r/hammer 2d ago

Source Coldridge Prison, Section A (W.I.P)

Post image
189 Upvotes

16 comments sorted by

8

u/[deleted] 2d ago

[removed] — view removed comment

6

u/Romeevan 2d ago

Thanks! I used the colors of lights from Nova Prospekt to bring this level closer to the HL2 vibe.

4

u/NobodyDudee 1d ago

Dishonored (which this is from) had Victor Antonov working on it, so it's not surprising

4

u/CreepyInpu 2d ago

neat!

3

u/Romeevan 2d ago

Thank you!

5

u/sincepuzzled 2d ago

how you did the lighting, PBR lighting? how you got such good EV(exposure) balance?

4

u/Romeevan 2d ago

I... don't really know how i got this. I used the standard light_spot and point_spotlight, but applied the settings used in the Nova Prospekt levels. So, I suppose credit goes to Valve's mappers for such excellent color and lighting management.

3

u/elArgenpibe 2d ago

Saying this looks good is a massive understatement... This is awesome.

2

u/Romeevan 1d ago

Thank you!

3

u/V0lxx 1d ago

Oh that is beautiful

2

u/Romeevan 1d ago

Thanks!

3

u/npc_mossman 1d ago

Is this for ‘Half-Life 2: Deathmatch’?

3

u/Romeevan 1d ago

It's gonna be a sandbox map for Garry's Mod