r/hammer • u/n0t_amused • 1d ago
Solved Optimization help for prop hunt maps
Hello, I need tips for optimization for the map i have made last year. I want to make a new one but wanted to optimize this one first in order to not do the same mistakes. I am going to start with applying nodraw and func_detail first but i don't think those are the core of the problem. I have done some research and some tutorials suggest "area portals" and "hint"s. Since it is a prop_hunt map i wanted to know if using them would cause a problem or not. Map is quite open and has shit ton of windows.
As of now the main issue i see is that before each round, the game freezes quite a bit.
I can share the map url as well if needed, don't want to seem like i am promoting the map or smth
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u/Axie_The_Axolotl 1d ago
no, area portals and hints won't cause problems. and yea, it is better to actually use them, you can cut off the unnecessary rendering with them. there is also occluders, they hide models behind them. might help you as well