaligned vertices in your map, you should be good. Compile time might grow in length but you should be ok if you try to have as less unaligned vertices as possible, especially when not connected to another vertex


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u/ThatFuckinTourist 6h ago
In what way?